Kyu
CHOO CHOO BANE TRAIN
Figured I may as well post my own mu chart, some things I notice about certain mus, etc. If anyone has any disagreements, please share and we can compare and contrast.
Aquaman - 5-5 tentative 6-4 -- This MU has always been interesting to me, lately I've been seeing it as a 6-4 in Bane's favor. Aquaman's trait isn't nearly as useful in this mu as others, obviously due to grab. The neutral game I would say it fairly easy, and I've noticed Bane can get 2 dashes in after a FTD. I think what makes this mu difficult for Aquaman is his trait has to be used differently from other mus. For instance, if aquaman does a FTD in a punishable range, he will normally trait to make it safe. A command grab will punish the FTD and negate his trait.
Ares - 5-5 -- I honestly have next to no mu experience with Ares. I've played a few good ones on psn, and it seems even. Teleport fucks oki game, usual stuff.
Bane - 5-5 -- What I've noticed from Bane mirrors is how effectively you wake up, and how well you manage trait will usual affect the tides of the game.
Batgirl - 5-5 -- I don't have much experience in this mu, so I'm going to leave it as a 5-5. I know Batgirl's neutral game isn't very good, and her zoning is lack luster vs Bane. I need more experience though so I may be wrong.
Batman - 5-5 tentative 6-4 -- I have a lot of Batman experience with @ocirx and I think this mu is even. He thinks the match is in Bane's favor due to Bane's insane oki game. Batman's zoning is a huge asset to him in the match up, so I'm undecided and will leave it as a 5-5
Black Adam - 6-4 -- I feel Bane wins this mu pretty well. You don't have to respect Adam's frame traps if you have venom, and you can venom uppercut on reaction to dive kick. You also eliminate his wakeup game, which is a huge help.
Catwoman - 7-3 -- I've been running this mu a lot recently, with @RainbowPride69 and previously with @KH StarCharger and Bane stomps this mu pretty well. I feel like a huge asset that some catwoman players don't use is the 33. It's 2 hits, so it blows up a lot of Bane's wakeups, and he has to respect it after a venom double punch. Still, Bane out footsies Catwoman hard, and one knockdown is potentially the lifebar.
Cyborg - 6-4 -- I've not had much Cyborg experience, but whenever I do get to play a Cyborg, the match seems in my favor. His wakeup options are piss poor, and the only chance he has to win is the zone. Bane can get in on the zoning due to his extremely good dashes. I may be wrong though, not too sure with this mu.
Deathstroke - 6-4 -- Recently ran a good set with @TelekineticBeing and he agreed, this mu is definitely in Bane's favor. Most of Deathstroke's usual tools he can't use, and his zoning isn't quite strong enough to keep Bane out. His wakeups are easily punishable, and he gets outfootsied by Bane. I've noticed jb3 is a big help to Deathstroke in this match though.
Doomsday - 6-4 -- A lot of this mu feels like meter management to me. Doomsday has to work harder than normal to get in due to Bane's great footsies, and Bane can disrespect the mb venom game on block with venom.
The Flash - 4-6 -- Been running this mu with @_xFriction every now and again, and every time I play it feels a little better. Bane has to pressure much differently in this matchup, he can't just double punch on block willy nilly vs Flash. He has to respect jump ins more than usual, but it's not impossible. One of my favorite mus to play actually.
Green Arrow - 7-3 -- Bane demolishes Green Arrow pretty well in my opinion, he blows up wakeup savage blast, and outfootsies him. Bane can also disrespect any cancels into arrow due to venom specials.
Green Lantern - 6-4 -- This mu is pretty interesting to me. Both characters have good footsie tools, and good setups/frame traps. I think what tips this matchup in Bane's favor is the knockdown game. Green Lantern's wakeups are garbage vs Bane, so once he gets in, it's curtains.
Harley Quinn - 6-4 -- I've run this mu with a lot of different Harley players, @Boomgoesthemite1 and @Akromaniac27 I feel this mu is also in Bane's favor. Bane doesn't have to respect her frame traps, and can blow up tantrum stance on wakeup. I feel like Harley has to work very hard in this matchup, especially once Bane gets in.
Hawkgirl - 5-5 -- I don't have too much experience with Hawkgirl, but I'm fairly certain the matchup is even. Bane can blow through her frame traps, but Hawkgirl can zone decently well and can actually wakeup sometimes.
The Joker - 6-4 tentative 7-3 -- My experience with this mu is @oNe87_Kentucky and I believe it's a 7-3. It's hard for Joker to zone Bane out, Bane outfootsies him very well, and Bane can break through most cancels into Laughing Gas or Crowbar, specifically 32 cancels.
Killer Frost - 5-5 -- Don't have a lot of Killer Frost experience, but I've been learning recently. The post slide guessing game is pretty even, Bane has good options in grab, d1, or charge. Killer Frost's parry is very useful in this matchup, and so is her zoning. Once Bane gets in, Killer Frost has a lot of trouble getting him off.
Lex Luthor - 5-5 -- This is one of the most even matchups I've ever seen. Bane has answers to Lex's trait, Lex has answers to Bane's rushdown. It's a very fun matchup to play, and my sets with @DreadKnight1 are always really clutch.
Lobo - 7-3 -- I've played a few sets vs JPB's Lobo, and I believe Bane wins this mu. Lobo can't wakeup vs Bane, Bane controls the neutral game and has better knockdown presence. Lobo's gunshots are really the only thing he has going for him in this mu.
Martian Manhunter - 5-5 -- This is an mu that I struggle with to be honest. A lot of Martian's moves are throw immune, but much like the Flash mu Bane just has to pressure differently. Normal cancels into Raging Charge are a big help vs Martian's wakeup game, and you can venom uppercut on reaction to his teleports.
Nightwing - 5-5 -- This was a matchup I had dreaded playing for a long time. I didn't understand what the hell Bane was supposed to do about staff. After running a fuckton of sets with @Dja_Homies I think it's a 5-5. Nightwing can zone Bane out with wingdings, and dance around the screen to keep him away in escrima. Staff has a lot of holes that Bane can blow up, and he can counter all of Nightwing's wakeups well.
Raven - 6-4 -- Having Raven as my secondary, I think about this mu a lot. Raven has no wakeup options vs Bane, like most of the cast, but she has good tools to fight him. F2 is the main tool Raven uses to keep Bane at bay, it's a double hitting normal, and can have good follow up for combos. In the end, if Bane gets a knockdown it may be all over, so I keep it at a 6-4.
Scorpion - 5-5 -- I don't have too much Scorpion experience, but I'll say what I've noticed. Neutral game, Bane stomps Scorpion. Scorpion can wakeup teleport to stop some of the oki game, albeit unsafely. That's all I really know about the mu.
Shazam - 5-5 -- Shazam. Fuck Shazam. This character gets the salt flowing like no other. I used to be completely free to Shazam, but after having @mfkaoz run a few sets with me and show me his gaps, I think it's a 5-5. Teleport destroys hope for an oki game, but Bane can deal with a lot of Shazams shenanigans. It's a really fun mu to play as well.
Sinestro - 5-5 -- Sinestro is a weird mu. He can zone Bane out fairly well, but he has to play differently. Bane can disrespect a lot of his footsies, and most of the time disrespect his trait as long as he has venom up. Sinestro can't wakeup, but he can keep Bane at bay and deal with most of his rushdown when played correctly.
Solomon Grundy - 8-2 -- My only Grundy experience is StudyxUp on psn, and I've found this mu is heavily in Bane's favor. Bane has good answers to all of Grundy's wakeups, blows up his footsies, and Grundy's strings are easy to break out of with venom.
Superman - 5-5 -- This is a mu all about trait management. Superman's trait blows up Bane's completely, but Bane's trait lasts longer and Bane has better footsies. Superman can attempt to wakeup with Rising Grab to get out of the oki, but it doesn't always works. Superman's zoning isn't good enough to keep Bane out for long, so I think the mu is even.
Wonder Woman - 5-5 -- Bane has a lot of answers to most of Wonder Woman's tools. He can disrespect almost all of her frame traps with venom on, and can negate her wakeup games. D2 cancels are very helpful vs wakeup Lasso Spin and Amazonian Uppercut. Wonder Woman's footsies help her a lot in this mu, and it's hard for Bane to get out of the corner vs Wonder Woman.
Zatanna - 4-6 -- Zatanna can zone pretty well in this mu, and her teleport stops Bane's ok game. Bane does have answers for Zatanna, but it's still a difficult mu. I need more experience with it though.
General Zod - 5-5 tentative 6 -4 -- I didn't have any mu experience until I played a ft10 with @General M2Dave about a week ago. Zod can zone Bane out efficiently, but once Bane get's in Zod doesn't have any answers. Body Press will catch his backdash if timed correctly, and Zod can't wakeup. Bane also outfootsies Zod, but I still need more experience.
That's it for my mu chart, please critique where you see fit.
Advantage - 12
Disadvantage - 2
Even - 16
@GGA Max
@BiPolarExxpress
@Rev_
@Doombawkz
@HomeLee1121
Aquaman - 5-5 tentative 6-4 -- This MU has always been interesting to me, lately I've been seeing it as a 6-4 in Bane's favor. Aquaman's trait isn't nearly as useful in this mu as others, obviously due to grab. The neutral game I would say it fairly easy, and I've noticed Bane can get 2 dashes in after a FTD. I think what makes this mu difficult for Aquaman is his trait has to be used differently from other mus. For instance, if aquaman does a FTD in a punishable range, he will normally trait to make it safe. A command grab will punish the FTD and negate his trait.
Ares - 5-5 -- I honestly have next to no mu experience with Ares. I've played a few good ones on psn, and it seems even. Teleport fucks oki game, usual stuff.
Bane - 5-5 -- What I've noticed from Bane mirrors is how effectively you wake up, and how well you manage trait will usual affect the tides of the game.
Batgirl - 5-5 -- I don't have much experience in this mu, so I'm going to leave it as a 5-5. I know Batgirl's neutral game isn't very good, and her zoning is lack luster vs Bane. I need more experience though so I may be wrong.
Batman - 5-5 tentative 6-4 -- I have a lot of Batman experience with @ocirx and I think this mu is even. He thinks the match is in Bane's favor due to Bane's insane oki game. Batman's zoning is a huge asset to him in the match up, so I'm undecided and will leave it as a 5-5
Black Adam - 6-4 -- I feel Bane wins this mu pretty well. You don't have to respect Adam's frame traps if you have venom, and you can venom uppercut on reaction to dive kick. You also eliminate his wakeup game, which is a huge help.
Catwoman - 7-3 -- I've been running this mu a lot recently, with @RainbowPride69 and previously with @KH StarCharger and Bane stomps this mu pretty well. I feel like a huge asset that some catwoman players don't use is the 33. It's 2 hits, so it blows up a lot of Bane's wakeups, and he has to respect it after a venom double punch. Still, Bane out footsies Catwoman hard, and one knockdown is potentially the lifebar.
Cyborg - 6-4 -- I've not had much Cyborg experience, but whenever I do get to play a Cyborg, the match seems in my favor. His wakeup options are piss poor, and the only chance he has to win is the zone. Bane can get in on the zoning due to his extremely good dashes. I may be wrong though, not too sure with this mu.
Deathstroke - 6-4 -- Recently ran a good set with @TelekineticBeing and he agreed, this mu is definitely in Bane's favor. Most of Deathstroke's usual tools he can't use, and his zoning isn't quite strong enough to keep Bane out. His wakeups are easily punishable, and he gets outfootsied by Bane. I've noticed jb3 is a big help to Deathstroke in this match though.
Doomsday - 6-4 -- A lot of this mu feels like meter management to me. Doomsday has to work harder than normal to get in due to Bane's great footsies, and Bane can disrespect the mb venom game on block with venom.
The Flash - 4-6 -- Been running this mu with @_xFriction every now and again, and every time I play it feels a little better. Bane has to pressure much differently in this matchup, he can't just double punch on block willy nilly vs Flash. He has to respect jump ins more than usual, but it's not impossible. One of my favorite mus to play actually.
Green Arrow - 7-3 -- Bane demolishes Green Arrow pretty well in my opinion, he blows up wakeup savage blast, and outfootsies him. Bane can also disrespect any cancels into arrow due to venom specials.
Green Lantern - 6-4 -- This mu is pretty interesting to me. Both characters have good footsie tools, and good setups/frame traps. I think what tips this matchup in Bane's favor is the knockdown game. Green Lantern's wakeups are garbage vs Bane, so once he gets in, it's curtains.
Harley Quinn - 6-4 -- I've run this mu with a lot of different Harley players, @Boomgoesthemite1 and @Akromaniac27 I feel this mu is also in Bane's favor. Bane doesn't have to respect her frame traps, and can blow up tantrum stance on wakeup. I feel like Harley has to work very hard in this matchup, especially once Bane gets in.
Hawkgirl - 5-5 -- I don't have too much experience with Hawkgirl, but I'm fairly certain the matchup is even. Bane can blow through her frame traps, but Hawkgirl can zone decently well and can actually wakeup sometimes.
The Joker - 6-4 tentative 7-3 -- My experience with this mu is @oNe87_Kentucky and I believe it's a 7-3. It's hard for Joker to zone Bane out, Bane outfootsies him very well, and Bane can break through most cancels into Laughing Gas or Crowbar, specifically 32 cancels.
Killer Frost - 5-5 -- Don't have a lot of Killer Frost experience, but I've been learning recently. The post slide guessing game is pretty even, Bane has good options in grab, d1, or charge. Killer Frost's parry is very useful in this matchup, and so is her zoning. Once Bane gets in, Killer Frost has a lot of trouble getting him off.
Lex Luthor - 5-5 -- This is one of the most even matchups I've ever seen. Bane has answers to Lex's trait, Lex has answers to Bane's rushdown. It's a very fun matchup to play, and my sets with @DreadKnight1 are always really clutch.
Lobo - 7-3 -- I've played a few sets vs JPB's Lobo, and I believe Bane wins this mu. Lobo can't wakeup vs Bane, Bane controls the neutral game and has better knockdown presence. Lobo's gunshots are really the only thing he has going for him in this mu.
Martian Manhunter - 5-5 -- This is an mu that I struggle with to be honest. A lot of Martian's moves are throw immune, but much like the Flash mu Bane just has to pressure differently. Normal cancels into Raging Charge are a big help vs Martian's wakeup game, and you can venom uppercut on reaction to his teleports.
Nightwing - 5-5 -- This was a matchup I had dreaded playing for a long time. I didn't understand what the hell Bane was supposed to do about staff. After running a fuckton of sets with @Dja_Homies I think it's a 5-5. Nightwing can zone Bane out with wingdings, and dance around the screen to keep him away in escrima. Staff has a lot of holes that Bane can blow up, and he can counter all of Nightwing's wakeups well.
Raven - 6-4 -- Having Raven as my secondary, I think about this mu a lot. Raven has no wakeup options vs Bane, like most of the cast, but she has good tools to fight him. F2 is the main tool Raven uses to keep Bane at bay, it's a double hitting normal, and can have good follow up for combos. In the end, if Bane gets a knockdown it may be all over, so I keep it at a 6-4.
Scorpion - 5-5 -- I don't have too much Scorpion experience, but I'll say what I've noticed. Neutral game, Bane stomps Scorpion. Scorpion can wakeup teleport to stop some of the oki game, albeit unsafely. That's all I really know about the mu.
Shazam - 5-5 -- Shazam. Fuck Shazam. This character gets the salt flowing like no other. I used to be completely free to Shazam, but after having @mfkaoz run a few sets with me and show me his gaps, I think it's a 5-5. Teleport destroys hope for an oki game, but Bane can deal with a lot of Shazams shenanigans. It's a really fun mu to play as well.
Sinestro - 5-5 -- Sinestro is a weird mu. He can zone Bane out fairly well, but he has to play differently. Bane can disrespect a lot of his footsies, and most of the time disrespect his trait as long as he has venom up. Sinestro can't wakeup, but he can keep Bane at bay and deal with most of his rushdown when played correctly.
Solomon Grundy - 8-2 -- My only Grundy experience is StudyxUp on psn, and I've found this mu is heavily in Bane's favor. Bane has good answers to all of Grundy's wakeups, blows up his footsies, and Grundy's strings are easy to break out of with venom.
Superman - 5-5 -- This is a mu all about trait management. Superman's trait blows up Bane's completely, but Bane's trait lasts longer and Bane has better footsies. Superman can attempt to wakeup with Rising Grab to get out of the oki, but it doesn't always works. Superman's zoning isn't good enough to keep Bane out for long, so I think the mu is even.
Wonder Woman - 5-5 -- Bane has a lot of answers to most of Wonder Woman's tools. He can disrespect almost all of her frame traps with venom on, and can negate her wakeup games. D2 cancels are very helpful vs wakeup Lasso Spin and Amazonian Uppercut. Wonder Woman's footsies help her a lot in this mu, and it's hard for Bane to get out of the corner vs Wonder Woman.
Zatanna - 4-6 -- Zatanna can zone pretty well in this mu, and her teleport stops Bane's ok game. Bane does have answers for Zatanna, but it's still a difficult mu. I need more experience with it though.
General Zod - 5-5 tentative 6 -4 -- I didn't have any mu experience until I played a ft10 with @General M2Dave about a week ago. Zod can zone Bane out efficiently, but once Bane get's in Zod doesn't have any answers. Body Press will catch his backdash if timed correctly, and Zod can't wakeup. Bane also outfootsies Zod, but I still need more experience.
That's it for my mu chart, please critique where you see fit.
Advantage - 12
Disadvantage - 2
Even - 16
@GGA Max
@BiPolarExxpress
@Rev_
@Doombawkz
@HomeLee1121
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