Crimson Panther
Noob
Kind of stumbled upon this while trying to find different oki options for Lantern. It turns out that against certain character's wake-ups his standing 2 will stuff it if done within the correct window.
The reason for this, I believe, is that the range of standing 2 is really long while keeping Lantern's hurt box well behind it. I've tested this against a few characters and it seems that this will work against a) wake-ups that are within range of GL's standing 2 upon wake-up, b) wake-ups that aren't armored, and c) wake-ups that are too fast (I don't know this one for sure but I can't seem to get it to work against Lex's Corp Charge)
Edit: Another wake-up punish, particularly it seems against characters GL has problems doing is normal oki set-ups against and ones he also zones well, is F3. Some cases it stuffs the wake-up and sometimes it makes it whiff opening them up for a punish. I'll also be listing those.
Here is a video for visual reference of the standing 2: (props to my wife for learning how to do a wake-up attack to help me out with this )
Rebelo
THTB
OFIDYAN
Denzell
G4S KT Smith
zuurrkk
Kyle Rayner
Orochi
The reason for this, I believe, is that the range of standing 2 is really long while keeping Lantern's hurt box well behind it. I've tested this against a few characters and it seems that this will work against a) wake-ups that are within range of GL's standing 2 upon wake-up, b) wake-ups that aren't armored, and c) wake-ups that are too fast (I don't know this one for sure but I can't seem to get it to work against Lex's Corp Charge)
Edit: Another wake-up punish, particularly it seems against characters GL has problems doing is normal oki set-ups against and ones he also zones well, is F3. Some cases it stuffs the wake-up and sometimes it makes it whiff opening them up for a punish. I'll also be listing those.
Here is a video for visual reference of the standing 2: (props to my wife for learning how to do a wake-up attack to help me out with this )
Ares- God Smack (except when MB)
Bane- Double Punch (Only if done without Venom boost) and Raging Charge (Only if done without Venom Boost)
Black Adam- Lightning Storm
Catwoman- Cat Dash
Doomsday- Earthshake and Supernova
Flash- Lightning Kick and Sonic Pound
Green Lantern- Minigun
Harley Quinn- Line of Fire
Joker- Crowbar and BANG
Lobo- Czarnian Toss and Pump Shot
MMH- Phase Assault
Raven- Soul Crush and Singularity
Superman- Flying Punch
Wonder Woman- Amazonian Uppercut and Lasso Grab
Zod- Phantom Strike, Zod Charge and Side Arm
Bane- Double Punch (Only if done without Venom boost) and Raging Charge (Only if done without Venom Boost)
Black Adam- Lightning Storm
Catwoman- Cat Dash
Doomsday- Earthshake and Supernova
Flash- Lightning Kick and Sonic Pound
Green Lantern- Minigun
Harley Quinn- Line of Fire
Joker- Crowbar and BANG
Lobo- Czarnian Toss and Pump Shot
MMH- Phase Assault
Raven- Soul Crush and Singularity
Superman- Flying Punch
Wonder Woman- Amazonian Uppercut and Lasso Grab
Zod- Phantom Strike, Zod Charge and Side Arm
Aquaman- Trident Scoop (Stuffs)
Ares- God Smack (Stuffs except when MB)
Bane- Body Press (Only if done without Venom boost)
Batgirl- Bat Wheel (Stuffs)
Batman- Slide Kick (Whiffs)
Catwoman- Cat Claws (Stuffs) and Cat Dash (Whiffs but safe)
Cyborg- Techno Tackle ( Stuffs)
Deathstroke- Sword Spin (Stuffs)
Doomsday- Venom (Whiffs but safe) and Earthshake (Whiffs but safe)
Flash- Lightning Charge (Whiffs but safe) and Sonic Pound (Stuffs)
Grundy- Walking Corpse (Whiffs)
Harley Quinn- Tantrum Stance (Stuffs) and Line of Fire (Stuffs)
Hawkgirl- Mace Charge (Stuffs)
Killer Frost- Black Ice (Whiffs but leaves her at advantage)
Lobo- Czarnian Toss (Stuffs)
Nightwing- Flip Kick (Stuffs), Escrima Fury (Stuffs) and Staff Spin (Stuffs)
Shazam- Atlas Torpedo (Stuffs) and Herculean Might (Stuffs)
Superman- Low Scoop ( Stuffs)
Zatanna- Itlum Kcik (Stuffs)
Ares- God Smack (Stuffs except when MB)
Bane- Body Press (Only if done without Venom boost)
Batgirl- Bat Wheel (Stuffs)
Batman- Slide Kick (Whiffs)
Catwoman- Cat Claws (Stuffs) and Cat Dash (Whiffs but safe)
Cyborg- Techno Tackle ( Stuffs)
Deathstroke- Sword Spin (Stuffs)
Doomsday- Venom (Whiffs but safe) and Earthshake (Whiffs but safe)
Flash- Lightning Charge (Whiffs but safe) and Sonic Pound (Stuffs)
Grundy- Walking Corpse (Whiffs)
Harley Quinn- Tantrum Stance (Stuffs) and Line of Fire (Stuffs)
Hawkgirl- Mace Charge (Stuffs)
Killer Frost- Black Ice (Whiffs but leaves her at advantage)
Lobo- Czarnian Toss (Stuffs)
Nightwing- Flip Kick (Stuffs), Escrima Fury (Stuffs) and Staff Spin (Stuffs)
Shazam- Atlas Torpedo (Stuffs) and Herculean Might (Stuffs)
Superman- Low Scoop ( Stuffs)
Zatanna- Itlum Kcik (Stuffs)
Aquaman- Trident Rush (Stuffs w/ NJ3), Low Scoop (Stuffs w/ NJ3)
Bane- Body Press (Stuffs w/ NJ3), Venom Uppercut (Trades w/ NJ3)
Batman- Cape Parry (Stuffs w/ JI3)
Batgirl- Bat Wheel (Stuffs w/ NJ3)
Black Adam- Lightning Storm (Stuffs w/ NJ3)
Catwoman- Cat Claws (Stuffs w/ NJ3), Cat Dash (Whiffs w/ NJ3)
Cyborg- Power Fist (Whiffs w/ JI3)
Doomsday- Venom (Whiffs w/ NJ3), Upward Venom (Stuffs w/ NJ3), Earthshake (Whiffs w/ JI3), Supernova (Trades w/ JI3)
Flash- Flying Uppercut (Whiffs w/NJ3)
Green Arrow- Savage Blast (Stuffs w/ JI3), Hurricane Bow (Stuffs w/ NJ3)
Green Lantern- Lantern's Might (Stuffs w/ JI3), Minigun (Stuffs w/ JI3)
Grundy- Cleaver Spin (Whiffs w/ JI3), Walking Corpse (Hits armor then whiffs w/ NJ3)
Harley- Line of Fire (Stuffs w/ NJ3), Tantrum Stance (Stuffs w/ NJ3)
Hawkgirl- Mace Charge (Stuffs w/ NJ3), Wing Evade (Stuffs w/ JI3)
Joker- Crowbar (Stuffs w/ NJ3), Acid Blossom (Whiffs w/ JI3), BANG (Stuffs w/ JI3)
Killer Frost- Frostbite (Stuffs w/ JI3)
Lex- Corp Charge (Whiffs w/ NJ3)
Lobo- Czarnian Toss (Stuffs w/ NJ3), Hook Charge (Whiffs but safe w/ JI3)
MMH- Psionic Push (Stuffs)
Nightwing- Escrima Fury (Whiffs w/ JI3)
Raven-Singularity (Whiffs w/ NJ3 or JI3), Soul Crush (Stuffs w/ JI3)
Scorpion- Teleport Punch (Stuffs w/ NJ3), Flip Kick (Trades w/ NJ3)
Shazam- Herculean Might (Stuffs w/ NJ3)
Sinestro- Arachnid Sting (Stuffs w/ JI3)
Superman- Rising Grab (Trades w/ NJ3), Flying Punch (Stuffs w/ NJ3), Low Scoop (Stuffs w/ NJ3)
Wonder Woman- Lasso Grab (Stuffs w/ JI3), Amazonian Uppercut (Stuffs w/ NJ3)
Zod- Side Arm (Whiffs w/ NJ3), Zod Charge (Whiffs but safe w/ NJ3), Phantom Strike (Whiffs w/ JI3)
Bane- Body Press (Stuffs w/ NJ3), Venom Uppercut (Trades w/ NJ3)
Batman- Cape Parry (Stuffs w/ JI3)
Batgirl- Bat Wheel (Stuffs w/ NJ3)
Black Adam- Lightning Storm (Stuffs w/ NJ3)
Catwoman- Cat Claws (Stuffs w/ NJ3), Cat Dash (Whiffs w/ NJ3)
Cyborg- Power Fist (Whiffs w/ JI3)
Doomsday- Venom (Whiffs w/ NJ3), Upward Venom (Stuffs w/ NJ3), Earthshake (Whiffs w/ JI3), Supernova (Trades w/ JI3)
Flash- Flying Uppercut (Whiffs w/NJ3)
Green Arrow- Savage Blast (Stuffs w/ JI3), Hurricane Bow (Stuffs w/ NJ3)
Green Lantern- Lantern's Might (Stuffs w/ JI3), Minigun (Stuffs w/ JI3)
Grundy- Cleaver Spin (Whiffs w/ JI3), Walking Corpse (Hits armor then whiffs w/ NJ3)
Harley- Line of Fire (Stuffs w/ NJ3), Tantrum Stance (Stuffs w/ NJ3)
Hawkgirl- Mace Charge (Stuffs w/ NJ3), Wing Evade (Stuffs w/ JI3)
Joker- Crowbar (Stuffs w/ NJ3), Acid Blossom (Whiffs w/ JI3), BANG (Stuffs w/ JI3)
Killer Frost- Frostbite (Stuffs w/ JI3)
Lex- Corp Charge (Whiffs w/ NJ3)
Lobo- Czarnian Toss (Stuffs w/ NJ3), Hook Charge (Whiffs but safe w/ JI3)
MMH- Psionic Push (Stuffs)
Nightwing- Escrima Fury (Whiffs w/ JI3)
Raven-Singularity (Whiffs w/ NJ3 or JI3), Soul Crush (Stuffs w/ JI3)
Scorpion- Teleport Punch (Stuffs w/ NJ3), Flip Kick (Trades w/ NJ3)
Shazam- Herculean Might (Stuffs w/ NJ3)
Sinestro- Arachnid Sting (Stuffs w/ JI3)
Superman- Rising Grab (Trades w/ NJ3), Flying Punch (Stuffs w/ NJ3), Low Scoop (Stuffs w/ NJ3)
Wonder Woman- Lasso Grab (Stuffs w/ JI3), Amazonian Uppercut (Stuffs w/ NJ3)
Zod- Side Arm (Whiffs w/ NJ3), Zod Charge (Whiffs but safe w/ NJ3), Phantom Strike (Whiffs w/ JI3)
Ares- Warp Transmission
Batgirl- Smoke Bomb
Black Adam- Lightning Cage
Deathstroke- Sword Flip
Batgirl- Smoke Bomb
Black Adam- Lightning Cage
Deathstroke- Sword Flip
Rebelo
THTB
OFIDYAN
Denzell
G4S KT Smith
zuurrkk
Kyle Rayner
Orochi