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Mortal Kombat X Gameplay from PAX PRIME, Day 1 (August 29)

VenomX-90

"On your Knees!"
Nothing new but you still like seeing it played right? ahh see see see its getting to you already...smh no loyalty...
 

Konqrr

MK11 Kabal = MK9 Kitana
I know there is run in the game now... but the walkspeed in the Raiden vs Kano match was KILLING ME to watch... ugh
 

Eddy Wang

Skarlet scientist
So Scorpion Hellish Spear and Hellish Uppercut are inferno Variatiant specific.
Hellish spear costs 2 bars of meter (WTF)

Sub-Zero Polar Blast is universal, though during Grandmaster variant it detonates clones. MB grants launching.

I've learned moar from those vids, thanks NRS.
 

Swindle

Philanthropist & Asshole
So Scorpion Hellish Spear and Hellish Uppercut are inferno Variatiant specific.
Hellish spear costs 2 bars of meter (WTF)

Sub-Zero Polar Blast is universal, though during Grandmaster variant it detonates clones. MB grants launching.

I've learned moar from those vids, thanks NRS.
So, is the Hellish Spear EX'd and then MB'd, costing one bar each enhancement? Appears so.
 

Eddy Wang

Skarlet scientist
So, is the Hellish Spear EX'd and then MB'd, costing one bar each enhancement? Appears so.
And only does 5% damage.

this could be a deciding factor for scorpion, since the move is variant specific, cost 2 bars, i really hope is not one of those moves that end up being used once in a blue moon.
 

DreadKnight1

Beaten, by this mere man
@AK RM Blake about the thread you closed: fair enough because it wasn't the first post about the video but I was just making an analysis of it, IMO there should be a Pre-release raiden gameplay thread
 

DreadKnight1

Beaten, by this mere man
  • Interestingly, raidens EX projectile sticks around for a few seconds after hitting the opponent, this could mean that he can get 2 hits/uses of it with only a single ball of electricity. Also it does 15% in 9 hits, this could be his best tool for unbreakable damage.
  • Raiden has a behind orb (at jumping level) in master of storms- this could be perfect for anti cross up setups and possibly hitting them mid combo and breaking the combo if they leave the ground early(e.g kano's Mb grenade bnb as shown here and in his reveal trailer would be broken as Kano would jump into the orb as he hits raiden with an air-to-air).
  • Raiden's EX flying thunder god adds 3% to get a total of 8%. A waste of meter unless you need it to kill or want to show off, the exception is maybe for positioning or knockdown scenario.
  • In Displacer, when Raiden teleports his hitbox INSTANTLY changes(1-3 frames possibly),as shown at 1:21 where Kano's ball goes straight through where Raiden just was, this means that it will be almost impossible to punish and will probably be as broken as we hoped it would.
  • Raiden's delayed teleport can take him off screen? He's shown causally walking back into the viewable part of the stage at 1:27...I'm not sure what to make of this but it could have a lot of potential.
  • Raiden could have a low-overhead string as shown at 2:05, looks like you can hit confirm a superman midscreen but get good damage with a bar or 2 in the corner.
  • @AK RM Blake please read this and edit whatever you want into the first post:) sorry for stealing 5 minutes from you lol.
 

GamerBlake90

Blue Blurs for Life!
  • Interestingly, raidens EX projectile sticks around for a few seconds after hitting the opponent, this could mean that he can get 2 hits/uses of it with only a single ball of electricity. Also it does 15% in 9 hits, this could be his best tool for unbreakable damage.
  • Raiden has a behind orb (at jumping level) in master of storms- this could be perfect for anti cross up setups and possibly hitting them mid combo and breaking the combo if they leave the ground early(e.g kano's Mb grenade bnb as shown here and in his reveal trailer would be broken as Kano would jump into the orb as he hits raiden with an air-to-air).
  • Raiden's EX flying thunder god adds 3% to get a total of 8%. A waste of meter unless you need it to kill or want to show off, the exception is maybe for positioning or knockdown scenario.
  • In Displacer, when Raiden teleports his hitbox INSTANTLY changes(1-3 frames possibly),as shown at 1:21 where Kano's ball goes straight through where Raiden just was, this means that it will be almost impossible to punish and will probably be as broken as we hoped it would.
  • Raiden's delayed teleport can take him off screen? He's shown causally walking back into the viewable part of the stage at 1:27...I'm not sure what to make of this but it could have a lot of potential.
  • Raiden could have a low-overhead string as shown at 2:05, looks like you can hit confirm a superman midscreen but get good damage with a bar or 2 in the corner.
  • @AK RM Blake please read this and edit whatever you want into the first post:) sorry for stealing 5 minutes from you lol.
Don't be silly, you've stolen nothing from me, LOL.

Post edited!