Mortal Kombat II+ Revision (Hardware/MAME)

Discussion in 'Mortal Kombat II' started by ZPaul2Fresh8, Apr 11, 2017.

By ZPaul2Fresh8 on Apr 11, 2017 at 2:21 PM
  1. First off, hello. I don't frequent forums often, but I thought I should share what I've been working on for a bit. It's an MK2 hack based on revision 3.1 and my goal was to create a revision for my personal machine and add the content that I felt was missing but at the same time preserve the core game play experience.


    • Playable Secret Characters
    This was the motivation, I used Abystus' MAME hack that allowed you to play as Smoke, Jade or Noob Saibot. Instead of replacing a character though, I made them available by holding START while selecting the appropriate character. So 15 characters are available. I've also added alternate palettes for them as well, fixed 'FRIENDSHIP' strings, added them to the audits, given them story endings and will be finishing them by equipping them with their VS. screen images.
    • Endurance Rounds
    These work almost exactly as the other Mortal Kombat games. The 2nd character is loaded at the beginning and flips back before the round starts. I've taken it to another level though, when the new character is called upon they will either jump in as usual or if they have a special move that's permitting, they will use that to enter. Raiden may use his superman, Scorpion may's random.
    • Combo Display
    This started with just a kombo counter but just recently I've added the damage percentage. Not much to be talked about here, I did originally have a nice shimmer effect to the animation of the text but machine platforms ignored it. And yes, that is a new stage, it's called Mountain Top but that's secret for now...
    • VS. Screen Cheat System
    A pretty simple cheat system has been added. It abides to the same standards as the classic "Throwing Disabled" cheat. Just hold a combination of buttons at the VS screen and you may activate something! The list so far includes:
    • Super Uppercuts
    • Randper Kombat
    • No Round Time Limit
    • No Health Bars Displayed
    • Reduced Uppercut Recovery
    • Display Hit Boxes
    • Explosive Kombat
    • Blocking Disabled
    • Pong
    • More coming as well...

    • Improved Artificial Intelligence
    This was a big addition. This option will give the computer the moves they never had. For instance, instead of the lame punches they commonly throw they will execute better moves in close ranges such as uppercuts, round houses, special moves, headbutts etc...

    This option will also give the computer more options when starting a round rather than jump kick, projectile, move forward or their statically assign 1 special move. Scorpion may teleport, Sub-Zero may slide, Raiden may Superman etc...

    One other thing this option does is do away with CPU exploits, so say goodbye to that jump-back follow that the CPU is well known for doing. Other exploits are being addressed as well...
    • Customization via Test Menu
    This is what makes this revision special. You can customize it and it will save to your CMOS. Like I said before, I want to preserve the core of MK2 so this feature had to happen.
    The options are as follows:
    • Random Fight Ladder
    • Cheats
    • Turbo Mode
    • Stage Options
      • Coin Up Stage
      • Game Over Stage
      • Credits Stage
      • Enable Goro's Lair
    • Finishing Options
      • Extended Fatality Time
      • CPU Always Finishes
      • Selective Darkening
      • Health Bar Display
    • Other Options
      • Kombo Display
      • Secret Characters
      • Improved CPU AI
      • Debug Options
        • Immortality
        • Opponent Selection
        • Stage Selection
        • Endurance Test

    • More Game Audits
    • Additions:
      • Number of Times Komplete
      • Flawless Kompletions
      • Fastest Time Komplete
      • Smoke Chosen
      • Jade Chosen
      • Noob Saibot Chosen
      • Fatalities Performed
      • Friendships Performed
      • Babalities Performed
      • Double-Flawless Fatalities
      • Body Explosions
      • Number of Cheats Used
      • Dan Forden Appearances
      • EJB Menu Accessed
      • Kintaro Stompings
      • Highest Kombo Performed
      • Decapitations
      • Pints of Blood Spilled
    Other Changes to the game:
    • Added Secret Characters to Attract Mode Fights
    • Increases scrambled kodes at end-game with Cheat clues.
    • Added Noob Saibot to Klue system
    • Addressed Factory bugs
    • Restored previously unused assets
      • Liu Kang's cartwheel fatality sound (Credit: Abystus)
      • Female strain sound (Credit: Abystus)
      • Kintaro's kick (Credit: Abystus)
      • Shang Tsung's Kombat Tomb stage fatality (Credit: Abystus)
      • Shang Tsung's laugh win pose (Credit: "MKII Hacker")
      • Pagodas on stage "Portal"

    To learn more information on the project please visit


    *Promoted by HellblazerHawkman
    Last edited by a moderator: Dec 26, 2018
    JAP, [email protected], MKB and 14 others like this.
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Discussion in 'Mortal Kombat II' started by ZPaul2Fresh8, Apr 11, 2017.

    1. tehdrewsus
      Konqrr, Biggs and ZPaul2Fresh8 like this.
    2. JRF
      Has online play been considered?
    3. tehdrewsus
      what version are you using to play online? This is MAME compatible of course.
    4. JRF
      I dont know how to best install this yet, since there doesnt seem to be a guide for beginners
    5. GLoRToR
      Amazing effort.
      ZPaul2Fresh8 likes this.
    6. Saltea Moonspell
      Saltea Moonspell
      Such a great work. MKII is my fave Klassic!
      Badboy Takuma and ZPaul2Fresh8 like this.
    7. justfr@me
    8. ETC Mcfly
      ETC Mcfly

      I love this project and I look forward to it. Many congratulations Paul!

      He was with my friend Parallax, we were reviewing this in my program:

      Konqrr and ZPaul2Fresh8 like this.
    9. ZPaul2Fresh8
      Oh yes, I watched that. Victor told me he was going on the show to talk about MK2+.

      That's awesome! I'm glad you're enjoying the game!

      Sent from my Pixel 3 XL using Tapatalk
    10. ZPaul2Fresh8
      Good stuff right there! Looks fun!

      Sent from my Pixel 3 XL using Tapatalk
      [email protected] likes this.
    11. GLoRToR
    12. Eldriken
      That stage fatality combo at the end. Good lawd. That was great.
      [email protected] likes this.
    13. justfr@me
    14. HellblazerHawkman
      Really cool idea, bumped this over to the FP
      ZPaul2Fresh8 and tehdrewsus like this.
    15. Konqrr
      How did I not see this thread when Paul made it? Lol

      Great work !
    16. tehdrewsus
      That fire and Ice... and subby trying for a 6 pack at the end

    17. justfr@me
      [email protected]
      i can t cancel aahp or aalp with special moves!?

      Last edited: Dec 28, 2018
    18. tehdrewsus
      Maybe get out of the corner?
    19. justfr@me
      [email protected]
      i ve been tested on vanilla and all works correctly..
      have you try it?
      maybe it s my rom!?
    20. ZPaul2Fresh8
      No you're correct. This was a factory error addressed in MK2+, unfortunately most people are so used to being that way.

      Another related factory fix was the ability to do an aerial projectile after a knock back in an air kombo.

      Sent from my Pixel 3 XL using Tapatalk
      [email protected] likes this.
    21. tehdrewsus
      I can do it out of the corner yes.
      I can do it with sub in the corner, but not with cage. cage gets pushed out.
    22. justfr@me
      [email protected]
      you can chain but not cancel!
    23. justfr@me
    24. justfr@me
    25. ZPaul2Fresh8
      Post any glitches in the MKP forum so they can be addressed. Thanks.

      Sent from my Pixel 3 XL using Tapatalk

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