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Mortal Kombat Deception "Glitch" Combos Guide

ded

Elder God
This is kind of an update from the original thread by @DanCock.

After couple of months of exploring the "Hit Recovery" and "Quick Recovery" with @Check it gets really crazy. If "Hit/Quick Recovery" is done right, it literally "locks" the button throw for the opponent, making some throws unable to connect. A workaround would be to hold the Throw button a frame or two before the opponent starts "Hit/Quick Recovery". However, this still does not guarantee most of the throws due to camera advantages, corner resets and etc.

The above however, does not help much for jump over/teleport/move under or over opponents throws, therefore these are guaranteed.

All of these are possible OFFLINE with Player 1 and most can be done online and with Player 2. Some of them cannot due to lag or Player 1 priority. Maybe some day I will do vol.2 with Player 2 only and Online specific combos:



1. Ashrah

Free Throws:

  1. Heavenly Light (DB1), Throw (Anywhere, it's a glitch)
  2. 2,2,1,CS,3,CS, Jump Over, Throw (1st Stance)
  3. 21, Jump Over, Throw (1st Stance) (Wall)
  4. 13CS, Jump Over, Throw (2nd Stance) (Mid)
  5. U3, Move Under, Throw (3rd Stance) (Mid)
Free Throw Infinites:
  1. Throw, U2, Move Under, Repeat (3rd Stance) (Mid)
OTG Infinites:
  1. DU3, 221, 2, F1, DU3 2221, 2, F1... (1st Stance) (Wall)
  2. U4, 13F3, U4, 13F3...(2nd Stance) (Mid)
  3. F41F1, F1, F4, F1, F41F1, F1, F4, F1... (1st Stance) (Wall)

2. Baraka
None


3. Bo Rai Cho

Free Throws:

  1. B2, Move Under, Throw (3rd) (Mid)
  2. 24, Throw (3rd) (Mid)
  3. F3, Throw (3rd) (Mid)
Free Throw Infinites:
  1. Throw, B2, Throw, B2 (3rd Stance) (Mid) (PS2 and Xbox only)
  2. Throw, 123, 2, CS~CS, F3, SS, Throw, 123, 2, CS~CS, F3 (1st Stance) (Wall) (PS2 and Xbox only)
OTGs:
  1. B1, 12CS3CS, CS, 12CS3CS, B2, Jump Over, Throw (Player 1 and 1 Rep Only)
OTG Infinites:
  1. 12CS3CS, B1, CS, 12CS, 33CS, B1, 12CS, 33CS, B1, repeat (1st) (Wall)
Glitch Infinites:
  1. 24 24 24 24 24 24 (3rd Stance) (Hit and Quick Recovery does not work after 24 for some reason)
  2. Puke, SS, Puke, SS, Puke (PS2 and Xbox only)

4. Dairou

Free Throws:

  1. Teleport, Throw (Near Wall) (Must not be blocked)
  2. B1, DU3, Throw (2nd) (Mid)
  3. 11F3, Jump Over, Throw (3rd) (Wall)
OTGs:
  1. Teleport (must not be blocked), Tombstone Drop (PS2 and Xbox only)
  2. 11F3, Jump over, Tombstone Drop (3rd) (Wall) (PS2 and Xbox only)
OTG Infinites:
  1. B1, Teleport (DU3), Dash cancel into Tombstone Drop, Repeat (Mid) (PS2 and Xbox only)

5. Darrius

Free Throws:

  1. 1. Target Practice (DF3), SS Up, Throw (Wall)
OTGs:
  1. Throw, 3, 12444 (3rd) (Mid)
  2. F2, F2, F2, DF3 (1st) (Wall)
  3. F1, F1, F1, DF3 (3rd) (Wall)
  4. Throw, 124, DF3, SS, Throw, CS~CS, 3, CS, 1234 (1st) (Wall) - Not an Infinite, but 100% combo


OTG Infinites:

  1. F2, F2, F2, CS~CS, 3, F2, F2, F2, CS~CS, 3... (1st) (Mid)
  2. F1, F1, F1, 3, F1, F1, F1, 3...(3rd) (Wall)

6. Ermac

Free Throws:

  1. TKS, Jump Over, Throw (Mid)
  2. Telekinetic Throw, Throw (Near Wall)
  3. 22CS, Jump Over, Throw (1st) (Mid)
  4. B2, Jump Over, Throw (2nd) (Mid)
  5. 11B2, Jump Over, Throw (2nd) (Mid)
OTGs:
  1. 1. TKS can used after F1 (2nd) if it hits high enough and before TKS hit limit is reached (B2F1 in 2nd Stance and then TKS for example)
Glitch Infinite:
  1. 1. 1, 1, 1, 1, 1....(2nd) - Same as Bo Rai Cho's 24 Infinite

7. Goro

Free Throws:

  1. 1. Tremor Pound (UD3), Opponent Rolls, Throw (Must be in a specific Wall angle)
OTG Infinites:
  1. 12, CS, 1, 1, CS~CS, 12, CS, 1, 1, CS~CS... (1st) (Mid) (Closed Stance vs Goro)
  2. 12, CS, 1, 22, 1, CS~CS, 12, CS, 1, 22, 1, CS~CS (1st) (Wall) (Closed Stance)
  3. 12, 113, CS, 1, CS~CS, 12, 113, CS, 1, CS~CS (1st) (Wall) (Closed Stance vs Goro)

8. Havik

NOTE - Sometimes you might take SS bigger than 90 degrees in order to connect the Throws. I could not get a full Infinite as well, as sooner or later the rep can be interrupted/escaped.

Free Throws:

  1. 112CS, SS, Throw (1st) (Wall)
  2. B4, CS, Throw (1st) (Wall)
  3. B3, SS, Throw (2nd) (Wall)
  4. 112F2, SS, Throw (2nd) (Wall)
  5. 2F2, SS, Throw (2nd) (Wall)

9. Hotaru

Free Throws:

  1. F2, SS, Throw (1st) (Wall)
  2. 22CS, Jump over, Throw (2nd)
  3. B1, Jump over~throw (3rd) (Mid)
  4. 1,B1 Jump over~throw (3rd) (Mid)
Free Throw Infinites:
  1. Throw, B1, F2, SS, Throw, B1, F2, SS, Throw...(1st) (Wall)
  2. B1, Jump Over, Throw, Repeat (3rd) (Mid)
OTG Infinites:
  1. B1, B1, B1, B1... (1st) (Wall)
  2. 21CS, CS~CS, B1, B1, 21CS, CS~CS, B1, B1... (1st) (Wall)
  3. 21CS, CS~CS, B1, B1, 2(whiff)1CS, CS~CS, B1, B1, 2(whiff)1CS, CS~CS, B1, B1... (1st) (Mid) (Unblockable only vs Sub-Zero, Scorpion, Baraka, Mileena and Havik)

10. Jade

Free Throws:

  1. 221CS4CSB2, BF1, Throw (1st) (Mid)
  2. B4, Teleport, Throw (2nd) (Mid)
  3. 44CSB2 Teleport Throw (2nd) (Mid)
  4. B2, Jump Over, Throw (3rd) (Mid)
OTGs:
  1. 221CS4CS1U3, 21U3, Attack (In the video U3, B2, Dash Kick, Dash Kick example is used)
OTG Infinites:
  1. 221CS4CS1U3, 21U3, 221CS4CS1U3, 21U3 (1st) (Mid)
  2. 23, CS, 221, CS~CS, 21U3, CS, 3, 221, CS~CS, 21U3, CS, 3, 221, CS~CS, 21U3 (3rd) (Wall)

11. Kabal

Free Throws:

  1. B2, Jump over, Throw (1st) (Wall)
  2. 4, Jump Over, Throw (2nd) (Wall)
  3. 14, Jump Over, Throw (2nd) (Wall)
OTG Infinites:
  1. U3, 13, Spin, U3, 13, Spin... (1st) (Mid)
  2. 13, 13, Spin, 13, 13, Spin... (1st) (Mid)
  3. 13, 13, 13, 13... (1st) (Wall)
Glitch Infinite:
  1. Spin Fireball, Spin Fireball (Sweep Distance) (PS2 and Xbox only)

12. Shao Kahn

OTG Infinites:

  1. 1CS 2, 2, CS~CS, 1CS, 2, 2, CS~CS... (1st) (Wall)
  2. 1CS, CS~CS, 1CS, CS~CS, 1CS, CS~CS, 1CS... (1st) (Mid) (Vs Goro Only)
  3. 1CS, 1CS, CS~CS, BF3, 1CS, CS~CS, BF3, 1CS... (1st) (Mid)
  4. 1CS, 2, CS~CS, 1CS, CS~CS, 1CS, 2, CS~CS...(1st) (Mid)(VS Goro only)

13. Kenshi

Free Throws:

  1. TKS, Jump Over, Throw (Mid)
  2. Tele-Throw, Throw (Wall) (Opponent must be far)
  3. B1, Jump Over, Throw (1st) (Mid)
  4. 222B1, Jump Over, Throw (1st) (Mid)
  5. F1, Jump Over, Throw (1st) (Wall)
  6. 2,2,2,CS,4,CS,2,1 Jump Over, Throw (1st) (Wall)
  7. 44B2, TKS, Move under, Throw (2nd) (Mid)
  8. U2, TKS, Move under, Throw (3rd) (Mid)
  9. 221, Jump Over, Throw (3rd) (Wall)

14. Kira

Free Throws:

  1. U2, Jump over, Throw (2nd) (Mid)
OTG Infinites:
  1. 112, 112, 112, 112...(1st) (Wall)
  2. 114CS, CS, 2, CS, 1142, 114CS, CS, 2, CS, 1142...(1st) (Mid)
Glitch Infinite:
  1. Kiss, SS, Kiss, SS (PS2 and Xbox only)

15. Kobra

Free Throws:

  1. 14, Jump Over, Throw (2nd) (Mid)
  2. 13CS, Jump Over, Throw (2nd) (Wall)
  3. F2, Jump Over, Throw (3rd) (Wall)
Free Throws Infinites:
  1. Throw, Throw, Throw... (Closed Corner only)
OTG Infinites:
  1. 24, 24, 24, 24... (1st) (Mid)
  2. 2CS, CS, B3, F1, CS, 2CS, CS, B3, F1...(2nd) (Wall)

16. Li Mei:
None


17. Liu Kang

Free Throws:

  1. 11F2, CS, U4 (Move Under Opponent), Throw (1st) (Mid)
  2. 113CS1U2, U4 (Move Under Opponent), Throw (1st) (Mid)
  3. U4, Jump Over, Throw (2nd) (Mid)
  4. 4U4, Jump Over, Throw (2nd) (Mid)
  5. 11U2, U4, Move Under, Throw (2nd) (Mid)
  6. 411U2, U4, Move Under, Throw (2nd) (Mid)
  7. Throw, Throw, Throw (Works only on specific spots like Falling Cliffs as the opponent must go over your head and you can get max 3 reps)

18. Mileena

Free Throws:

  1. Roll, Throw (Wall)
  2. 3, Roll, Throw (1st) (Mid)
  3. 22U1, Roll, Throw (2nd) (Mid)
OTG Infinites:
  1. 3, 3, 3, 3...(1st) (Wall)
  2. 113, 113, 3, 113, 113, 3...(1st) (Wall)
  3. 41, 41, 2(2)U1, 42, 2(2)U1, 42... (2nd) (Mid)
  4. 41, 41, CS~CS, 113, CS, 41, CS~CS, 113, 41...(2nd) (Mid)

19. Nightwolf

Free Throws:

  1. U2, Shoulder Under Opponent, Throw (1st) (Mid)
  2. 2, 11B2, SS, Throw (2nd) (Wall)
  3. B1, Shoulder Under Opponent, Throw (3rd) (Mid)
  4. 12F2, B1, Shoulder Under Opponent, Throw (3rd) (Mid)
Free Throw Infinites:
  1. U2, Shoulder Under Opponent, Throw, Repeat (1st) (Mid)
  2. B1, Shoulder Under Opponent, Throw, Repeat, (3rd) (Mid)
Note: 4 4 4 4 4 4 4 4 in 2nd stance is unblockable same as Ermac and Bo Rai Cho Glitch Infinites, but it's escapable with jump.


20. Noob Smoke

Free Throws:

  1. 11CS, SS, Throw (Wall) (Noob)
  2. B1, SS, Throw (Wall) (Smoke)
Free Throw Infinites:
  1. Throw, B1, SS, Throw, B1, SS.... (Wall) (Smoke)
  2. Throw, U4, DB2, B1, SS, Throw, U4, DB2, B1...(Wall) (Smoke)
  3. Throw, U4, 12F2, B1, SS, Throw, U4, 12F2, B1... (Wall) (Smoke)
  4. Throw, FF4, DB2, D1, B1, SS, Throw, FF4, DB2, D1, B1... (Wall) (Smoke)
OTGs:
  1. Throw, Attack (Noob)
  2. U4, DB2, FF4 (hits OTG), D1, 124CS1 (Smoke otg unblockable combo - 47%)
OTG Infinites:
  1. Throw, FF3 (Noob) (Mid)
  2. Throw, Attack (Noob) (Wall)
  3. 4, 4, 21, 4, 24, 4, 21, 4... (Noob) (Wall)
Glitch Wall Trap:
  1. Smoke Cloud, SS, Smoke Cloud, SS (PS2 and Xbox only)
21. Raiden

Free Throws:

  1. F1, Teleport, Throw (1st)
  2. 1,1,2, F1, Teleport, Throw (1st)
  3. D1, Teleport, Throw (2nd)
OTG Infinites:
  1. 11B2 B2 B2, 11B2 B2 B2... (1st) (wall)
  2. 112CS1B1, B1, B1, 112CS1B1, B1, B1... (1st) (mid)
  3. 112CS13CS43, CS, 112CS1B1, CS~CS, 112CS13CS43, CS~CS, 112CS1B1... (1st) (mid)
  4. B2 B2 B2, B2 B2 B2... (1st) (wall)
  5. 1B1, B1, B1, 1Bb1, B1, B1... (2nd) (mid) (certain angle)

22. Scorpion
None


23. Shujinko

Free Throws:

  1. Teleslam, Jump over, Throw (Mid)
  2. Flaming Fist, Corpse over, Throw (Wall)
Free Throws Infinites:
  1. Teleslam, Jump over, Throw, Repeat (Mid)
Glitch Infinites:
  1. Freeze, SS, Freeze, SS, Freeze (PS2 and Xbox only)
  2. Freeze, Spear, Freeze, Spear, Freeze (PS2 and Xbox only)

24. Sindel

Free Throws:

  1. 112, move under, CS, D2 (1st) (mid)
  2. D2, Jump over, Throw (2nd) (wall
OTGs:
  1. B1, CS, 1, 1113CS411, CS~CS, 1113CS411, CS~CS, D2, Jump over, Throw (1st) (wall) (one rep only)
Note - Sindel's Throw is punishable both mid-screen and wall due to slow recovery


25. Sub-Zero

Free Throws:
  1. Could Shoulder, Corpse over, Throw (wall)
  2. B1, 333, BF4, Corpse over, Throw (1st) (wall)
  3. 1, B1, Jump over, Throw (3rd) (wall)
Glitch Infinite:
  1. Freeze, SS, Freeze, SS, Freeze (PS2 and Xbox only)

26. Tanya

Free Throws:
  1. Drill Kick, Throw (mid)
  2. 113, Drill Kick, Throw (1st) (mid)
  3. F2, Drill Kick, Throw (1st) (mid)
  4. 2F2, Drill Kick, Throw (1st) (mid)
  5. 112, Drill Kick, Throw (2nd) (mid)
  6. 2CSB1, Drill Kick, Throw (2nd) (mid)
  7. 112, B1 or CS, B3 (out of wall) Throw (2nd)
  8. B1, Drill Kick, Throw (3rd) (mid)
  9. B2B1, Drill Kick, Throw (3rd) (mid)
Free Throws Infinites:
  1. Throw, Drill Kick, Repeat (Wall)
OTGs:
  1. Throw, Attack (Wall only)
  2. Throw, B21, B211U1 (Wall) (78%)
 
Last edited:

MK9

Noob
But this isn’t new news, me and check confirmed when the game was out, after any knockdown if timed right the throw is unblockable
 
Reactions: ded

ded

Elder God
Yeah, but turns out almost everything could be escaped/countered, unless it's jump over/teleport/move under throw. Quick Recovery locks opponent's Throw button, so more than 90% of the SS Throws do not work now.