I actually didn't notice the Kabal change when we were discussing the changes.
OOPS!
@NSR We might have to reduce blockstun on certain normals or something in order to keep the NDCs. As much as they're hated, that was an aspect Kabal players loved and a lot of his normals actually are designed around it.
Also, is there a way to make the moves that got turned into mids just mids and not overheads? Cuz rewatching the video, even choke is an overhead now lol.
@NSR
This.
OR, reduce the cancel advantage on block of some normals, so when Kabal cancel a normal into nomad dash he is in less advantage and people could be able to poke out/jump out. I would do that to his mids, and to his faster normals, leaving him in advantage only when using limited normals, reducing some of his options in the NDC pressure.
This way, he can still have a cancel pressure, but it would be similar to Skarlet's, Rains's, Kratos', etc... that are escapable.
I would also keep the armor in the EX Nomad Dash...
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Regarding Cyrax, so, is his reset gone?
Regarding Reptile, you should fix the bug when a forceball does not do damage when a character teleports. The issue is: when the forceball is out, and a character teleports, the forceball becomes inactive. It is still on screen, but the opponent can touch it, walk through it, be touched by it as nothing was there. The forcaball should be able to keep being active while on screen, regardless...
I'm Kratos main, and welcome the enhanced pokes. That was what kratos was lacking on some MU's. How fast is d3? If Kratos d3 are now able to poke out of a blocked Jax's low f414 - d1 pressure in the corner, and poke liu kang's staggering b312, it would be great.