It's definitely more than MK just taking some "inspiration". Tobias and Boon have said as much in interviews: The original MK is as close as they could get to bringing action stars like Lee, Van Damme, Rothrock, and Dudikoff together to fight each other in a game. Were they literally "in the game"? No--although if Midway could've legally used their actual names and likenesses, they probably would've. But the bigger point is that the "guest character" concept was the game's whole original inspiration, regardless of when literal guest characters started being added.While I understand how MK came to be and who these characters are based on, saying that guest characters have always been part of MK's legacy simply isn't true. Sure, they got their inspiration from the likes of Bruce Lee and Van Damme (just like fighters in Tekken and so many other fighting games) but how does that translate to them actually having been in the game? They haven't. MK characters were (and they developed even further into) their own characters despite of who they were inspired by.
Guests became a thing after MK9. You could argue that it became a thing when MKvsDC happened but it wasn't a thing prior to these games (at least for MK). And while I don't have a problem with one or two guests being added like in MK9, I do find it bothersome that we get 5 of them - a few totally illogical and bland ones at that - like Robocop, Terminator, and Joker. Characters who literally have ZERO to do with fighting games and are simply put in as promotional material for a new Batman movie or whatnot. We had people seriously asking and creating petitions for Shaggy from Scooby-Fuckin-Doo! Some were hoping for Pennywise (what?).
I hate how this trend is developing. I wouldn't be surprised if two games down the road half the roster consists of guest characters.
MK traditionalism is exactly WHY I prefer guest characters over the mainstay cast; they have so much more design freedom and are generally far more interesting to learn and play.Look at it another way. MK has never taken itself completely seriously. First and foremost it's always been a celebration of over-the-top, tongue-in-cheek, slightly goofy, old school movie violence. It's always felt a bit nostalgic in that respect, even from the first game. That's the main draw for lots and lots of fans. Things like a storyline and lore are just layers that have been added on top of that. You say characters like Robocop, Terminator, and Joker have zero to do with fighting games (whatever that honestly means) but they have EVERYTHING to do with celebrating that original and ongoing part of MK culture. No, they're not just money-grubbing promotional fluff. I'm as sure about this as you can be about anything in life: They will never, ever put in some deliberately derpy, non-violent guest like Shaggy, no matter how many assclowns ask for him. People who actually thought he might make it in clearly don't understand Mortal Kombat.
Anyway, I get why you feel the way you do. You have every right to like who you like, want who you want, and feel bitter if they don't make it in. You can try to advocate for fewer (or zero) guests if you like. But trying to argue that guests have "zero relevance" to MK is just a denial of what MK is and where it came from.
I have no idea. NRS prides themselves on being unpredictable. Inj 3 seems likely based on their "pattern", but there are SEVERAL super hero games launching first round next generation, I assume if INJ3 was coming anytime soon it would have been announced by now. Also, we know there were Marvel talks at some point, could that be what they're working on now? Could that have something to do with Injustice? I don't know but I would like to see Injustice tabled in favor of (or crossed over with) Marvel, just to see NRS take a stab at it. I mean, Disney tanked MvC to promote the MCU, why not give it to a studio like NRS who could actually go somewhere with the movie universe designs.So what do you think the next project from them will be? An MK adventure game??
I certainly wouldn't mind if NRS decided to shake things up in terms of traditional move sets and what not. I'm not a fan of the block button and wouldn't be sad to see it go. And it feels silly to stick rigidly to other certain traditions that lead to some moves having no use for a lot of the characters, like s3 and s4 having to be high kicks. I agree, NRS seems more willing to stretch the mold and explore possibilities with the guest characters.MK traditionalism is exactly WHY I prefer guest characters over the mainstay cast; they have so much more design freedom and are generally far more interesting to learn and play.
Agreed that's a separate conversation, but it would be an interesting one if a new thread were started about it. If you're mostly talking about inputs and move sets, I agree like I said, though I'm not sure that will ever change, out of respect to the game's history. The Injustice franchise is NRS's way to branch out and experiment with different inputs and buttons.I'd also argue that adherence to nostalgia/tradition and refusal to take itself seriously are holding MK back from being a better fighting game franchise, but that's another conversation.
I actually like the block button for their games. MKX was the first NRS game I put serious time into so when IJ2 came along with no block button I found it really jarring. Whatever though, I can adapt if they choose to go that route.I certainly wouldn't mind if NRS decided to shake things up in terms of traditional move sets and what not. I'm not a fan of the block button and wouldn't be sad to see it go. And it feels silly to stick rigidly to other certain traditions that lead to some moves having no use for a lot of the characters, like s3 and s4 having to be high kicks. I agree, NRS seems more willing to stretch the mold and explore possibilities with the guest characters.
Move sets is part of it but it's definitely more encompassing than that. For the sake of brevity let's just distill it to the idea that I think the adherence to tradition/convention we see in the MK games really constrains their designs.Agreed that's a separate conversation, but it would be an interesting one if a new thread were started about it. If you're mostly talking about inputs and move sets, I agree like I said, though I'm not sure that will ever change, out of respect to the game's history. The Injustice franchise is NRS's way to branch out and experiment with different inputs and buttons.
Big sweeping changes wouldn't work, I know - people love them some MK. I really just want to see the games be less degenerate.If you're alluding to wanting big, sweeping changes that would make MK look and play less like MK and more like an anime fighter or modern tag-team game-- blech... a big hearty, no thank you.
They clarified it last night on the rainkast. Everybody gets the upgrade for free. As long as you play on the same account, you keep your unlocks too. If you pre-order Ultimate, you get KP1 and Aftermath free, and if you pre-order KP2 you get some skins.Okay I'm confused. Do you ONLY need MK11 Aftermath to get the free upgrade to PS5 or Xbox X square rooted to infinity and beyond? Or do you need to pre order KP2 too?