Doombawkz
Trust me, I'm a doctor
Since I already spoke about venom and the damage and armor properties it gives you, one must then make a note of how much METER you are gaining per combo. Through my tests I've found that meter gain and venom usage go hand-in-hand to a point. In this topic, I plan to reveal the amount of meter per combo of his bread and butter, the meter gain per special, and when it becomes worth it to meter burn for the extra damage and when it doesn't. I also hope to show the difference venom makes in the combo's meter gain and how it all relates to the scaling.
NOTE: These were done with an empty bar. As I am not as savvy as I would wish to be, all combos were replayed using the AI record function, with the total meter gain closely tracked. I went from empty to full and noted when the meter gain hit its maximum.
Since theres no spoiler tag, this is just listing the beginning equations to show how the rest are evaluated percentage wise.
100 / Reps required - remaining inputs / reps required
(example, j.d.3 b.23 123 = 18 reps + j.d.3)
(100 / 18 = 5.55% - (2%/18 = .11) = 5.44% meter gain)
j.d.3 = 2% meter gain
j.d.3 w/VL1 =
j.d.3 w/VL2 =
j.d.3 w/VL3 =
j.d.3 b.23 = 3.84% meter gain
j.d.3 b.23 w/VL1 =
j.d.3 b.23 w/VL2 =
j.d.3 b.23 w/VL3 =
j.d.3 b.23 123 = ~5.44%
j.d.3 b.23 123 w/VL1 =
j.d.3 b.23 123 w/VL2 =
j.d.3 b.23 123 w/VL3 =
j.d.3 b.23 123 d.b.f.3 = ~8.91%
j.d.3 b.23 123 d.b.f.3 w/VL1 =
j.d.3 b.23 123 d.b.f.3 w/VL2 =
j.d.3 b.23 123 d.b.f.3 w/VL3 =
j.d.3 b.23 123 b.f.2 = ~6.99%
j.d.3 b.23 123 b.f.2 w/VL1 =
j.d.3 b.23 123 b.f.2 w/VL2 =
j.d.3 b.23 123 b.f.2 w/VL3 =
j.d.3 b.23 123 d.b.2 = ~8.6%
j.d.3 b.23 123 d.b.2 w/VL1 =
j.d.3 b.23 123 d.b.2 w/VL2 =
j.d.3 b.23 123 d.b.2 w/VL3 =
j.d.3 b.23 123 d.b.1 = ~9.1%
j.d.3 b.23 123 d.b.1 w/VL1 =
j.d.3 b.23 123 d.b.1 w/VL2 =
j.d.3 b.23 123 d.b.1 w/VL3 =
j.d.3 b.23 d.2 b.f.1 =
j.d.3 b.23 d.2 b.f.1 w/VL1 =
j.d.3 b.23 d.2 b.f.1 w/VL2 =
j.d.3 b.23 d.2 b.f.1 w/VL3 =
j.d.3 b.23 d.2 d.3 =
j.d.3 b.23 d.2 d.3 w/VL1 =
j.d.3 b.23 d.2 d.3 w/VL2 =
j.d.3 b.23 d.2 d.3 w/VL3 =
j.d.3 b.23 d.2 d.2 b.f.2 =
j.d.3 b.23 d.2 d.2 b.f.2 w/VL1 =
j.d.3 b.23 d.2 d.2 b.f.2 w/VL2 =
j.d.3 b.23 d.2 d.2 b.f.2 w/VL3 =
First lets do the basic jump-in set to see which is more meter friendly
j.d.3 b.23 123 = 18 and j.d.3
j.d.3 b.23 123 w/VL 1 = 16 and j.d.3 b.23
j.d.3 b.23 123 w/VL 2 = 14 and j.d.3 b.23
j.d.3 b.23 123 w/VL 3 = 12 and j.d.3
Next lets add in the special moves and observe how the venom changes the amount needed.
j.d.3 b.23 123 body press = 11 and j.d.3
j.d.3 b.23 123 body press VL1 = 10 and j.d.3 b.23
j.d.3 b.23 123 body press VL2 = 9 and j.d.3 b.23 123
j.d.3 b.23 123 body press VL3 = 8 and j.d.3 b.23
j.d.3 b.23 123 double punch = 13 and j.d.3 b.23 123
j.d.3 b.23 123 double punch VL1 = 11 and j.d.3 b.23 123
j.d.3 b.23 123 double punch VL2 = 10 and j.d.3 b.23 123
j.d.3 b.23 123 double punch VL3 = 9 and j.d.3
j.d.3 b.23 123 venom upper = 11 and j.d.3 b.23 123
j.d.3 b.23 123 venom upper VL1 = 11 and j.d.3 b.23
j.d.3 b.23 123 venom upper VL2 = 10 and j.d.3 b.23
j.d.3 b.23 123 venom upper VL3 = 9
j.d.3 b.23 123 ring toss = 11
j.d.3 b.23 123 ring toss VL1 = 10 and j.d.3 b.23 123
j.d.3 b.23 123 ring toss VL2 = 9 and j.d.3 b.23 123
j.d.3 b.23 123 ring toss VL3 = 8 and j.d.3 b.23 123
With that in mind, lets see the base values of the specials, and how they are affected by scaling.
body press = 18 / VL1 - 17 / VL2 - 16 / VL3 - 16
double punch = 29 / VL1 - 28 / VL2 - 27 / VL3 - 24
venom upper = 24 / VL1 - 22 / VL2 - 20 / VL3 - 18
ring toss = 20 / VL1 - 19 / VL2 - 18 / VL3 - 16
~~~~~~ In progress. Soon adding approximate percentages and more string analysis ~~~~~~
NOTE: These were done with an empty bar. As I am not as savvy as I would wish to be, all combos were replayed using the AI record function, with the total meter gain closely tracked. I went from empty to full and noted when the meter gain hit its maximum.
Since theres no spoiler tag, this is just listing the beginning equations to show how the rest are evaluated percentage wise.
100 / Reps required - remaining inputs / reps required
(example, j.d.3 b.23 123 = 18 reps + j.d.3)
(100 / 18 = 5.55% - (2%/18 = .11) = 5.44% meter gain)
j.d.3 = 2% meter gain
j.d.3 w/VL1 =
j.d.3 w/VL2 =
j.d.3 w/VL3 =
j.d.3 b.23 = 3.84% meter gain
j.d.3 b.23 w/VL1 =
j.d.3 b.23 w/VL2 =
j.d.3 b.23 w/VL3 =
j.d.3 b.23 123 = ~5.44%
j.d.3 b.23 123 w/VL1 =
j.d.3 b.23 123 w/VL2 =
j.d.3 b.23 123 w/VL3 =
j.d.3 b.23 123 d.b.f.3 = ~8.91%
j.d.3 b.23 123 d.b.f.3 w/VL1 =
j.d.3 b.23 123 d.b.f.3 w/VL2 =
j.d.3 b.23 123 d.b.f.3 w/VL3 =
j.d.3 b.23 123 b.f.2 = ~6.99%
j.d.3 b.23 123 b.f.2 w/VL1 =
j.d.3 b.23 123 b.f.2 w/VL2 =
j.d.3 b.23 123 b.f.2 w/VL3 =
j.d.3 b.23 123 d.b.2 = ~8.6%
j.d.3 b.23 123 d.b.2 w/VL1 =
j.d.3 b.23 123 d.b.2 w/VL2 =
j.d.3 b.23 123 d.b.2 w/VL3 =
j.d.3 b.23 123 d.b.1 = ~9.1%
j.d.3 b.23 123 d.b.1 w/VL1 =
j.d.3 b.23 123 d.b.1 w/VL2 =
j.d.3 b.23 123 d.b.1 w/VL3 =
j.d.3 b.23 d.2 b.f.1 =
j.d.3 b.23 d.2 b.f.1 w/VL1 =
j.d.3 b.23 d.2 b.f.1 w/VL2 =
j.d.3 b.23 d.2 b.f.1 w/VL3 =
j.d.3 b.23 d.2 d.3 =
j.d.3 b.23 d.2 d.3 w/VL1 =
j.d.3 b.23 d.2 d.3 w/VL2 =
j.d.3 b.23 d.2 d.3 w/VL3 =
j.d.3 b.23 d.2 d.2 b.f.2 =
j.d.3 b.23 d.2 d.2 b.f.2 w/VL1 =
j.d.3 b.23 d.2 d.2 b.f.2 w/VL2 =
j.d.3 b.23 d.2 d.2 b.f.2 w/VL3 =
First lets do the basic jump-in set to see which is more meter friendly
j.d.3 b.23 123 = 18 and j.d.3
j.d.3 b.23 123 w/VL 1 = 16 and j.d.3 b.23
j.d.3 b.23 123 w/VL 2 = 14 and j.d.3 b.23
j.d.3 b.23 123 w/VL 3 = 12 and j.d.3
Next lets add in the special moves and observe how the venom changes the amount needed.
j.d.3 b.23 123 body press = 11 and j.d.3
j.d.3 b.23 123 body press VL1 = 10 and j.d.3 b.23
j.d.3 b.23 123 body press VL2 = 9 and j.d.3 b.23 123
j.d.3 b.23 123 body press VL3 = 8 and j.d.3 b.23
j.d.3 b.23 123 double punch = 13 and j.d.3 b.23 123
j.d.3 b.23 123 double punch VL1 = 11 and j.d.3 b.23 123
j.d.3 b.23 123 double punch VL2 = 10 and j.d.3 b.23 123
j.d.3 b.23 123 double punch VL3 = 9 and j.d.3
j.d.3 b.23 123 venom upper = 11 and j.d.3 b.23 123
j.d.3 b.23 123 venom upper VL1 = 11 and j.d.3 b.23
j.d.3 b.23 123 venom upper VL2 = 10 and j.d.3 b.23
j.d.3 b.23 123 venom upper VL3 = 9
j.d.3 b.23 123 ring toss = 11
j.d.3 b.23 123 ring toss VL1 = 10 and j.d.3 b.23 123
j.d.3 b.23 123 ring toss VL2 = 9 and j.d.3 b.23 123
j.d.3 b.23 123 ring toss VL3 = 8 and j.d.3 b.23 123
With that in mind, lets see the base values of the specials, and how they are affected by scaling.
body press = 18 / VL1 - 17 / VL2 - 16 / VL3 - 16
double punch = 29 / VL1 - 28 / VL2 - 27 / VL3 - 24
venom upper = 24 / VL1 - 22 / VL2 - 20 / VL3 - 18
ring toss = 20 / VL1 - 19 / VL2 - 18 / VL3 - 16
~~~~~~ In progress. Soon adding approximate percentages and more string analysis ~~~~~~