What's new

Moonfall Nightwolf Combos & Guide

Swoops

Noob
Hey all! Been playing Nightwolf since customs got released and wanted to see if people are messing around with Moonfall yet. Seems like it has a ton of potential and I've absolutely loved playing it. Put together a combo video and a guide of all I've learned so far if you wanna check that out below. LMK if you all think it's worth running. It's definitely a tough sell to give up Rising Tomahawk lol


 

Espio

That's My Jam, That's My Wave.
Lead Moderator
I will say that I like that you explain the process for setting up customs to the viewer as well.

I'll never not praise a maverick mindset of trying to break the mold and doing something more divergent and nuanced with a character. I will say though that his full back 1 string the last hit isn't just flawless blockable, you can punish/interrupt it with normals too if I recall. I think you may be on to something but I do have some suggestions and of course this is just my opinion.

My recommendation would be since Moonfall is your core focus and takes away the command grab strings anyway maybe try out the Moonlight reflector to get in on the opponent quickly and start the mind games of moonfall off with the great mobility. That slot doesn't seem to really help the other aspects of the build or at least they don't appear to based on your exposition on the guide.

Also alternatively you may want the lightning mid projectile depending on its synergy with the loadout because Moonfall and command grab have synergy with how you play but if Moonfall is the focus you're barely gonna utilize those grab strings honestly.

Hope that feedback is helpful and kudos for going into customs and doing something innovative and exploratory @Swoops

Also, the thread is now stickied.
 

Swoops

Noob
@Espio

Hey thanks for the sticky, appreciate it! Also your notes are good and accurate, that giant gap in the B132 I didn't originally know about but I started to get checked a few times lol

Totally get you on the Grappling Stalker extensions. That's easily the most swappable slot and either lightning arrow or reflector are really good fits. Grappling Stalker is more personal preference because you get the extra KB and his B341+3 which I like a lot. I find they help even out his damage a lot especially since you aren't using Rising Tomahawk.
 

XxTheGoblinX

Le_Supreme_
I will say that I like that you explain the process for setting up customs to the viewer as well.

I'll never not praise a maverick mindset of trying to break the mold and doing something more divergent and nuanced with a character. I will say though that his full back 1 string the last hit isn't just flawless blockable, you can punish/interrupt it with normals too if I recall. I think you may be on to something but I do have some suggestions and of course this is just my opinion.

My recommendation would be since Moonfall is your core focus and takes away the command grab strings anyway maybe try out the Moonlight reflector to get in on the opponent quickly and start the mind games of moonfall off with the great mobility. That slot doesn't seem to really help the other aspects of the build or at least they don't appear to based on your exposition on the guide.

Also alternatively you may want the lightning mid projectile depending on its synergy with the loadout because Moonfall and command grab have synergy with how you play but if Moonfall is the focus you're barely gonna utilize those grab strings honestly.

Hope that feedback is helpful and kudos for going into customs and doing something innovative and exploratory @Swoops

Also, the thread is now stickied.
I think the amp comnand grab gives alot of advantage so that you can set up the axe though
 

Pyrosis

Gentlemen, behold! My opinion!
I tried this because it looks super fun to play. But having a ton of trouble comboing after the axe recall, any tips for hitting combos after it as when to input?
 

Swoops

Noob
I think the amp comnand grab gives alot of advantage so that you can set up the axe though
Yea I find command grab to be my favorite combo with moonfall. Maximizes the damage from moonfall, gives you a vortex like situation with all of the advantage it gives, and gives you an option to counter breakaway.

After doing some research tho I found Ketchup&Mustard played around with moonfall in one of their videos and used the spirit tracks launcher to constantly hit confirm combos into a canceled moonfall for advantage (ie 111~bf4 amp launch, 31, 111~df2.) This is a really solid build for moonfall but I find it limits your damage and you lose the advantage from grab but I'd love to see more people explore it.

I tried this because it looks super fun to play. But having a ton of trouble comboing after the axe recall, any tips for hitting combos after it as when to input?
It can be difficult to get the hang of for sure. I would say first try to press 111 later than you would think you need to. Your jab can pick up lower than you think. If you're still having trouble try d1 for the simplicity and to learn the timing. As long as you catch the axe while in 111 range it should combo just fine.