Biohazard playing nice games in tourney with Moonfall
https://www.twitch.tv/videos/852017943
He didn't use grappling stalker a lot and I feel he could've benefited more from lightning arrow or reflectorport. But if he reads this and wants to make the loadout work then I would suggest using 221+3 KB as a punish when Moonfall isn't out. Then once the KB is used you go back to moonfall setups. He also conditioned his opponents to not breakaway with d1xHawkswing. I wonder if it would be worth it at that point to do 111xHawkswing for the extra 5% damage or if the opponent would be ready to breakaway on reaction.
Just wanna talk about Moonfall Nightwolf more since its my current project. I run it alongside Hawkswing and Kiba.
@fluffybunbunkittens Yeah spirit animals are trash but I'm casual and its fun to be howling at your opponent. I'll summon Kiba after every amplified Hawkswing instead of throwing down the axe, but I'll Moonfall after f1212 | f2121 | b132. I don't think Moonfall after Spirit Charge is the way to go since they're quite close which leaves you open, and it also takes away your f2 oki game.
If the opponent respects your Moonfall from full screen you can throw out a Kiba. Which probably isn't worthwhile but if you get lucky that's ~30%. Amplify Kiba -> 31xRecall, 111xHawkswing is 38% but that's the dream scenario.
If the tomahawk is too far behind the opponent then it becomes a high so 11xRecall will whiff. If its even farther it won't even combo on hit so commit to 11xSpirit Charge or 112 is great because it pushes them back toward the tomahawk and leaves you at +1. Which means recall becomes a 9f mid from mid distance.