Amplified$hotz
I like Tekken 8
It's like they used the flash from injustice as a base for some characters in mkx.
His name is the night supervisor,The wraith says hello.
Ghost of KT Smith?His name is the night supervisor,
I've been calling it Makaveli this whole time :/His name is the night supervisor,
At Scr MIT won a game off Sajam with only trident rush.i swear there was a tournament where aquaman won a round with only d1 trident rush
looking for a clipAt Scr MIT won a game off Sajam with only trident rush.
looking for a clip
link if u can?
agree agree agree... i still cant get over the fact that soooo many ppl complained about batgirl yet are somehow ok with 50/50s in mkx... its like mass amnesia... batgirl would fit perfectly in mkx lolI can't believe how many ppl prefer the current 50/50 bullshit in MKXL over the 50/50 game in IGAU.
At least there was zoning and defense in IGAU. It definitely had its flaws, but if you remove interactables and dlc characters, IGAU felt like a very solid game that just needed better walk speed
Sinestro was awesome, a hidden gem outside of his zoning. The only justified complaint anyone should have is the pushblock glitch he had that caused an outbreak on the site. Anyone in the top 5 would shit on Sinestro if not be even.No one even mentions how crazy Sinestro was
It's a wonder why people didn't think Sajam was the NW of the world tbqh.
Gotta take risk reward into account also.
Uhhh meter less vortex in a game with no breaker?Sinestro was awesome, a hidden gem outside of his zoning. The only justified complaint anyone should have is the pushblock glitch he had that caused an outbreak on the site. Anyone in the top 5 would shit on Sinestro if not be even.
With great footsie tools trait that shut down the other player and great walk speed and a lot of good corner stuff. His d2 and his zoning. Character was frustrating.Uhhh meter less vortex in a game with no breaker?
His d2 is not much used as a good anti-air (in fact its a little overrated and punishable) than a good footsie tool, people use it preemptively. At a higher level, that character is beatable. But I know what your saying as he is a bad matchup for lantern and arrow (both characters which I also played.)With great footsie tools trait that shut down the other player and great walk speed and a lot of good corner stuff. His d2 and his zoning. Character was frustrating.
D2 can be canceledHis d2 is not much used as a good anti-air (in fact its a little overrated and punishable) than a good footsie tool, people use it preemptively. At a higher level, that character is beatable. But I know what your saying as he is a bad matchup for lantern and arrow (both characters which I also played.)
Also, I know about the character, he's my main (one of them at least). We gotta play sometime
Canceled into what?D2 can be canceled
Well, what most people miss in Injustice are that there were a bevy of defensive tools:for those of us who played both games what do you think is harder to block mkx mix ups and hard to blockables or injustice's shenanigans
IMO injustice was harder because for mkx most of the hard to blockables came from a few set ups.
but injustice had so many fucking set ups and the back blocking added a third element to the 50/50's and then you rememeber than stuff like dashing through a character while charging an overhead Then Becomes A Cross up THAT CAN GO INTO A LOW OR AN OVERHEAD ACTUALLY EXISTS *sigh* fucking honeybee
what do you guys think
This is exactly true. All other things said are not as true.In Injustice at least you had measures to deal with the amounts of Bs. In MKX you're force to hold godlike pressure and mixups almost always, and even when you're right defensively you're still in a bad spot afterwards half the time.
MKX bs is much worse imo.
Zod says helloInjustice didn't really have "Hard to blockables" it just had 50/50s and crossups so defo MKXL
Not a legitimate hard to blockableZod says hello
Realistically there is not such thing as a true 'hard to blockable'. There are always situations where there will be a gap depending on how you block.Not a legitimate hard to blockable
Haha Bro there are true hard to blockables. That's why they're called hard to blockables, not impossible to blockables. Of course you can block correctly, it's just really "HARD".Realistically there is not such thing as a true 'hard to blockable'. There are always situations where there will be a gap depending on how you block.
I'm not talking about the laser cancel into wraith grab, there is a legit setup Zod has that is a dumb HTB