E
Eldriken
Guest
I've heard about how fluid KI's online is. I really want to try the game already. :/After playing KI, I find it really difficult to play any game with lag.
pls NRS
I've heard about how fluid KI's online is. I really want to try the game already. :/After playing KI, I find it really difficult to play any game with lag.
pls NRS
But, the power of the Cloud.Also, I wanna make sure veerybody knows, xbone and ps4 online is a gravy train right now, but when the adoption rate gets as high as the existing console are it too will slow down. The internet didn't magically get better this generation, there's just a lot less people using it right now.
and we all know what happened to him when he got over stressed:But, the power of the Cloud.
HAHA THAT EPIC RESPONSE!and we all know what happened to him when he got over stressed:
Imagine if it showed the stone columns or pillars from UMK3 was the basis for the design of your ascent of the online tournament ladders SFIV style, and you could each see portraits of each other's beaten opponents."a new fully-connected gameplay experience, players are launched into a persistent online contest where every fight matters in a global battle for supremacy."
This really does just sound like some online pool/tournament system. What I mean is no matter in what mode you play in (koth, 1 vs 1, tag?) that all your win/loss scores are tallied up to put you in a spot to fight players/clans with a similar score and you if win best 3 out of 5 for example, then you can advance to fight the next opponent in this tournament mode. They might just be mirroring an actual offline tournament bracket system. That is my best guess anyways. Then they publish the rankings on a leaderboard.
This isn't a real thing. MK may have been using model rigged boxes (not confirmed) but Injustice has more than proven that it does not (f+2,3, oh tele, etc). The problem is just that NRS sucks at collision boxes.I don't know for sure that it would help the netcode....but my intuition tells me that fixing the hitboxs so they solve in 2d rather than 3d space might be a help. Aside from solving offline woes...seems logical that if they don't have to keep track of z translation it would help.
They have really, really bad phantom hit boxes. Hopefully they'll have learned from MK9 and Injustice.This isn't a real thing. MK may have been using model rigged boxes (not confirmed) but Injustice has more than proven that it does not (f+2,3, oh tele, etc). The problem is just that NRS sucks at collision boxes.
That would rock man! Good idea. I don't know if you remember Mace the Dark Age at arcades, but they showed your opponents head falling on a stake, as if it were a trophy.Imagine if it showed the stone columns or pillars from UMK3 was the basis for the design of your ascent of the online tournament ladders SFIV style, and you could each see portraits of each other's beaten opponents.
Idk, man, KI has good online I hear and it's on servers.Actually unlike shooters, p2p is actually preferred for fighting games. Since they are strictly a 1v1 affair, its faster to connected to the other person directly then going through a server.
For shooters it's bad because its peer hosted, one person becomes the server and every client has to go through him, giving him an unfair advantage, and can make the game unstable depending on the hosts connection to everyone. With fighters this isn't a problem, as there is no host, you are just connected to each other directly.
I'm confident they've learned and improved (in this, and every other thing). A lot of people (especially their fans) really neglect the significance that Injustice was really only their 3rd attempt at an actual competitive game. No matter what you do or don't like about it's gameplay design, the fact is on a technical level it is as superior to MK9 as MK9 was to vsDC and I suspect MKX will be just as advanced. Here's hoping whatever psychosis or limitation has birthed the goddamned switch stance button and every horrible thing its invited upon their games is finally eradicated.They have really, really bad phantom hit boxes. Hopefully they'll have learned from MK9 and Injustice.
No the actual matches are still P2P.Idk, man, KI has good online I hear and it's on servers.
This, this, this.After playing KI, I find it really difficult to play any game with lag.
pls NRS
What if I want a better view?I'm confident they've learned and improved (in this, and every other thing). A lot of people (especially their fans) really neglect the significance that Injustice was really only their 3rd attempt at an actual competitive game. No matter what you do or don't like about it's gameplay design, the fact is on a technical level it is as superior to MK9 as MK9 was to vsDC and I suspect MKX will be just as advanced. Here's hoping whatever psychosis or limitation has birthed the goddamned switch stance button and every horrible thing its invited upon their games is finally eradicated.
This.Rollback Netcode: Input delay sucks. Plain and simple. No matter how much you optimize a netcode based around input delay, it pretty much always exist. Rollback has existed for quite some time now (GGPO popularized the technology), and SFxT has proven that it is viable for more than just 2D games. For those that are unaware, what rollback does is constantly generate savestates of the game and "rolls back" the game to a previous state to properly accomodate both players, which results in latency being masked, and thus input delay being reduced on a grand scale, allowing higher pings to play relatively undisturbed in comparison to the standard netcode. The main downside is how intensive this is for consoles to do, which would mean that NRS would really need to optimize MKX in order to ensure things like slowdown don't occur. But if they can do it, this opens a ton of doors for the game as far as using it for a truly competitive environment goes, since now connection issues will be considerably less frequent, and more people can truly enjoy the game online.
Sorry but SERVERS DO NOTHING FOR FIGHTING GAMES! Even KI on the XBox One is peer-to-peer with rollback style code.Xbox One has servers.
We win.
If anyone has played Gears of War: Judgment online, the servers are flawless.
Xbox fo lyfe.
Then go to the krypt and look at them there.What if I want a better view?
You can say that again, they always show it off in press demonstrantions, but we can't use it :/Then go to the krypt and look at them there.
Actually it bugs the hell out of me that they have some sort of Machinima mode built into to the thing (they use it in their trailers) but it never makes it to release. I would love to be able to strip the interface out and watch fights from dynamic or preset angles like DoA and Tekken do. At least be something better to watch while I'm doing dishes or vacuuming than the attract mode loop over and over again.