PunkMafia83
PSN: YaRnToNpUnKMAFIA
About 5 people care about this dumb character. He was dumb in mk9 and will probably be dumb in this one
Whats is the matter you couldn't punish a -200 on block spin online?..... lol adapt or quit the game you scrub!About 5 people care about this dumb character. He was dumb in mk9 and will probably be dumb in this one
Kung Lao has only been revealed for a few days and has more messages in his forum than both Ferra/Torr and D'Vorah, and only 118 less than Scorpion. All original reveal characters.About 5 people care about this dumb character.
I feel sorry for the people who still punish his teleports with d1. Nice advice...I really hope MKX Lao isn't normalized due to the constant crying of online scrubs who couldn't adapt or punish a -40 on block and -60 on whiff spin, d1xxcombo punish tele kick or full combo punish a blocked dive kick lol.
I hear all this scrubs saying KL was OP in MK9 lol really?
I heard that teleport and divekick were universal, so what does that mean for his spin?I also noticed characters have only one or two moves that are universal with every variation so as far as I'm concerned that should be no different for KL in MK X. If Raiden doesn't have his teleport in every variation then neither should KL. I'm sure some KL fanboys will bitch but too bad, NRS's aim should be balance not "please make KL dominant for fanboys"
Agreed, those are the players that get hit with teleport 2 all dayI feel sorry for the people who still punish his teleports with d1. Nice advice...
I heard that too, maybe they nerfed his spin? Notice we haven't seen it yet which makes me wonder you know? Maybe he has it on one variation this time? Who knows, or maybe when blocked this time it stuns him like Kabal blocked dash? You're that known Johnny Cage player guy right?I heard that teleport and divekick were universal, so what does that mean for his spin?
think it was said on stream the hat trick hat goes away when he is hit,I can only assume that his gameplay will be from knockdowns or full screen throws to set up a the spinning hat, and start with wiff dive kicks and any attacks from this. I can imagine that having a dive kick blocked whilst the hat is behind KL will make the opponent stagger or halt his punish as the hat will hit, unless the hat disappears once you block his dive kick.
How would you beat teleport 2? With a reactive standing normal?I heard that teleport and divekick were universal, so what does that mean for his spin?
Agreed, those are the players that get hit with teleport 2 all day
In MK9 you beat KLs teleport by walking away, then doing a normal. Works every time, unless its an Ex tele, in which case you dash through himHow would you beat teleport 2? With a reactive standing normal?