JDM
Noob
His post screams "If I can't run in I have no options as johnny"Okay. Let me break this down:
If you read a projectile, you use MB Shadow kick. They can't duck and throw a projectile at the same time. So if you see them ducking because they're looking for the kick, start running. The moment you read a projectile, cancel the run with armor.
It doesn't matter if he has a floaty jump.
Why? Because even the highest level of player can't anti-air while in an animation of throwing a projectile.
So you stand just outside jump distance, bait the projectile, then jump in for a full punish.
High level Cages do it all the time. This is fighting games 101.
Without stamina, you could cancel F3 into MB Green balls, which is +4. Or you could do d4, or you could use his overhead. All of these options are safe.
Holy fuck. I don't even PLAY Cage and I seem to understand the character better.
It's not like the breaker sends you full screen. You can always just block and walk in. If, say, Kitana is chucking Glaives at you, you block and walk.
What will happen is that the Kitana player will corner herself while you patiently move in.
How hard is any of this?
>_>