What? They only said its second hit is overhead now, the rest is the same.ninjutsu sword completely save?
i mean, f2. It's -8 now? It have pushback? U have invitation on test, tovarisch?What? They only said its second hit is overhead now, the rest is the same.
Also, that's technically two swords, he also has b2 which is also delivered with sword
Where did it come from? I only see people talking about how cool it would be if NRS did it -8 instead of overhead with the same frame data as before.i mean, f2. It's -8 now? It have pushback? U have invitation on test, tovarisch?
Dude, the improved netcode by itself is pretty much the biggest possible nerf for Inferno Scorp!Can anyone check Inferno minions please?
Yeah but that goes both ways. Especially if your opponent now has meter to spend. Just more mind games now instead of being gimped after already spending resources. Plus this change could always get refined and I'm sure it's an easy change to mess around with.Hmm. The new breaker system can be used as an "offense tool" now think the scenario, I play jax and i got u in the corner. Now u open me up and I break immediately. One wrong read and I 30-40% u coz u don't have stamina coz I did breaker. Hmm...
Takedown does get more reward on hit now.Safe F2 on block(-8 or -9),
Safe B32F2 on block(-8 or -9)
Takedown gets more reward on hit.
Walk speed faster.
That's all what i wanted instead of overhead f2.
Because i like Ninjutsu's current play style, relies on whiff punishing.
But second hit of F2 is overhead now...
It's good for Ninjutsu, but i think it will change Ninjutsu's play style a lot.
Honestly, I'm little confused now.
Naw it doesn't work outside of NA. But if you ever wanna give up that code, I'm here .Oooooo it's all so exciting isn't it! I got emailed a code last night (EU/Xbox One) but I dunno if its gonna work. Is it? I've seen a few posts claiming its NA only?
Has it been confirmed that the "fixes, buffs & nerfs" are indeed just that and it's not just a vanilla MKX? Some of this Scorp stuff rings familiar...
Also, this Breaker change sounds like a great idea imo. Looking forward to get stuck in later! (Hopefully)
Nice try homie. I've been informed that it does indeed work on Xbox One Happy days!Naw it doesn't work outside of NA. But if you ever wanna give up that code, I'm here .
Hahaha it's always nice to see another blade fani mean, f2. It's -8 now? It have pushback? U have invitation on test, tovarisch?
214 was not unsafe with Hellfire, his pressure involved ending it in FBC, making it +8.
Now the gap is BEFORE the last hit instead of after it, that last hit did more chip than the other two hits (almost as much as both put together) and the active frames hurt his Flame Aura pressure.
Here's some maths for you and a display of how this translates to his gameplay. Hellfire at the moment uses [FA, 21 FBC 4xxTP] as his combo ender and goes straight into 214 pressure. His first two hits do 0.75% chip each, for a total of 1.5% chip. His third hit does 1.25% chip, and the active frames get you your first tick of Flame Aura pressure (1.20% chip). The gap coming BEFORE the 4 instead of after it during the FBC, puts 2.5% of Hellfires currently guaranteed chip - AKA he loses about 2/3's of his current guaranteed chip after any combo.
To put it another way, if your opponent backdashes your gap, you used to get 4% chip, you now get 1.5% chip. If your opponent doesn't backdash, you used to get 8% chip, you now get 5.5% chip, it continues on. Test it yourself. His blockstring pressure is nerfed from what I can see from here, but let's see what else he gets instead. At least 21 FBC 21 breaks armor if used immediately after a FA 21 FBC 4 xx TP ender, so thats a plus. Pressure not as nice in the neutral tho
@FluffyKittenPops- scorpion f2 in Ninjitsu hits mid, overhead
I m gonna test it for you what were the problems before so I know what to look forAnybody has tested Fisticuffs?
Would be nice to know if his speedbag and fistbump got any changes.
Fistbump is slow as hell b12 is -3 at all times and is 11f on startup and b12(1) has a gap , i dont play fisticuffs much but those were the changes he gotI m gonna test it for you what were the problems before so I know what to look for