@AK L0rdoftheFLY would you or someone else able to make a log of the changes....what's confirmed, what's not, etc. If someone else can do it, then tag me or L0rd & we can update the thread etc etc.
Sektor still has Jacqui's limbsCan somebody test Jacqui's......
Awww who gives a fuck. Sektor is coming back.
I'm kinda on the fence as well. I mean if they were going for balancing it out wouldn't it have been better for both to keep stamina than both lose it? So all chars keep resources rather than some are limited and some are the same?Well, I get why they want it to cost resources to do it, so you can't just break for free. But the idea is to not be put at too much of a disadvantage when you break when you're already at one. Breaking in its current form can give too much of an offensive opportunity to the other player when it's supposed to give you a second chance.
Mortal Kombat X has 13 stages. There's only one new slot (which makes it 14 slots), and that's for The Pit.
That what I want to knowPeople on PS4 haven't gotten codes, or is the beta just not available yet?
I'm just wondering why not reduce the freeze time on the person who breaks instead of this stamina changeI'm kinda on the fence as well. I mean if they were going for balancing it out wouldn't it have been better for both to keep stamina than both lose it? So all chars keep resources rather than some are limited and some are the same?
For example, Jacqui can land a combo but it's kinda an indirect nerf because she needs stamina for her optimal BnB's. Her entire combo mixup game revolves around stamina in Shotgun (like you probably know my secondary char in this game), while some other characters can do their optimal no stamina BnB's like nothing happened. So it feels like "hey I combo'd you and you broke it, but now I'm limited and you have access to a bunch of stuff, and when I break you it's the same also" against certain chars.
Obviously I'm gonna run through it like everyone else, but it seems like it benefits some chars a lot more than others post-break from first impression unless I'm looking at it wrong.
I don't have frame data accessible to me at the moment but don't alot of characters have this option already?Scorpian is broke now. f+2 mixed up with f+2~takedown. It's like fighting Doomsday.
Breakers have to cost the user stamina to help balance the run feature and anything else that costs stamina. If you know you need stamina to break, then you'll be less likely to be running from full screen or using interactables so you'll have that stamina to break. It's a nice addition to the meta that helps zoning out and keeps the game marginally slower than it would be if breakers didn't cost stamina. The fact that both players lose stamina now makes it even better. Slows the game down even more and zoning gets a much needed improvement. Now we need block breakers to cost 1 bar and cost both players all their stamina.I'm kinda on the fence as well. I mean if they were going for balancing it out wouldn't it have been better for both to keep stamina than both lose it? So all chars keep resources rather than some are limited and some are the same?
For example, Jacqui can land a combo but it's kinda an indirect nerf because she needs stamina for her optimal BnB's. Her entire combo mixup game revolves around stamina in Shotgun (like you probably know my secondary char in this game), while some other characters can do their optimal no stamina BnB's like nothing happened. So it feels like "hey I combo'd you and you broke it, but now I'm limited and you have access to a bunch of stuff, and when I break you it's the same also" against certain chars.
Obviously I'm gonna run through it like everyone else, but it seems like it benefits some chars a lot more than others post-break from first impression unless I'm looking at it wrong.
Can you confirm what the actual hits of F2 are now? Like, is it:Scorpian is broke now. f+2 mixed up with f+2~takedown. It's like fighting Doomsday.
Don't play with my fucking heart man!!!Johnnys grab while he is below 5% hp deals %17!
My guess is mid overhead.Can you confirm what the actual hits of F2 are now? Like, is it:
Overhead, Mid
Mid, Overhead
Overhead, Overhead
?
Doomsday? New main confirmed!Scorpian is broke now. f+2 mixed up with f+2~takedown. It's like fighting Doomsday.