It doesn't change either. Essentially what is happening is you're hitting with the ending frames of the b3 so the opponent enters block stun slightly later.
Same thing happens with sonya's overhead, low string and several others.
That's super weird but like I told Panicmode makes senseSonya has this too with B14 IIRC.
I guess you're hitting them with the last few active frames of B3 so there's a smaller/no gap to armour out.
Yes. It's called a 'meaty' attack, hitting with the last active frame of an attack to give you more block/hit advantage.That's super weird but like I told Panicmode makes sense
Is this common in all FGs?
I don't know if it is in other games but it was definitely in injustice, for example green lanterns b13 string was interruptible unless a max range. I want to say it was in mk9 too because I remember having difficulty armoring out of things in certain situations but testing shit in that game is too difficult to be worth doing now lolThat's super weird but like I told Panicmode makes sense
Is this common in all FGs?
Good to note that some combos and setups are only possible with meaty attacks.Yes. It's called a 'meaty' attack, hitting with the last active frame of an attack to give you more block/hit advantage.
hmm I feel like i should know this but never knew the distance removed the ability to interrupt my interruptable stuffYes. It's called a 'meaty' attack, hitting with the last active frame of an attack to give you more block/hit advantage.
Max range removes ability to interrupt?This happens with the second hit of sub zeros b33 string too.
Generally it's applied on wakeup, since this is when this is most likely to occur.essentially this is the same thing but i thought the term "meaty" was only applied on wake up... just attacking a ducking opponent from a father distance i dont think would qualify this as a the term "meaty" ( even though in theory its the same thing)
but then again i learned the term meaty years ago - does this now fall into the term? even though its not on wake up?
Nope, you're not changing cancel advantage.Wouldn't the cancel advantage be greater earlier I'm the animation
I know what a meaty is but this sounds backwards to me in terms of cancel advantage on block
Yup. Similar concept with Bison's scissor kicks in Ultra, too.As an example in SF4, Rose's drills are safe(r?) when hit at max range iirc.