Dankster Morgan
It is better this way
That's like saying kitana has a 50/50 because of her X-Ray. He sorta does but that's not really what a 50/50 is.F2 to full combo D4 for more pressure, so he kinda does. Not a traditional 50/50 though.
That's like saying kitana has a 50/50 because of her X-Ray. He sorta does but that's not really what a 50/50 is.F2 to full combo D4 for more pressure, so he kinda does. Not a traditional 50/50 though.
A 50/50 is an unreactable OH/Low mixup which is exactly what Cage's D4 and F2 are. Just because one of the options doesn't lead to a full combo doesn't make it any less of a 50/50. I do understand what you're saying though but technically it is a 50/50.That's like saying kitana has a 50/50 because of her X-Ray. He sorta does but that's not really what a 50/50 is.
I suppose. But compared to CO sonya it shouldn't even be mentioned.A 50/50 is an unreactable OH/Low mixup which is exactly what Cage's D4 and F2 are. Just because one of the options doesn't lead to a full combo doesn't make it any less of a 50/50. I do understand what you're saying though but technically it is a 50/50.
1. Offensive = Something that makes it easier to land a combo/pressure (Like hat orbit from KL) Defensive= Something that stops damage/pressure (like SZ's frozen Aura)What is the specification for a next level offensive/defensive tool?
What is cassie's disappearing hurtbox move? D/F+1?
You should specify that Raiden's run cancel is only available in TG.
I get what you're saying but mine wasn't really about MUs. More about the basic idea of what each variation does. To help people pick a character.
there was a thread on the F/T forums about a kind of vortex that i noted by the entry. Check it out And Johnny's pressure makes you guess between his d4 and his f2. the d4 gives more pressure and the f2 gives damage.Johnny doesn't have a 50/50.
And Ferra/torr doesn't have a vortex.
Ermac can use his forcepush and teleport for keep awayGreat thread man! Can you please elaborate why do you think ermac has good zoning though? I don't think that's the case (at least in MoS) but I might be missing something.
Pressure is a whole lot different than a full combo started. Everyones d4 gives them a frame advantage but that doesn't = a true low starter.there was a thread on the F/T forums about a kind of vortex that i noted by the entry. Check it out And Johnny's pressure makes you guess between his d4 and his f2. the d4 gives more pressure and the f2 gives damage.
What are they, let me know and I'll add himThere are a few things where Shinnok definitely fits the bill but he isn't listed
Yeah but it's more of a Oki setup than vortexthere was a thread on the F/T forums about a kind of vortex that i noted by the entry. Check it out And Johnny's pressure makes you guess between his d4 and his f2. the d4 gives more pressure and the f2 gives damage.
Yes, I have seen the Ferra post and commented on it. The person who made it doesn't understand what a vortex is.there was a thread on the F/T forums about a kind of vortex that i noted by the entry. Check it out And Johnny's pressure makes you guess between his d4 and his f2. the d4 gives more pressure and the f2 gives damage.
D4 is 11 frames and F2 is 15 frames, I personally can't react to it but maybe some people can. Online, it's a true 50/50 though.Yes, I have seen the Ferra post and commented on it. The person who made it doesn't understand what a vortex is.
Alright, Ive never considered a low poke to be part of a 50/50 for cage but ok..
Couldn't they just low block and react to the overhead? Like they do with the 113 string?
Fixed, thanks for the addition!you forgot assassin has a parry
What formatting things would make it easier to sift through? I'm assuming you mean things like spoilers and headings, which will just take time. Also, What categories do you think should be added/taken away other than the block stuff?Very good idea for a thread, if this is something you wanna work on though I'd try and format it a bit better and refine some of the categories as stuff like characters with block pressure and characters with block damage are pretty much the same thing in this game.