KingJamez12
Noob
The time and resources allocated to make these extra game modes that no one plays for more than a week should go towards balance and netcode.
^The time and resources allocated to make these extra game modes that no one plays for more than a week should go towards balance and netcode.
People say this about Tag and Test Your Luck too. Hell, even Challenge Tower is viewed by some as non-essential.The time and resources allocated to make these extra game modes that no one plays for more than a week should go towards balance and netcode.
Then how will I stance dance?If there are stance changes then this wouldn't be an issue
Just stance dance away my friend!Then how will I stance dance?
Yeah bro, I understood.I don't think he's suggesting we change the overall game to be this.
I gotcha....but if you ever played deception, then you now how the stance change button worked. its really easy to program. I say say lets add it in and make it for fun!Yeah bro, I understood.
I like all the gimmick things, cause they bring money. And money brings more MK.
But even if this design is applied in a mode which is not "gimmick", don't you think it's gonna kick out the whole "3 variations" thing?
Also someone made a good point: what happens when certain moves of different variations have the same input mapping?
Anyway as I said I would like to see all the gimmick stuff included. I am a huge supporter of TAG mode afterall.
this is a side game...its not that serious!!!!!Doesn't each variation have a different costume? how would that work lol
I'm thinking you should remove stance button. Stance when moving forward and other stance when moving backwards.Just stance dance away my friend!
Now I get it. Use the stance button to change the variation exactly like the 3D MKs.I gotcha....but if you ever played deception, then you now how the stance change button worked. its really easy to program. I say say lets add it in and make it for fun!
Kano playersI would wager that there would be plenty of 8-2 and 9-1 MUs to go around. Who the hell would ever want to deal with that?
dude, the competitive communioty is like 1% of sales... more casual fun modes is better for sales, though i would argue that the competitive community can grow and is an untapped market.People say this about Tag and Test Your Luck too. Hell, even Challenge Tower is viewed by some as non-essential.
How many modes are we going to say "we don't need, focus on competitive play" before we get a game stripped of all fun for casuals- meaning less overall sales, and ultimately less resources to make the next game with?
The time and resources allocated to make these extra game modes that no one plays for more than a week should go towards balance and netcode.
This is exactly what I'm saying.dude, the competitive communioty is like 1% of sales... more casual fun modes is better for sales, though i would argue that the competitive community can grow and is an untapped market.