Belial
Kombatant
I think 3-styles principle is bad for the game. I know I'm not the only one, but NRS makes so much focus on 3-styles, apparently they believe it to be a prime "feature" of MKX.
I hope we can prove them otherwise. And I hope I can persuade you that "3-styles" concept is harmful and will make MKX a worse game than it could be
For those (somehow) unfamiliar with the concept of 3-styles, here's a quick brief:
In MKX each character has 3 "versions" or "styles"
Each style is the same except different "special moves".
These styles are chosen at character-select screen (you cannot change them in-game, like stances in deception)
For example recent Raiden reveal features 3 styles:
Style1: Raiden has variety of offencive specials
Style2: Raiden has teleportation from MK9
Style3: Raiden can place lightning traps
So you have to "chose" which version of character you want to play.
Sounds pretty fun does it?
Well if you think a bit about it - not really
You can already say, from the way Ed Boon speaks and the way its recieved, that this "styles" are taking on "Matchup difficulties" that haunted INGAU. Style 1 to adress rushdown, style 2 to counter zoning. etc
It is a patch to the problem rather than a fix.
Sub Zero picks Grandmaster style and decimated Cassie in Brawler style
Cassie then switch to Spec Ops style and Airstrike SZ into oblivion
SZ then grabs Cryomancer style and turns the game around yet again.
Is playing 7-3 MU's is fun for you? Truly?
Well if SZ Clone is not a "magic wall" but a way to control distance. When Raiden of course can teleport behind clone, but SZ has "armor on" or parry, so Raiden decides he will rather put a lightining trap behind SZ.
When projectiles are a way to bait mistake not an inpenetrable "fireball forest" you have to patiently sit-trhough.
When character cannot force one aspect on his game on another character. When everyone has something for close and far and when everyone has something to counter close and far.
That makes an interesting, complicated and original game.
Simply put - the more options character has the less matchup factor.
So if NRS just let that concept go we'd have characters with a bigger movelists. More specials. More deepness. More matchup diversity. Better balance.
Just let characters use all styles and you will get a game that possibilities will be unlocked for years. A game, which MU's will evolve as player skill grows, not as patches or DLC's are released.
I hope we can prove them otherwise. And I hope I can persuade you that "3-styles" concept is harmful and will make MKX a worse game than it could be
For those (somehow) unfamiliar with the concept of 3-styles, here's a quick brief:
In MKX each character has 3 "versions" or "styles"
Each style is the same except different "special moves".
These styles are chosen at character-select screen (you cannot change them in-game, like stances in deception)
For example recent Raiden reveal features 3 styles:
Style1: Raiden has variety of offencive specials
Style2: Raiden has teleportation from MK9
Style3: Raiden can place lightning traps
So you have to "chose" which version of character you want to play.
Sounds pretty fun does it?
Well if you think a bit about it - not really
You can already say, from the way Ed Boon speaks and the way its recieved, that this "styles" are taking on "Matchup difficulties" that haunted INGAU. Style 1 to adress rushdown, style 2 to counter zoning. etc
It is a patch to the problem rather than a fix.
Sub Zero picks Grandmaster style and decimated Cassie in Brawler style
Cassie then switch to Spec Ops style and Airstrike SZ into oblivion
SZ then grabs Cryomancer style and turns the game around yet again.
Is playing 7-3 MU's is fun for you? Truly?
Well if SZ Clone is not a "magic wall" but a way to control distance. When Raiden of course can teleport behind clone, but SZ has "armor on" or parry, so Raiden decides he will rather put a lightining trap behind SZ.
When projectiles are a way to bait mistake not an inpenetrable "fireball forest" you have to patiently sit-trhough.
When character cannot force one aspect on his game on another character. When everyone has something for close and far and when everyone has something to counter close and far.
That makes an interesting, complicated and original game.
Simply put - the more options character has the less matchup factor.
So if NRS just let that concept go we'd have characters with a bigger movelists. More specials. More deepness. More matchup diversity. Better balance.
Just let characters use all styles and you will get a game that possibilities will be unlocked for years. A game, which MU's will evolve as player skill grows, not as patches or DLC's are released.