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MKT N64 Rayden...

JK starter, pop up, HP, JK, torpedo. I don't know how much damage that does. I have not played in months. I guess you can buffer in more hits in the corner? I don't know.
 

Kaiba

Noob
He has 100% and infs.
aaHP, HP, Teleport, repeat
Relaunch
(vs Sheeva) Pop-up, Teleport, SUJK, repeat
(vs Sheeva) Electrocute, aaLP, repeat.

My favorite- reverse lightinging, SUJK, 4 hit pop up, teleport, aaHP, HP, go into inf.
 
Kaiba said:
He has 100% and infs.
aaHP, HP, Teleport, repeat
Relaunch
(vs Sheeva) Pop-up, Teleport, SUJK, repeat
(vs Sheeva) Electrocute, aaLP, repeat.

My favorite- reverse lightinging, SUJK, 4 hit pop up, teleport, aaHP, HP, go into inf.
Figured the aaHP, HP teleport could be done. Relaunch i'm aware of.
 

ded

Elder God
its actually aahpx2, f+hp, teleport, repeat

reverse lightening must not "shock" the opponent after the sujk to be unblockable also
 

Shock

Administrator
Premium Supporter
After a bunch of tries I can usually get the infinite going. My standard Raiden combo is:

JPS, 4 hit pop up, teleport, aaHPHP, aaHP, teleport, reverse aaHP, aaHP, JK, Superman for 61%, I'm not sure how much easier the actual inf is on N64, but that combo is doable on PSX.