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MKA infinite air cancel

acidik

Noob
Few weeks back while playing armageddon for the about 12th time ever I discovered an infinite air cancel with characters that have the "onslaught" air fighting style. I posted a clip up on youtube and tried to show "CHECK" ..he has nothing but the opposite of positive to say about it, and told me to "stop playing the game"... to "stop doing infinites"... and that he "does combos".. I'm guessing I don't.. I guess my MKLegend videos are me "not" doing combos haaaaarrrrrrrrwell
anyway he says "partial infinites are not combos".
I say partial infinites are combos.. even 100% is a partial infinite, and a combo.


Watch MKA:Onslaught

http://www.youtube.com/watch?v=LtfQ8guLKKg
 

Azuro

Noob
Check says you aren't doing combos because it's exactly that: You aren't doing combos. Just doing infinites. Simple as that.

2 A/Cs, normal juggle, and if you can, a 3rd A/C. That's not an infinite if you do that.

100% =/= partial infinite. Simple as that.
 

acidik

Noob
Check says you aren't doing combos because it's exactly that: You aren't doing combos. Just doing infinites. Simple as that.

2 A/Cs, normal juggle, and if you can, a 3rd A/C. That's not an infinite if you do that.

100% =/= partial infinite. Simple as that.
Partial infinites are combos. Simple as that.
 
Few weeks back while playing armageddon for the about 12th time ever I discovered an infinite air cancel with characters that have the "onslaught" air fighting style. I posted a clip up on youtube and tried to show "CHECK" ..he has nothing but the opposite of positive to say about it, and told me to "stop playing the game"... to "stop doing infinites"... and that he "does combos".. I'm guessing I don't.. I guess my MKLegend videos are me "not" doing combos haaaaarrrrrrrrwell
anyway he says "partial infinites are not combos".
I say partial infinites are combos.. even 100% is a partial infinite, and a combo.


Watch MKA:Onslaught

http://www.youtube.com/watch?v=LtfQ8guLKKg
That is crazy as hell.

Props to you. How hard is that anyways?
 
No, they aren't.

it doesnt work to argue , they are ignorant , yet they ask themselves why they arent good . . . .


all your doing is displaying A/C after A/C after A/C .

how bout you try , deep kick into a stinky finger twice glitch grab cs 44B2 jump 33 33 33 D1 124CS .


its not our fault you cant do combo's , maybe instead of doing pointless A/C's you should actually try and be good .










:BONE
 

RoGE

Noob
No, they aren't.
Anything that involves getting hit multiple times is a combo, no matter how boring the video is, those are infinite combos.

But seriously man, whats the point of doing the same stuff in a video for like 5 minutes straight? You only need to do the same type of combo once.
 

acidik

Noob
Anything that involves getting hit multiple times is a combo, no matter how boring the video is, those are infinite combos.

But seriously man, whats the point of doing the same stuff in a video for like 5 minutes straight? You only need to do the same type of combo once.
YES!

oh and it was to show the different characters that have it.
 
you're ridiculous...

I cant do combos 101...

http://www.youtube.com/watch?v=PBkrPk4AgUs

because you keep messing with pointless A/C's .



You already knew...

Thing is CHECK's so called biggest combos for people including air cancels are not their biggest combos.

For example would you rather do this Reptile 56%
http://www.youtube.com/watch?v=FLclBglyFQg

or

a Reptile partial infinite that can be up to 100%
http://www.youtube.com/watch?v=LtfQ8guLKKg
http://www.youtube.com/watch?v=C5h5X-rPhxU&feature=related

apparantly you have no idea what check is capable of doing .
 

Shock

Administrator
Premium Supporter
Here is a run down of the different types of combos and infinites, I'll use UMK3 for examples.

A combo is 2 or more consecutive hits that cannot be broken once started, but ends based on character properties, even if the 2 hits are performed by one attack. Examples: aaHPHP = 2 unbreakable hits, and Jax's F,F, LP always does 2 hits but is one special move.

An infinite is a when you perform an attack, special move, or a series of attacks and/or special moves infinitely that can never be broken by character properties or game physics. Example: Kung Lao's corner spin -> straight up JK is a true infinite.

A semi-infinite is similar to an infinite where there is a pattern to the hits, except it can be broken by game physics such as built in universal limitations like walls or damage limits, and not necessarily character/move properties. Example: relaunch combos are semi infinites because they must stop when they hit the wall.

A 100% (or more) combo is when a series of hits that doesn't have a pattern happens to do 100% damage or more but doesn't have the properties of an infinite. Example: Ermac's corner 100% combos, while some may appear to have patterns, cannot be performed infinitely if damage is turned off.

A time infinite is a series of hits that either doesn't, or eventually doesn't do damage and can be performed until the round is over, but never do 100%. Example: In MKT Rain can perform multiple Rain Balls under the opponent as they are in there. For some reason it leaves them stuck there if you perform then the instant he recovers.

Reptile's, aaHPHP->dash whiff is a potential 100% combo because you are performing a repeating pattern of hits similarly as if you would do a regular infinite, however the character drops with every volley and eventually the combo must be broken therefore removing the infinite concept similar to a wall. The only time you can perform 100% with it is when damage protection is not enabled but the attack patterns technically do in fact have to be changed towards the end.
 

Azuro

Noob
You already knew...

Thing is CHECK's so called biggest combos for people including air cancels are not their biggest combos.

For example would you rather do this Reptile 56%
http://www.youtube.com/watch?v=FLclBglyFQg

or

a Reptile partial infinite that can be up to 100%
http://www.youtube.com/watch?v=LtfQ8guLKKg
They are if you go within the legal boundaries the MKA community has agreed upon. And that's not even the biggest LEGAL combo Reptile was shown to have. What Bone posted up is just that.

The reason infinites aren't even accepted in MKA's community is the sheer ease to it, not to mention they're possible on any single character excluding bosses. A/Cs aren't that hard, and neither are the ground infinites. It's as simple as that.
 

MKR

Noob
i try to cancel in air but i can;t do that even i can;t cancel sweep kick there is any simple way