This thread lives on, hope you guys and NRS check it: well the current last update is:
:: Input Recognition Delay Glitch::
The release check ended up being a huge problem in the game where instant air moves where discovered, characters that required precise timming in execution couldn't do a 90% sucessfull execution rate with their instant air moves, because when you input, up, or down, the game takes a while to recognize and execute such inputs.
As result we ended up having a consistence problem, performing instant teleport with Scorpion to fake out a tele on the 1st frame, performing Skarlet "ia"Daggers and any other move with the same level of dificulty held some characters true potential back.
I've tested this with a D-Pad and with a Stick, i only came to notice when i used my Hori Stick, i noticed imediatly that i had to hold up for the character to jump instead of simply jump it, now to perform this, i have to see the character moving from the ground and fairly quick input the move to be performed on the earliest frames, as result it doesn't become accurate.
Definitely something to look out for in MK10, this should be one of the 1st things to go.