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Match-up Discussion MK2 Mileena VS Sub Zero

MKB

Forum General Emeritus
VS


Rules of this discussion:
  • You may contribute anything that will further the interest and understanding of the matchup. This includes strategies, videos, combos, etc.
  • Feel free to answer the default questions posed in the first reply, though you are not required to do so.
  • Please keep the discussion focused on the two characters in question.
 

MKB

Forum General Emeritus
Mileena tends to make the male ninjas her male bitches and Sub Zero is no exception to that rule.

Mileena can force Subby to be aggressive by virtue of her sai throwing; however she needs to be careful not abuse it as Sub can easily freeze her for big damage. Ground sais are more dangerous that air sais due to the potential crossover, ground freeze, uppercut that can follow after a freeze attempt if it connects. If you run into the habitual Subby turtler, that's a-OK for Mileena. Land a roll then combo off that. Wash, rinse, repeat. When Subby is on danger, roll him instead of telekicking as telekicking can be aa'd pretty easily.

Subby will need to play aggressive, of course. Counter a spam-happy Mileena with a freeze and then uppercut or crossover, uppercut depending on where she was frozen. Ground freezes have the potential to break up roll attempts, but it's never a guarantee. Always be ready to aaRH all jump-ins. Counter rolls with uppercuts or aaHP, ground freeze, uppercut. Slides are effective to get underneath air sais, but if they get blocked Mileena will roll Subby for big damage.

A tough matchup for Subby because of the threat of the roll and the need to be aggressive. Mileena wins this 8-2 at worst.
 
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mortal_jason

Kitana's Bodyguard
Oh how I love this match with Mileena...

This is a match where she can really look out of this world broken.
The freeze is pretty useless here unless you're playing a spamming Mileena.
Otherwise, just duck all freezes and throw a ground sai right away. Sub can't get another freeze out fast enough to hit her (but he will usually try!)

A play I love is throw a few ground sai, and anticipate Subz jumping in at you. From here you can aaLP/roll/JK/sai, or any other number of combos like this. This combo works alot easier on MKAK, at least for me, because you need Sub to roll towards you to get the JK/sai in.
Your opponent will probably leave the lobby after you land that combo off their mere jumping at you :eek:
Not to mention every time you score a roll, you can combo it with either a JK, or a JP/sai.
Put either fighter near a corner and she'll really tear Subby up.

Mileena wins 9-1.