With the MK9 people not commenting on our threads anymore, it looks like you and I are the only ones that are posting,
MKillBill
These are the posts that get people talking and excited to play MK2, so IDK where everyone is. C'mon guys... GET OVER HERE!!!
Anyway, I think Raiden is always a tricky match for Jax, but in the end Jax has the edge.
RAIDEN
Are you going to win this match from far away? Absolutely not. You need to be as aggressive as possible, and Raiden's jab pressure can make Jax's life miserable. Mix in a slew of jabs, teleports, crossover kicks, supermans, sweeps... you have to keep Jax from getting comfortable. Don't be afraid of Jax up close. Chances are he will just try to get away from you- not get aggressive in return. Limit the amount you're in the air. You don't need to jump around, because your teleport will always put you right in Jax's wheelhouse. Use lightning bolts on occasion, but not much- it won't help you out a lot here.
JAX
Turtle your way to victory. When Raiden teleports next to you, anticipate it with a ground pound or uppercut. Back him off with a crouch punch followed up with a ground pound. It's not as easy to AAHK Raiden as others, but work on the timing. If Raiden does alot of air supermans over your head, time your GP so it hits him as he lands. Mix in wave punches to keep him jumping, but not too much or you open the door to get JK/superman combo-ed. Surprise an aggressive Raiden by some aggression of your own. Use crossover kicks buffering block in the air, and you'll get a backbreaker in if Raiden tries to jump away. Multi-slam takes away almost half your opponent's power- always be looking for that up close.
Probably 7-3 for Jax. Raiden can pressure Jax in ways very few fighters in MK2 can. But still, a tank Jax will come through the majority of the time, no matter how Raiden plays. People always told me that Raiden was one of the few fighters that could give XiongBros' Jax trouble... is that true?