LawAbidingCitizen
Bomb Setups & Ball Rolls(Mileena/Cyrax)
I found this article online with Paulo Garcia the lead Dev at NRS for MK11 talking about everything MK11 and Secret Characters and much more below.
Key for notation:
PG= Paulo Garcia
GC= GamerCrate
Highlights from article:
And much more here:
https://www.gamecrate.com/mortal-kombat-11-developer-interview-towers-of-time-how-gear-works-secret-characters/21980
Key for notation:
PG= Paulo Garcia
GC= GamerCrate
Highlights from article:
GC: We have an offense and a defense meter now. How do you fill those up?
PG: They'll just fill up over time, at a rate that's dependent on what you did. So if it's a move that's really strong, it will fill up slower once you use it, and if it's something that's not as strong then it will fill up quicker. But the idea is to make it so that you play the game and you don't really have to look at it until you need it. We're trying to make it so you can just play and do moves at your own pace, and those are more of the constratints, so you can't spam moves and things like that. But it just fills up over time depending on what you did.
GC: How about combos? Are there still dialed strings in the game?
PG: Generally the core thing of moves is to make it so the combos are shorter, so there aren't as many things that will pop up or let you continue, but then it's to make those combos do more damage. We're trying to make the pace of the match be a lot quicker, a lot up-close. The camera itself does that where the characters are really big on-screen. We're trying to make it where the action is short, where you're not stuck with these really long combos. But the combos still really hurt when you do them. And there's still a lot of combos there, and we have ways to get out of them and stuff. But generally to make it a lot more back-and-forth, as opposed to one player for five seconds.
Could this mean those two slots that are locked on MortalKombat.com/roster is confirmation of Mileena & Shinnok or possibly two other Unlockable characters?GC: Are there any secret characters that you'll be able to unlock?
PG: There will be secret characters, sure.
Looks like variations are locked in competitive play.GC: So you can unlock cosmetics, you unlock different moves, you unlock augments, things like that. A big question with Injustice 2 was how that translated into online play, like stuff that actually improved your stats. What's the relationship between the stuff you unlock and how powerful your character is inMortal Kombat 11?
PG: So the special moves, you don't actually unlock them. They're all there at the start. So you get to just set your character variation the way you want. But when you play in competitive mode or tournament mode there will be a pre-set set of moves that's just the moves themselves from that bucket. But all the cosmetics themselves, those all fully function. So you can make your character look the way you want, but when in competitive mode you'll play with pre-set variations that we've defined. But then players who want to play Towers stuff, they can sort of mix and match.
And a lot of the augments, instead of the gear having stats itself, you put in augments where they themselves will have stats. That way you're not stuck with, if you've got gear that has good stats, and then sometimes you want it to look different, but it would have worse stats, this will let you move it around so you can make your character look the way you want. So we're trying to separate the cosmetics and the gameplay stuff as much as we can.
And much more here:
https://www.gamecrate.com/mortal-kombat-11-developer-interview-towers-of-time-how-gear-works-secret-characters/21980