Say it louder for the people in the back. ROOMS!Will we get fucking online rooms? That's all I wanna know.
Yes. invasions are tedious and boring.The game needs gigantic changes in alot of aspects,specificaly singleplayer and progression/monetisation.
no. gemaplay is in a pretty good state. the game is fun, feels mainly fair and every character can compete.And major fixes of the combo/gravity/sacling systems as well as major overhaul to the gameplay and character/kameo utility.
And major fixes of the combo/gravity/sacling systems as well as major overhaul to the gameplay and character/kameo utility.
I really wish this is all people talked about. Its all we need.I'm hoping for lobbies, a better ranked system and be able to search in any screen of the game (like in SF6).
The UI desperately needs buffed. The Kameo meter is fucking awful. It NEEDS to be redesigned to have something by the bar.I really wish this is all people talked about. Its all we need.
So many loud voices on twitter screaming about gameplay that just like to complain and farm engagement.
I for sure have a long list of things I'd like changed that are not gameplay related. But we need the basics first.The UI desperately needs buffed. The Kameo meter is fucking awful. It NEEDS to be redesigned to have something by the bar.
Doubt we're getting new finisher styles, at most Interloko found some code for Mercy but that's it, other than that i agree on everythingOk, so what do we all expect.
Anything else you guys count on? Or am I too optymistic?
- Takeda trailer, gameplay etc. - that's pretty obvious
- Story expansion trailer/sneak peak with the presentation of Cyrax. Sektor and Noob - I assume they MAY drop at one go - at least 3 MK chars. Guests will drop over time. Maybe some new kameo sneak peaks
- New game mode presentation - Warrior Shrine
- New "-LITY" presentation. Animality? Friendship? Stage Fatality?
- New premium skins - probably a throwback ones
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It's funny, I can hop on World Tour for a small session when I just want to "chill." Yea it's a shitty version of Yakuza, but beating up box heads while getting tidbits of story is far more entertaining than Invasions. Why the morons at NRS didn't implement a similar mode in MK1 is beyond me. Probably would've taken the same amount of effort.Yes. invasions are tedious and boring.
no. gemaplay is in a pretty good state. the game is fun, feels mainly fair and every character can compete.
Nah. It will be Andy, because less people will care if a fatality is performed on him.It'll be Terry Bogard for KP2
Characters severly lack moves(especially normals) and character identity,kameos feel way too much like variations instead of assists(this is compaunded by how empty majority of the cast feels without a kameo,that essentially plugs holes).Yes. invasions are tedious and boring.
no. gemaplay is in a pretty good state. the game is fun, feels mainly fair and every character can compete.
I care; ninja Andy in MK would be dope.Nah. It will be Andy, because less people will care if a fatality is performed on him.
Just keep the game uninstalled it ain't gonna become what you want.Characters severly lack moves(especially normals) and character identity,kameos feel way too much like variations instead of assists(this is compaunded by how empty majority of the cast feels without a kameo,that essentially plugs holes).
Thats not fun to me.
As someon who is a combo system savant and who very much enjoyed mk9 and x staple nrs combo systems,this mk1 one feels beta-ish compared to them.So many wired scaling situations,gravity expenditure is very strange,essentially forcing you to chain launchers over and over,making filler parts of the combo feel very unsatisfying,basically having to fight the system to construct a route,if it is even possible.And even when possible the scaling being poorly implemented tends to make those combos VERY sub-optimal.
On top of these gameplay issues you also have the fact that the fundation of mk1 is mk11,so even though its vastly improved,it still inherited the neutral,poke wars,low poke priroty,micro duck bases of mk11.
Also Wake up buttons/delay wake up buttons has such s strange almost invincibility frames periods that its very annoying to meaty(especially online) if playing vs someone who knows how to use it.
These are sever gameplay issues imo.
Most normals just don't have a lot of active frames but if you time it you are gonna meaty. To me, this feels pretty much like all of their other games. Got to learn that delay meaty timing.Also Wake up buttons/delay wake up buttons has such s strange almost invincibility frames periods that its very annoying to meaty(especially online) if playing vs someone who knows how to use it.