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MK1 Patch Notes 6/4 - Homelander, Small balance changes, and bug fixes

Mortal Kombat 1 Patch Notes - June Update

PC Steam & Epic Games Store

  • Updated Intel XeSS to 1.3, including support for 6 Upscaling Quality presets and XeSS Native Anti-Aliasing on supported hardware
  • Various fixes to improve game stability
General Fixes & Adjustments
  • Move list corrections & Localization fixes
  • AI adjustments & improvements
  • Improvements to Screen Reader functionality
  • Added Homelander Fighter to Roster
  • Added Mileena announcer
  • Added Earthrealm skins for Kitana, Mileena & Reptile
  • Added Deadly Hybrid skin for Mileena, Titan skin for Li Mei, & Festival Disguise skin for Quan Chi
  • Adjusted pushback distance during start-up of throws at very close range
  • Fixed several visual issues during brutalities
  • Fixed an issue causing several attacks against airborne opponents to cause the hit reaction to start lower to the ground than expected
  • Fixed issue that could cause special move cancels to not be possible if the player was moving the Right Stick at certain timing
  • Fixed several instances of facial animations lingering longer than intended
  • Fixed an incorrect visual effect occurring when a Kameo is interrupted by a Breaker or during a Summon attack
  • Adjusted Round Number UI for Round 2 & later rounds start to better match the Fight announcer
Invasions
  • Added ability to turn around while traversing between Encounters
  • Added ability to preview rewards before a Boss Fight
  • Added additional reward information to Seasonal Towers
  • Added Elemental advantage & disadvantage indicators on some Encounters
  • Increased inventory slots for Talismans & Relics
  • Fixed Johnny Cage Hype meter and Geras Hourglass meter remaining on screen after they are defeated in an Endurance fight
  • Fixed some Talisman attacks used during Finish Him causing the opponent to use an incorrect animation
  • Fixed an issue causing incorrect elements to display during Character Trials
  • Fixed an issue that could allow Maximum Damage to occur in the Wu Shi Academy Practice Mode
  • Fixed some rare instances of Maximum Damage triggering unexpectedly
  • Fixed an issue that caused certain modifiers to unexpectedly prevent attacks from hitting the opponent
Kustomize Mode
  • Fixed visual issues that could occur by repeatedly pressing the Change Pose button while in Photo Mode
  • Fixed rare issue that could cause the game to become unresponsive if you hover on a character then quickly select a different one with specific timing
Character Specific Adjustments
Main Fighters
Geras
  • Bulldozer (Back Punch, Front Punch, Back Punch) is now considered airborne when Geras is visually off the ground
  • During Slab Returnal (Towards + Front Punch, Back Punch, Front Punch + Front Kick) both characters are considered airborne when the attack hits until they land on the ground
  • During Back Throw both characters are considered airborne when Geras hops in the air
  • Fixed issue in Practice Mode where repeatedly performing special moves over a really long period of time could cause the game to become unresponsive
Havik
  • Neoplasm & Enhanced Neoplasm are no longer destroyed if he is interrupted by his own Kameo
Kenshi
  • Ancestral Guard is now considered airborne when Kenshi is visually off the ground
Kung Lao
  • Human Weapon (Away + Back Punch, Back Kick) is now considered airborne when Kung Lao is visually off the ground
  • Get Back (Back Kick, Back Kick) is now considered airborne when Kung Lao is visually off the ground
Johnny Cage
  • Cagenado (Back Kick, Back Kick) is now considered airborne when Johnny Cage is visually off the ground
Li Mei
  • Against The Rope (Back Punch, Front Punch, Back Kick) & Calculated (Back Kick, Front Kick, Back Kick) are now considered airborne when Li Mei is visually off the ground
  • Fixed issue that was causing incorrect visual effects and excessively long knockdown animation after hitting an opponent with Enhanced Chain Reaction
Mileena
  • Fixed issue that could cause opponents to move through Mileena briefly after landing from Teleport Down
Nitara
  • Fixed Leap of Faith being unable to hit airborne Kameos
Reiko
  • Reiko is now considered airborne when he is off the ground during the hit animation of Pale Rider and Enhanced Pale Rider
  • Fixed issue with Practice Mode Frame Data display not working with Retaliation
Scorpion
  • Fixed rare issue that could cause Scorpion to be briefly outside the arena boundaries after landing from (Air) Enhanced Flame-Port
Smoke
  • Fixed issue that could cause ducking opponents to briefly turn around when Face Walk (Towards + Back Kick) is performed at very close range
Tanya
  • Fixed issue that could cause ducking opponents to briefly turn around when Spinning Splits Kick is performed at very close range
Omni-Man
  • Fixed camera issues that could sometimes occur if Back Throw is interrupted at specific timing
  • Fixed camera issue that could occur if Back Throw is used to defeat the opponent
Quan Chi
  • Zone Of Fear will no longer end early if a Summon Kameo move is performed
Peacemaker
  • Fixed issue that could cause Ground-Air Offensive and Beautiful Bird Bullet to use an incorrect animation when the opponent and their Kameo are on screen at the same time
Ermac
  • Adjusted hit region of Mass Driver (Back Punch, Front Punch)
  • Fixed issue that could cause throws to not grant first hit bonus if Death's Embrace is active
  • Fixed issue with Practice Mode Frame Data display not working with (Air) Suspended Animation
  • Fixed visual issues that could occur from Yurei (Back + Front Kick) being interrupted early
  • Fixed visual issues that could occur with Witch Slam being interrupted at specific timing
Kameo Fighters
Kung Lao (Kameo)
  • Fixed Buzz Saw not having sound effects when it travels across the ground if it is delayed
Sareena (Kameo)
  • Sareena will no longer sometimes remain on screen when doing Jataaka's Kurse with specific timing when a round ends
Sektor (Kameo)
  • Fixed Up Rocket directional inputs being reversed while performing certain attacks
Shujinko (Kameo)
  • Fixed several Mimic & Kopy Kat abilities facing the opponent unexpectedly when switching sides
  • Fixed Shujinko's partner not taking damage if he is hit after performing several of Li Mei's Mimic & Kopy Kat abilities
  • Mimic Lightning Port stolen from Raiden has 2 more frames of start-up and recovers 1 frame faster
  • Fixed camera issue when Shujinko perform's Omni-Man's Flatter Tiebreaker
Khameleon (Kameo)
  • Fixed visual issue that could cause Khameleon to be invisible during Jade Disguise Breaker
Mavado (Kameo)
  • Fixed Best Feet Forward & Nindrop not being possible after several attacks
  • Fixed rare issue that could cause Best Feet Forward attack to trigger twice in the same combo despite the input only being pressed once

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Comments

aside form the cyrax situation, do we count a whole bunch of new airborne states a minor change? i havent explicitly tested it but i would think it introduces a lot of different punishes or even mixups that can change matchups a lot?
 
aside form the cyrax situation, do we count a whole bunch of new airborne states a minor change? i havent explicitly tested it but i would think it introduces a lot of different punishes or even mixups that can change matchups a lot?
Geras can do throw combos now but that's about it, the strings that were changed weren't really common in pressure or neutral