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MK1 Patch Notes 6/4 - Homelander, Small balance changes, and bug fixes

Mortal Kombat 1 Patch Notes - June Update

PC Steam & Epic Games Store

  • Updated Intel XeSS to 1.3, including support for 6 Upscaling Quality presets and XeSS Native Anti-Aliasing on supported hardware
  • Various fixes to improve game stability
General Fixes & Adjustments
  • Move list corrections & Localization fixes
  • AI adjustments & improvements
  • Improvements to Screen Reader functionality
  • Added Homelander Fighter to Roster
  • Added Mileena announcer
  • Added Earthrealm skins for Kitana, Mileena & Reptile
  • Added Deadly Hybrid skin for Mileena, Titan skin for Li Mei, & Festival Disguise skin for Quan Chi
  • Adjusted pushback distance during start-up of throws at very close range
  • Fixed several visual issues during brutalities
  • Fixed an issue causing several attacks against airborne opponents to cause the hit reaction to start lower to the ground than expected
  • Fixed issue that could cause special move cancels to not be possible if the player was moving the Right Stick at certain timing
  • Fixed several instances of facial animations lingering longer than intended
  • Fixed an incorrect visual effect occurring when a Kameo is interrupted by a Breaker or during a Summon attack
  • Adjusted Round Number UI for Round 2 & later rounds start to better match the Fight announcer
Invasions
  • Added ability to turn around while traversing between Encounters
  • Added ability to preview rewards before a Boss Fight
  • Added additional reward information to Seasonal Towers
  • Added Elemental advantage & disadvantage indicators on some Encounters
  • Increased inventory slots for Talismans & Relics
  • Fixed Johnny Cage Hype meter and Geras Hourglass meter remaining on screen after they are defeated in an Endurance fight
  • Fixed some Talisman attacks used during Finish Him causing the opponent to use an incorrect animation
  • Fixed an issue causing incorrect elements to display during Character Trials
  • Fixed an issue that could allow Maximum Damage to occur in the Wu Shi Academy Practice Mode
  • Fixed some rare instances of Maximum Damage triggering unexpectedly
  • Fixed an issue that caused certain modifiers to unexpectedly prevent attacks from hitting the opponent
Kustomize Mode
  • Fixed visual issues that could occur by repeatedly pressing the Change Pose button while in Photo Mode
  • Fixed rare issue that could cause the game to become unresponsive if you hover on a character then quickly select a different one with specific timing
Character Specific Adjustments
Main Fighters
Geras
  • Bulldozer (Back Punch, Front Punch, Back Punch) is now considered airborne when Geras is visually off the ground
  • During Slab Returnal (Towards + Front Punch, Back Punch, Front Punch + Front Kick) both characters are considered airborne when the attack hits until they land on the ground
  • During Back Throw both characters are considered airborne when Geras hops in the air
  • Fixed issue in Practice Mode where repeatedly performing special moves over a really long period of time could cause the game to become unresponsive
Havik
  • Neoplasm & Enhanced Neoplasm are no longer destroyed if he is interrupted by his own Kameo
Kenshi
  • Ancestral Guard is now considered airborne when Kenshi is visually off the ground
Kung Lao
  • Human Weapon (Away + Back Punch, Back Kick) is now considered airborne when Kung Lao is visually off the ground
  • Get Back (Back Kick, Back Kick) is now considered airborne when Kung Lao is visually off the ground
Johnny Cage
  • Cagenado (Back Kick, Back Kick) is now considered airborne when Johnny Cage is visually off the ground
Li Mei
  • Against The Rope (Back Punch, Front Punch, Back Kick) & Calculated (Back Kick, Front Kick, Back Kick) are now considered airborne when Li Mei is visually off the ground
  • Fixed issue that was causing incorrect visual effects and excessively long knockdown animation after hitting an opponent with Enhanced Chain Reaction
Mileena
  • Fixed issue that could cause opponents to move through Mileena briefly after landing from Teleport Down
Nitara
  • Fixed Leap of Faith being unable to hit airborne Kameos
Reiko
  • Reiko is now considered airborne when he is off the ground during the hit animation of Pale Rider and Enhanced Pale Rider
  • Fixed issue with Practice Mode Frame Data display not working with Retaliation
Scorpion
  • Fixed rare issue that could cause Scorpion to be briefly outside the arena boundaries after landing from (Air) Enhanced Flame-Port
Smoke
  • Fixed issue that could cause ducking opponents to briefly turn around when Face Walk (Towards + Back Kick) is performed at very close range
Tanya
  • Fixed issue that could cause ducking opponents to briefly turn around when Spinning Splits Kick is performed at very close range
Omni-Man
  • Fixed camera issues that could sometimes occur if Back Throw is interrupted at specific timing
  • Fixed camera issue that could occur if Back Throw is used to defeat the opponent
Quan Chi
  • Zone Of Fear will no longer end early if a Summon Kameo move is performed
Peacemaker
  • Fixed issue that could cause Ground-Air Offensive and Beautiful Bird Bullet to use an incorrect animation when the opponent and their Kameo are on screen at the same time
Ermac
  • Adjusted hit region of Mass Driver (Back Punch, Front Punch)
  • Fixed issue that could cause throws to not grant first hit bonus if Death's Embrace is active
  • Fixed issue with Practice Mode Frame Data display not working with (Air) Suspended Animation
  • Fixed visual issues that could occur from Yurei (Back + Front Kick) being interrupted early
  • Fixed visual issues that could occur with Witch Slam being interrupted at specific timing
Kameo Fighters
Kung Lao (Kameo)
  • Fixed Buzz Saw not having sound effects when it travels across the ground if it is delayed
Sareena (Kameo)
  • Sareena will no longer sometimes remain on screen when doing Jataaka's Kurse with specific timing when a round ends
Sektor (Kameo)
  • Fixed Up Rocket directional inputs being reversed while performing certain attacks
Shujinko (Kameo)
  • Fixed several Mimic & Kopy Kat abilities facing the opponent unexpectedly when switching sides
  • Fixed Shujinko's partner not taking damage if he is hit after performing several of Li Mei's Mimic & Kopy Kat abilities
  • Mimic Lightning Port stolen from Raiden has 2 more frames of start-up and recovers 1 frame faster
  • Fixed camera issue when Shujinko perform's Omni-Man's Flatter Tiebreaker
Khameleon (Kameo)
  • Fixed visual issue that could cause Khameleon to be invisible during Jade Disguise Breaker
Mavado (Kameo)
  • Fixed Best Feet Forward & Nindrop not being possible after several attacks
  • Fixed rare issue that could cause Best Feet Forward attack to trigger twice in the same combo despite the input only being pressed once

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Comments

I understand why they would want to not change much heading into Final Kombat, but I'm definitely a little disappointed. CB top 8 was already a bit boring for such an otherwise amazing tourney due to current meta.
 
I heard cyrax chopper is back! Streamers seem to be finding things not in the patch notes. Servers not being back up may effect this? We shall see
The recharge is still nerfed so i'm assuming this just wasn't mentioned in the patch notes, but who knows maybe it's some sort off fucked up bug
 
Im gonna say this could be a social experiment of sorts from them. Maybe see how drastically the meta reverts back to what it was if you only change the horizontal chopper to cost half a bar - I'm assuming he didn't get his damage scaling un-nerfed, and the cooldown is still long. If no one complains enough, or if Cyrax doesnt get a drastic uptick in being picked up, they might just keep his chopper half a bar.
 
Im gonna say this could be a social experiment of sorts from them. Maybe see how drastically the meta reverts back to what it was if you only change the horizontal chopper to cost half a bar - I'm assuming he didn't get his damage scaling un-nerfed, and the cooldown is still long. If no one complains enough, or if Cyrax doesnt get a drastic uptick in being picked up, they might just keep his chopper half a bar.
Ten days before Final Kombat, though?

Homelander gains faster movement after canceling flight mode.

Apparently, he also has a semi-block infinite combo in the corner using flight mode 4.

I am confidently leaning toward bugs/glitches/unintended consequences of today's patch.

Is Baraka/Cyrax back?!
Yes, but Rain is arguably the biggest beneficiary because of the buffs from the previous patch.

One bar helikopter has got to be another NRS fuck up.
 
Ten days before Final Kombat, though?

Homelander gains faster movement after canceling flight mode.

Apparently, he also has a semi-block infinite combo in the corner using flight mode 4.

I am confidently leaning toward bugs/glitches/unintended consequences of today's patch.



Yes, but Rain is arguably the biggest beneficiary because of the buffs from the previous patch.

One bar helikopter has got to be another NRS fuck up.
I take whatever I said back, the amount of bugs this patch has released with is proof enough they just didnt iron it out.
 
Li Mei also has a visual glitch on her lantern but it doesn't affect gameplay as far as I can tell. I mean, there is no way in hell Cyrax is not bugged atm while Stryker remains nerfed.

Braindead gameplay connoisseurs unite and enjoy it while it lasts :rolleyes:

Edit: With Raiden/Cyrax you can casually get 24% chip dmg :laughing:
 
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I take whatever I said back, the amount of bugs this patch has released with is proof enough they just didnt iron it out.
Not to mention we've no way to tell what is and isn't intentional. Half the things people are finding aren't listed in the patch notes at all. Especially Reptile losing damage which boggles my mind. Like... the fuck? He gets around a month and a half of being non-mediocre and that's it before he gets nerfs?
 
I'm like the only one who thinks this was a stealth buff for Cyrax. Even if it takes 1 bar the CD is ass. So if you want to do it twice in a block string be prepared to not see it again for a very long time.

Cyrax was overly nerf before this. I say this buff was necessary because it went from broken to completely useless being 2 bars.
 
Even if it takes 1 bar the CD is ass.
In this game, moves like this will always be OP no matter the CD. But more importantly, they promote scrubby ass gameplay that is bad to play against and spectate. It's like bringing d1, stormcell Raiden back. No one wants to play that or spectate it.
 
Ten days before Final Kombat, though?

Homelander gains faster movement after canceling flight mode.

Apparently, he also has a semi-block infinite combo in the corner using flight mode 4.

I am confidently leaning toward bugs/glitches/unintended consequences of today's patch.



Yes, but Rain is arguably the biggest beneficiary because of the buffs from the previous patch.

One bar helikopter has got to be another NRS fuck up.

Damn, I forgot about the Rain buffs recently lol. I could easily see him being top 3 from the Cyrax changes. He was nasty with Cyrax when he was ass, I can only imagine how that will play out now...
 
In this game, moves like this will always be OP no matter the CD. But more importantly, they promote scrubby ass gameplay that is bad to play against and spectate. It's like bringing d1, stormcell Raiden back. No one wants to play that or spectate it.
Eh. I'd argue block pressure into [insert kameo ambush] into pressure loop isn't inherently scrubby per se. The scrubbiness of Forward-kopter came from the unacceptably short cooldown mixed with its chip damage mixed with it also being a combo starter with unacceptably low combo scaling. Considering two of those issues were brutally taken care of on Forward-kopter and Flawless Blocking now universally denies meter gain for the aggressor, I can say with some confidence that it's likely a healthy kameo move at 1 bar.

Shame we have no idea if this change is going to stay because it isn't even in the notes lol.
 
I'd argue block pressure into [insert kameo ambush] into pressure loop isn't inherently scrubby per se.
No, it's not scrubby in general but in the context of MK1 I'd say it definitely is. In many cases it's still the most popular and effective way for competitive play. Goro punch, Kano ball, Cyrax forward kopter, Stryker nades, and Khameleon fan lift to a certain extent all do the same thing.
 
Well. People were complaining about Khameleon's lack of nerf and Mavado's nerf. Now we all got Cyrax back and I can already see the shitstorm forming from a mile away. So what is it, after all? Let all kameos be loopable into themselves because "this is an assist game"? Nerf them all to the ground? Honestly, I was enjoying the balance from the last patch. This one? eh...
 
Well. People were complaining about Khameleon's lack of nerf and Mavado's nerf. Now we all got Cyrax back and I can already see the shitstorm forming from a mile away. So what is it, after all? Let all kameos be loopable into themselves because "this is an assist game"? Nerf them all to the ground? Honestly, I was enjoying the balance from the last patch. This one? eh...
They should yeet Cyrax again tbh. I never liked having to crutch on a single kameo with Havik, and I'd rather wait for buffs than go back to that.
 
Well. People were complaining about Khameleon's lack of nerf and Mavado's nerf. Now we all got Cyrax back and I can already see the shitstorm forming from a mile away. So what is it, after all? Let all kameos be loopable into themselves because "this is an assist game"? Nerf them all to the ground? Honestly, I was enjoying the balance from the last patch. This one? eh...
We were super close to some really great balance. PM and Kham needed some tuning and that’s it. Not excited for Cyrax to be back, I still think this might have not been on purpose