Sugarwatermixlegit
Bruce Campbell 4 MK!!!
I’m already mashing my armored wake-up’s even if I know it’s not the optimal thing to do in the back of my mind, it’s 2015 all over again
In different respects, a mix of all three NetherRealm Studios Mortal Kombat games, but with new things as well.How does the game feel like? Mk9, Mkx, Mk11, something completely different? A mix of mkx and mk9?
What!? I had no idea that was happening. Congrats broWell looks like I got extremely lucky. Managed to redeem the last available code that Jandy posted in Mustard's Twitch stream for PS5!! LET'S GOOOOO
I completely lucked out. I decided to jump onto Mustard's stream randomly and then Jandy just dropped 7 PS5 codes. I tried putting them into the WB playtest section first then realised they were straight for PS5 redemption. So I went through one by one pasting them in logged into the PlayStation site. Only 1 was left that hadn't been redeemed!What!? I had no idea that was happening. Congrats bro
People hated the clunky movement in MK9, then MKX had run, which IMO was perfect. Apparently, people hate running as well, so they returned to wavedashing in MK11. Apparently people hated that too, so we have nerfed wavedashing now, yay.I've not played yet but the movement looks horrible. I was watching a Sub player dashing in to combo after a full screen freeze and my god its like NRS learned nothing about how much people hate their clunky movement
Tested locally. I see no difference between the X and the S. The resolution might be (probably is) different, but I can't tell.If anyone is going to be participating on a Series S, could you please let me know how it runs? As long as it maintains 60fps with no stuttering, I'll go out and buy a Series S after work this evening.
We've already seen that animation with Kano in MKX - he had that wonky jump across the air lolI'm still not a fan of the floaty jumps IMO, I miss the flip jumps
Its an oversight that probably effects less than like 300 people so its not the end of the worldNo, @Evil Canadian mentioned it, I believe earlier in this thread.
The pool toys change depending on whether you're playing on the day or night variant of the stage.about the graphics difference on different systems again: i noticed that johnnys pool has varying content: sometimes there are 2 big, detailed playstic animals, sometimes a rather simple rubber duck and a pool noodle. i suppose the latter are series s or low settings pc.
Digital Foundry was surprised at some of the Series S compromises in Street Fighter VI (the implication was Capcom didn't optimize the game well for that platform, though they didn't come out and say it). So it's possible NetherRealm simply did a far better job optimizing Mortal Kombat 1 or the game is less demanding on the hardware.itd be odd for mk to be the same quality on both when street fighter is taking background characters out of the stages on series s