Perfect Legend
Kombatant
I know everyone is really trying to number crunch in this game so they can tally up who has the most favorable/winning match ups. While that is fine and dandy however it doesn't matter how dominating a character match ups are overall. If they lose a couple bad match ups it really doesn't matter how dominating they are in the other match ups.
What people need to try to do and find out is making certain match ups closer to winnable.
For example Cage who is the main problem right now (I feel like sonya is a lot worst though)
Lets break down what tools are needed to beat cage.
- A fast attack that leads to a lot of damage or pushes him far away from you so you can zone him.
- Armor and if its safe armor that is a + to top his strings or get him off of you in general.
- Being able to match or out damage him
- Good zoning to stop him. ( but in my opinion its not that hard to get past the zoning in this game. Nothing is like Dahlsim or Sagat from SF type zoning. )
There are a lot of characters who fall into these categories to deal with Cage for example:
- Fast attacks that lead to hella dmg: Sektor, Sonya
- Armor and or safe armor: Kabal, Shang, Rain, Jax, Kenshi
- Good zoning: Kabal, Kenshi, Sonya, Subzero
I know you can attack him anytime he stops what hes doing and tries to go into another f3 or whatever because hes 0 after everything. Sektor is great for blowing him up then zoning him up close then taking a lot of life from him.
Anyway that is it for Cage.
Lets move on to Kabal. Kabal is annoying for a lot of people and a lot of characters but no one seems to realize his counter poking is ass. Everything he does puts him at a big disadvantage forcing him to ex dash cancel out which is unsafe. Yea he can nomad dash cancel his normals but all you have to do is crouch and poke him out and he can't really do anything besides commit to doing a dash, or one of his specials. Yea they push back and can give an advantageous situation for him but its just as hard for him as it is for you upclose.
What people need to try to do and find out is making certain match ups closer to winnable.
For example Cage who is the main problem right now (I feel like sonya is a lot worst though)
Lets break down what tools are needed to beat cage.
- A fast attack that leads to a lot of damage or pushes him far away from you so you can zone him.
- Armor and if its safe armor that is a + to top his strings or get him off of you in general.
- Being able to match or out damage him
- Good zoning to stop him. ( but in my opinion its not that hard to get past the zoning in this game. Nothing is like Dahlsim or Sagat from SF type zoning. )
There are a lot of characters who fall into these categories to deal with Cage for example:
- Fast attacks that lead to hella dmg: Sektor, Sonya
- Armor and or safe armor: Kabal, Shang, Rain, Jax, Kenshi
- Good zoning: Kabal, Kenshi, Sonya, Subzero
I know you can attack him anytime he stops what hes doing and tries to go into another f3 or whatever because hes 0 after everything. Sektor is great for blowing him up then zoning him up close then taking a lot of life from him.
Anyway that is it for Cage.
Lets move on to Kabal. Kabal is annoying for a lot of people and a lot of characters but no one seems to realize his counter poking is ass. Everything he does puts him at a big disadvantage forcing him to ex dash cancel out which is unsafe. Yea he can nomad dash cancel his normals but all you have to do is crouch and poke him out and he can't really do anything besides commit to doing a dash, or one of his specials. Yea they push back and can give an advantageous situation for him but its just as hard for him as it is for you upclose.