Compared to walk back and spam projectileIts totally the problem this game has the regen meters! If u had to build bar risk reward would be way greater. Walk back crouch block or just crouch is the greatest strategy of this game period.
And sitting there entirely meterless as a Kabal mashes IAGB at full screen building the meter to flash parry anything you decide to risk attacking with when you get close or as a Tanya mixup chips you to death while building insane meter in the process sure wasn't stale.Passive meter regen is the cancer of this game. Makes action stale.
Call it whatever you like but at least it required actual effort. I hate that you start a match with full meter in this game. I don't get the idea behind that at all. First launch of the match almost always goes flat with a breakaway.And sitting there entirely meterless as a Kabal mashes IAGB at full screen building the meter to flash parry anything you decide to risk attacking with when you get close or as a Tanya mixup chips you to death while building insane meter in the process sure wasn't stale.
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This is an entirely different issue though. I'm 100% down for not starting with full meter and I don't understand why First Hit Bonus was discarded in this game. However, regenerating meter makes for a much a better baseline system of balancing in my opinion.Call it whatever you like but at least it required actual effort. I hate that you start a match with full meter in this game. I don't get the idea behind that at all. First launch of the match almost always goes flat with a breakaway.
What should it even do?I don't understand why First Hit Bonus was discarded in this game.
I disagree completely. I hate that a complete lack of engagement still gives you meter. There's no thought in it, where MK's meter management used to be one of its biggest focuses. Compare it to something like 3rd Strike where you can whiff normals to gain meter. You could sit at the end of the screen mashing to get bar, and your opponent might do the same, but at any point they can push forward causing you to lose ground and you have to be mindful of it. I love the risk and reward of it all. Another issue is how Defense and Offense are separate.. However, regenerating meter makes for a much a better baseline system of balancing in my opinion.
I don't have a lot of experience with MKX so I could be wrong, but it feels to me like free meter is designed to create lots of comeback potential. Instead of the rich getting richer with hits rewarding meter, you have lots of situations where the game returns to a 50/50 state where anything can happen. So you can still dislike it, but it's not thoughtlessly designed.I disagree completely. I hate that a complete lack of engagement still gives you meter. There's no thought in it, where MK's meter management used to be one of its biggest focuses. Compare it to something like 3rd Strike where you can whiff normals to gain meter. You could sit at the end of the screen mashing to get bar, and your opponent might do the same, but at any point they can push forward causing you to lose ground and you have to be mindful of it. I love the risk and reward of it all. Another issue is how Defense and Offense are separate.
I think most of the time it's simply not noticed because meter seems plentiful. The stages are big, things take time...and most of the time when someone gets knocked down they will have meter to use.Watching this now and it already seems wrong? The offensive bar refills at different rates depending on the special move.
I still think meter regens too quickly, and I wish they had a few more ways to control it (ex. regen stops if knocked down) but there's no way MK11 would be more balanced if it had MK9's meter system.
Seems like an afterthought considering the game is meant to be slow paced and neutral focused. You have single use launching Krushing Blows, but the opponent almost always has the meter to break out of it.Simply saying regening meters is the problem and the game would be solved with a traditional meter system is an impossible call to make. This game was designed at its core with the current meter system in mind, which permeates throughout the entire game.
If you thought opening customs fucks the game up, watch what happens after overhauling the meter system in a vacuum.
I suppose folks are exploring what could have been.Simply saying regening meters is the problem and the game would be solved with a traditional meter system is an impossible call to make. This game was designed at its core with the current meter system in mind, which permeates throughout the entire game.
If you thought opening customs fucks the game up, watch what happens after overhauling the meter system in a vacuum.
Yup, that’s the one — that’d fix everythingIts totally the problem this game has the regen meters!