RM Ree
Shiba Tamer
In an effort to save time, I've organized some recent findings and listed them all below. The info is pretty raw, so much of the application is on the reader, but you should be pointed in the right direction.
Safe Jump Strats-
Hammer HKD > safe jip (midscreen)/ safe njp (corner) is NOT safe vs. 11f armored wake ups or faster- ex. Jax, Kung Lao, Reptile, etc. Empty jump in, forward dash or whiff slide are better options in these cases.
Cryomancer Armor Shredding-
Combos into hammer HKD > safe jip > 1 armor shred - Success @ 19f
Works well vs:
No Variation Armor Shredding-
HKD > run 11 armor shred - Success @ 17~18f
Works well vs:
MU Specific Armor Shred vs. Takeda (Shirai Ryu)
Hammer HKD > safe jip > b12
HKD > b33
Takeda tends to low profile 11 with Shirai Ryu Phase and back step 11 with fist whirlwind. SZ must adjust slightly to make armor shredding successful in this MU. If b33 does shred armor, you can confirm to normal ice ball and it will properly combo into a meterless freeze.
Other quirks found when trying to apply set ups to the rest of the kast:
- Ice hammer is completely throw immune. Very odd non-interaction, possible application in Commando Kano MU, etc.
- Ermac/ Scorpion gimmick: hammer HKD > empty jump forward (baiting ex teleport) jump back > whiff punish teleport. Works similarly on both characters. Useful in no chip scenarios. Possible to simply jump back on opponents wake up when making a read. Vs Takeda, replace "jump back" with "NJP" to punish.
Safe Jump Strats-
Hammer HKD > safe jip (midscreen)/ safe njp (corner) is NOT safe vs. 11f armored wake ups or faster- ex. Jax, Kung Lao, Reptile, etc. Empty jump in, forward dash or whiff slide are better options in these cases.
Cryomancer Armor Shredding-
Combos into hammer HKD > safe jip > 1 armor shred - Success @ 19f
Works well vs:
- D'Vorah
- Predator
- Quan Chi
- Tremor
No Variation Armor Shredding-
HKD > run 11 armor shred - Success @ 17~18f
Works well vs:
- Kotal (War God Overhead Sword Smash)
- Tanya (Pyro Devils Dust)
- Erron Black (Outlaw Slide Shots/ Dust Storm)
MU Specific Armor Shred vs. Takeda (Shirai Ryu)
Hammer HKD > safe jip > b12
HKD > b33
Takeda tends to low profile 11 with Shirai Ryu Phase and back step 11 with fist whirlwind. SZ must adjust slightly to make armor shredding successful in this MU. If b33 does shred armor, you can confirm to normal ice ball and it will properly combo into a meterless freeze.
Other quirks found when trying to apply set ups to the rest of the kast:
- Ice hammer is completely throw immune. Very odd non-interaction, possible application in Commando Kano MU, etc.
- Ermac/ Scorpion gimmick: hammer HKD > empty jump forward (baiting ex teleport) jump back > whiff punish teleport. Works similarly on both characters. Useful in no chip scenarios. Possible to simply jump back on opponents wake up when making a read. Vs Takeda, replace "jump back" with "NJP" to punish.
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