What's new

Mileena Punishment Guide

This thread is for listing the various ways Mileena can punish her opponents for their unsafe moves. It is still a work in progress, and as stated before any and all contributions to this thread would be appreciated.


Scorpion
Move - B2
Punish - 2,3; 4,2; Roll

Move - 2,1,2
Punish - Roll

Move - 2,1+2
Punish - 2,3; Roll

Move - Spear/EN Spear
Punish - 2,3; 4,2; (point blank) Roll (about sweep distance or closer)

Move - Teleport
Punish - U4 (will combo even if it hits during his flip animation); 2,3; 4,2; Roll (all work after he lands)

*EN Teleport cannot be punished and is advantage on block for Scorpion.




Liu Kang
Move - Dragon Stance 3
Punish - U4; B1,4; Roll

Move - Flying Kick/EN Flying Kick
Punish - 4,2; Roll

Move - Bicycle Kick/EN Bicycle Kick
Punish - U4 (will combo even if it hits during his flip animation); Roll




Kung Lao
Move - D1
Punish - D4; Roll (strict)

Move - 2,1,2,1,2
Punish - Roll (strict)

Move - Dive Kick/EN Dive Kick
Punish - U4 (will combo even if it hits during his flip animation); 2,3; 4,2; Roll (all work after he lands)

Move - Low Hat
Punish - D3; (D4 or Roll interrupts his next move)

Move - Spin/EN Spin
Punish - 4,2; Roll




Sub-Zero
Move - 2,2,2
Punish - Roll

Move - f4,1+2
Punish - Roll

Move - Ice Blast
Punish - Roll (about sweep distance or closer)

Move - Slide/EN Slide
Punish - U4 (strict); 4,2; Roll




Sindel
Move -
Punish -




Ermac
Move - B2
Punish - Roll (strict)

Move - F4,B2
Punish - U4; Roll

Move - Force Lift/EN Force Lift
Punish - 2,3; 4,2; (point blank); Roll (about sweep distance or closer)

Move - Force Push/EN Force Push
Punish - 4,2 (point blank); Roll (closer than sweep distance)

Move - Force Ball/EN Force Ball
Punish - 4,2; (point blank); Roll (closer than sweep distance)

*Force ball, and Force Push are both safe outside of close range.

Move - Teleport/EN Teleport
Punish - U4 (will combo even if it hits during his flip animation); 2,3; 4,2; Roll (all work after he lands)




Reptile
Move - B4
Punish - Roll

Move - Elbow Dash
Punish - D4; Roll

*EN Elbow Dash cannot be punished on block. Can be interrupted on second hit with armor move(X-ray attack).

Move - Slide/EN Slide
Punish - Roll




Kitana
Move - D1
Punish - D4; Roll (strict)

Move - Fan Lift/EN Fan Lift
Punish - Roll

Move - Jumpkick~Air Fan
Punish - Roll (after air fan whifs)

*In order to punish this, you must block the jumpkick in crouch block so the fan whiffs over your head. Be warned, doing this can leave you vulnerable to jump punch.

Move - Fan Cutter/EN Fan Cutter
Punish - 4,2 (hard); Upppercut; D4

*Fan Cutter cannot be punished on block; you must duck the move without blocking before you can punish.
*EN Fan Cutter has two parts. You must duck the first before interrupting the second.




Johnny Cage
Move - D1
Punish - D4; Roll (strict)

Move - B3
Punish - Roll (strict)

Move - F2
Punish - 4,2; Roll

Move - Shadow Kick/EN Shadow Kick
Punish - dash 4,2 (hard); Roll

Move - Nut Punch/EN Nut Punch
Punish - dash 4,2; Roll

Move - Low/High Force Ball
Punish - 2,3; (point blank) Roll (about sweep distance or closer)

*EN Forceball cannot be punished and is advantage on block for Cage.

Move - EN Flip Kick
Punish - U4; B1,4

Move - X-RAY
Punish - Sai (anywhere except point blank); Roll (after counter ends)

*Cage's Xray is a parry. You must wait for the active frames to end before you punish




Jade
Move - Shadow Kick
Punish - Upppercut; D4

*Shadow Kick cannot be punished on block; you must duck the move without blocking before you can punish.

Move - X-RAY
Punish - U4; Roll

*Jade's Xray is high and loses to Mileena's low pokes by default. After damage is absorbed, you still get a full combo.




Mileena
Move - B2
Punish - Roll

Move - Telekick
Punish - njP; U4 (both will hit her in the air for combo if she delays air sai); Roll (will AA her on the way down for a combo; timing is varied)

*Mileena can delay the air sai as long as she's in the air. This is important to remember when fishing for AA Roll punishes.

Move - EN Telekick
Punish - D1~Roll (hard); D4~Roll (after air sai whiffs)

Move - Roll/EN Roll
Punish - U4 (will combo after hitting during her flip animation);

*Unlike most characters, Mileena herself is completely safe upon landing. You have to AA her for a punish.




Nightwolf
Move - Shoulder Tackle
Punish - 4,2 (hard); Upppercut; D4

*Shoulder Tackle cannot be punished on block; you must duck the move without blocking before you can punish.




Cyrax
Move - Net/EN Net
Punish - Roll (about sweep distance or closer)




Noob Saibot
Move - Shadow Tackle
Punish - Roll (about sweep distance or closer)

Move - Teleport/EN Teleport
Punish - U4 (will combo even if it hits during his flip animation); 2,3; 4,2; Roll (all work after he lands)




Smoke
Move - Teleport/EN Teleport
Punish - U4 (will combo even if it hits during his flip animation); 2,3; 4,2; Roll (all work after he lands)

Move - X-RAY
Punish - dash 4,2 (hard); Roll




Sektor
Move - Flame-thrower/EN Flame-thrower
Punish - Roll (about sweep distance or closer)

*At max distance, Flame-thrower is much safer.

Move - Teleport Uppercut
Punish - U4 (will combo even if it hits during his flip animation); 2,3; 4,2; Roll (all work after he lands)

*EN Teleport Uppercut cannot be punished on block.




Sonya
Move - 4,4
Punish - 4,2; Roll

Move - Dive Kick/EN Dive Kick
Punish - Roll (regardless of where it's aimed)

Move - Leg Grab/EN Leg Grab
Punish - U4; B1,4; Roll

Move - Arc Kick/EN Arc Kick
Punish - U4; Roll




Jax
Move - Dash Punch/EN Dash Punch
Punish - 4,2 (hard); Upppercut; D4

*Dash Punch cannot be punished on block; you must duck the move without blocking before you can punish.




Kano
Move - Cannonball/EN Cannonball
Punish - U4 (will combo even if it hits during his flip animation); 2,3; 4,2; Roll (all work after he lands)

*Also works if Cannonballs are done in the air.

Move - EN Upball
Punish - U4 (will combo even if it hits during his flip animation); 2,3; 4,2; Roll (all work after he lands)

*Regular Upball cannot be punished on block.




Stryker
Move -
Punish -




Shang Tsung
Move -
Punish -




Baraka
Move - B3,1,F1
Punish - 2,3; 4,2; Roll

Move - B3,1
Punish - Uppercut (strict)

Move - U4
Punish - U4; Roll

Move - F2,2
Punish - 2,3; 4,2; Roll

Move - Standing 4
Punish - Roll

Move - Spark
Punish - 2,3; 4,2 (point blank); Roll (about sweep distance or closer)

*Roll will go under projectile.

Move - Blade Charge
Punish - Roll (about sweep distance or closer)

Move - Chop Chop
Punish - 2,3; 4,2; Roll

Move - Spin/EN Spin
Punish - D4; Uppercut; B3~Roll; Roll

*Spin is cannot be punished on block. You must be ducking under it to punish.

Move - X-RAY
Punish - Roll




Kabal
Move - 2,1,2
Punish - 2,3; 4,2; Roll

Move - Gas Blast/EN Gas Blast
Punish - 2,3; 4,2 (point blank) Roll (about sweep distance or closer)

*Air Gas Blast cannot be punished on block.

Move - Ground Saw
Punish - Roll (point blank, strict)

Move - Nomad Dash/EN Nomad Dash
Punish - U4 (strict); 4,2; Roll




Raiden
Move - Electric Fly/EN Electric Fly
Punish - U4 (will combo even if it hits during his flip animation); F3~roll; dash 2,3; dash 4,2; Roll (all work after he lands)




Cyber Sub-Zero
Move - Dive Kick/EN Dive Kick
Punish - U4 (strict); Roll

*If dive kick is aimed below waist level, it becomes much safer.

Move - Ice Blast
Punish - Roll (about sweep distance or closer)

Move - Slide/EN Slide
Punish - U4 (strict); 4,2; Roll




Sheeva
Move -
Punish -




Quan-Chi
Move - Sky Drop/EN Sky Drop
Punish - U4 (will combo even if it hits during his flip animation); 2,3; 4,2; Roll (all work after he lands)




Skarlet
Move - Downslash/EN Downslash
Punish - dash 4,2; Roll

*also works against Blood Dash/EN Blood Dash into Downslash.




Kenshi
Move - Rising Karma
Punish - Roll (about sweep distance or closer)




Rain
Move - Lightning
Punish - Roll (about sweep distance or closer)

Move - Bubble
Punish - Roll (about sweep distance or closer)




Freddy Kreuger
Move -
Punish -




Kratos
Move - Hermes Dash/EN Hermes Dash
Punish - 2,3; 4,2; Roll
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
good stuff zero, had a bit of a chuckle when saw kratos though
like the fact your including normals,nice call

anyway hes some raka info might help ya (already seen ya have charge punishment down and correct)

spin- lows beat spin and so does roll
chop chop- roll, 42, 23 (can interrupt with telekick also)
spark- roll(can roll under spark also), 42, 23

if u block raka's xray you can roll

b3,1 is punished by a tight d2
b3,1,f1 is punished by roll, 23, 42
u4- anything (-29 on block)
f2,2- roll, 42, 23
4- roll
 
Yeah I dunno why I bothered to include Kratos, but maybe people won't be gimmicked out as much in casuals if they know.
Anything that can be punished, no matter how likely a "good player" will use the move (ie: Sub Zero 2,2,2 string) will be listed, just cause, you never know if someone slips up in a tourney setting.
 
Anyone else know of some unsafe strings or normals that aren't listed? Looks like Baraka is pretty much covered. Doing some more testing later.
 

Death

Noob
Sektor

Blocked Flame Thrower- Ball Roll punish
Blocked Flame Thrower from range- SAFE
Blocked Teleport Uppercut- U+4/B+14 combo punish
Blocked D+1- Ball Roll punish (Has to be perfect timing)

**EVERY OTHER MOVE BLOCKED IS SAFE VS MILEENA

Sonya


Blocked 44- 42 combo punish
Blocked Leg Grab- U+4/B+14 combo punish
Blocked Arc Kick- 23 combo punish
Blocked Dive Kick- Ball Roll punish


**EVERY OTHER MOVE BLOCKED IS SAFE VS MILEENA


Kitana

Blocked 112- Ball Roll punish (If canceled to cutter then it’s safe)
Blocked D+1- Ball Roll punish (Has to be perfect timing)
Blocked B+2- Ball Roll punish
Blocked Fan Lift- U+4/B+14 combo punish
Blocked EX Fan Lift- U+4/B+14 combo punish

**EVERY OTHER MOVE BLOCKED IS SAFE VS MILEENA


Johnny Cage

Blocked D+1- Ball Roll punish (Has to be perfect timing)
Blocked B+3- Ball Roll punish
Blocked F+2- 42 combo punish
Blocked Low/High Force Ball up close- 23 combo punish
Blocked Flip Kick- Ball Roll punish
Blocked Shadow kick up close- U+4/B+14 combo punish
Blocked shadow kick max range- Ball Roll punish
Blocked Nut Punch- 23 or 42 combo punish
Blocked EX Flip Kick- U+4 or B+14 combo punish
Blocked EX Shadow kick up close- U+4/B+14 combo punish
Blocked EX shadow kick max range- Ball roll punish
Blocked EX Nut punch- 42 combo punish

**EVERY OTHER MOVE BLOCKED IS SAFE VS MILEENA


Kung Lao

Blocked 21212- Ball Roll punish
Blocked 2121212- Ball Roll punish
Blocked D+1- Ball Roll punish (Has to be perfect timing)
Blocked B+3- Ball Roll punish (B+33 is safe vs Mileena)
Blocked Hat Toss up close- Ball Roll punish (Has to be perfect timing)
Blocked Ground hat up close- Ball Roll punish (Has to be perfect timing)
Blocked Dive Kick- U+4/B+14 combo punish
Blocked EX Dive kick- U+4/B+14 combo punish (Safe vs Mileena when its low to ground)

**EVERY OTHER MOVE BLOCKED IS SAFE VS MILEENA


Scorpion

Blocked 212- 23 or 42 combo punish
Blocked 21+2- 23 or 42 combo punish
Blocked D+1- Ball Roll punish (Has to be perfect timing)
Blocked B+2- 42 combo punish (U+4/B+14 WILL NOT WORK)
Blocked F+214- Ball Roll punish
Blocked Teleport- U+4 or B+14 combo punish
Blocked Spear up close- U+4 or B+14 combo punish
Blocked EX spear up close- U+4/B+14 combo punish

**EVERY OTHER MOVE BLOCKED IS SAFE VS MILEENA


Liu Kang

Blocked 112- 23 combo punish
Blocked B+3- Ball Roll punish (Has to be perfect timing)
Blocked Dragon Stance 3- U+4/B+14 combo punish
Blocked Low fireball up close- Ball Roll punish (Has to be perfect timing)
Blocked Dragon Kick- U+4/B+14 combo punish
Blocked Bicycle Kick- U+4/B+14 combo punish
Blocked EX Low fireball- Ball Roll punish (Has to be perfect timing)
Blocked EX Flying kick- U+4/B+14 combo punish
Blocked EX bicycle kick- U+4/B+14 combo punish

**EVERY OTHER MOVE BLOCKED IS SAFE VS MILEENA


Kabal

Blocked 212- Ball Roll punish (Has to be perfect timing)
Blocked D+1- Ball Roll punish (Has to be perfect timing)
Blocked B+12- 42 combo punish (can be safe by finishing string)
Blocked Gas Blast up close- 23 or 42 combo punish
Blocked Buzz saw up close- Ball Roll punish (Has to be perfect timing)
Blocked Nomad dash/EX Nomad dash- U+4/B+14 combo punish
Blocked EX Gas blast up close- 23 or 42 combo punish

**EVERY OTHER MOVE BLOCKED IS SAFE VS MILEENA


Ermac

Blocked D+1- Ball Roll punish (Has to be perfect timing)
Blocked D+3- Ball Roll punish (Has to be perfect timing)
Blocked B+11- 42/Ball Roll combo punish (can be made safe by finishing string)
Blocked B+2- Ball Roll punish (Has to be perfect timing)
Blocked F+4B+2- U+4/B+14 combo punish
Blocked Force ball up close- 42 combo punish
Blocked Teleport- U+4/B+14 combo punish
Blocked Force Lift up close- 23 combo punish (U+4/B+14 won’t work)
Blocked Force push up close- 23 or 42 combo punish
Blocked Force push from range- SAFE
Blocked EX force ball up close- 42 combo punish
Blocked EX teleport- U+4/B+14 combo punish
Blocked EX telelift upclose- 23 combo punish (U+4/B+14 won’t work)
Blocked EX force push up close- 23 or 42 combo punish
Blocked EX force push from range- SAFE

**EVERY OTHER MOVE BLOCKED IS SAFE VS MILEENA
 
Kitana
Blocked D+1- Ball Roll punish (Has to be perfect timing)
Blocked B+2- Ball Roll punish
Is Kitana's D1 really -12 or more on block? I coulda sworn the frame data had it at -3 or something
Do you know if Roll will still punish Kitana if she cancels B2 into air fan?


Blocked Flip Kick- Ball Roll punish
I was certain this move was safe too... Is there a certain distance or height you have to block it in order to hit roll?


Kung Lao

Blocked 21212- Ball Roll punish
Blocked Ground hat up close- Ball Roll punish (Has to be perfect timing)
How hard is it to punish 2,1,2,12 on block? I thought the patch made it safer along with his 4,2,1+2 and f2?
Ground hat is listed as -11 in the frame data where Roll is i12. How is that possible? Stance specific perhaps?