ZeroEffect
Warrior
This thread is for listing the various ways Mileena can punish her opponents for their unsafe moves. It is still a work in progress, and as stated before any and all contributions to this thread would be appreciated.
Scorpion
Move - B2
Punish - 2,3; 4,2; Roll
Move - 2,1,2
Punish - Roll
Move - 2,1+2
Punish - 2,3; Roll
Move - Spear/EN Spear
Punish - 2,3; 4,2; (point blank) Roll (about sweep distance or closer)
Move - Teleport
Punish - U4 (will combo even if it hits during his flip animation); 2,3; 4,2; Roll (all work after he lands)
*EN Teleport cannot be punished and is advantage on block for Scorpion.
Liu Kang
Move - Dragon Stance 3
Punish - U4; B1,4; Roll
Move - Flying Kick/EN Flying Kick
Punish - 4,2; Roll
Move - Bicycle Kick/EN Bicycle Kick
Punish - U4 (will combo even if it hits during his flip animation); Roll
Kung Lao
Move - D1
Punish - D4; Roll (strict)
Move - 2,1,2,1,2
Punish - Roll (strict)
Move - Dive Kick/EN Dive Kick
Punish - U4 (will combo even if it hits during his flip animation); 2,3; 4,2; Roll (all work after he lands)
Move - Low Hat
Punish - D3; (D4 or Roll interrupts his next move)
Move - Spin/EN Spin
Punish - 4,2; Roll
Sub-Zero
Move - 2,2,2
Punish - Roll
Move - f4,1+2
Punish - Roll
Move - Ice Blast
Punish - Roll (about sweep distance or closer)
Move - Slide/EN Slide
Punish - U4 (strict); 4,2; Roll
Sindel
Move -
Punish -
Ermac
Move - B2
Punish - Roll (strict)
Move - F4,B2
Punish - U4; Roll
Move - Force Lift/EN Force Lift
Punish - 2,3; 4,2; (point blank); Roll (about sweep distance or closer)
Move - Force Push/EN Force Push
Punish - 4,2 (point blank); Roll (closer than sweep distance)
Move - Force Ball/EN Force Ball
Punish - 4,2; (point blank); Roll (closer than sweep distance)
*Force ball, and Force Push are both safe outside of close range.
Move - Teleport/EN Teleport
Punish - U4 (will combo even if it hits during his flip animation); 2,3; 4,2; Roll (all work after he lands)
Reptile
Move - B4
Punish - Roll
Move - Elbow Dash
Punish - D4; Roll
*EN Elbow Dash cannot be punished on block. Can be interrupted on second hit with armor move(X-ray attack).
Move - Slide/EN Slide
Punish - Roll
Kitana
Move - D1
Punish - D4; Roll (strict)
Move - Fan Lift/EN Fan Lift
Punish - Roll
Move - Jumpkick~Air Fan
Punish - Roll (after air fan whifs)
*In order to punish this, you must block the jumpkick in crouch block so the fan whiffs over your head. Be warned, doing this can leave you vulnerable to jump punch.
Move - Fan Cutter/EN Fan Cutter
Punish - 4,2 (hard); Upppercut; D4
*Fan Cutter cannot be punished on block; you must duck the move without blocking before you can punish.
*EN Fan Cutter has two parts. You must duck the first before interrupting the second.
Johnny Cage
Move - D1
Punish - D4; Roll (strict)
Move - B3
Punish - Roll (strict)
Move - F2
Punish - 4,2; Roll
Move - Shadow Kick/EN Shadow Kick
Punish - dash 4,2 (hard); Roll
Move - Nut Punch/EN Nut Punch
Punish - dash 4,2; Roll
Move - Low/High Force Ball
Punish - 2,3; (point blank) Roll (about sweep distance or closer)
*EN Forceball cannot be punished and is advantage on block for Cage.
Move - EN Flip Kick
Punish - U4; B1,4
Move - X-RAY
Punish - Sai (anywhere except point blank); Roll (after counter ends)
*Cage's Xray is a parry. You must wait for the active frames to end before you punish
Jade
Move - Shadow Kick
Punish - Upppercut; D4
*Shadow Kick cannot be punished on block; you must duck the move without blocking before you can punish.
Move - X-RAY
Punish - U4; Roll
*Jade's Xray is high and loses to Mileena's low pokes by default. After damage is absorbed, you still get a full combo.
Mileena
Move - B2
Punish - Roll
Move - Telekick
Punish - njP; U4 (both will hit her in the air for combo if she delays air sai); Roll (will AA her on the way down for a combo; timing is varied)
*Mileena can delay the air sai as long as she's in the air. This is important to remember when fishing for AA Roll punishes.
Move - EN Telekick
Punish - D1~Roll (hard); D4~Roll (after air sai whiffs)
Move - Roll/EN Roll
Punish - U4 (will combo after hitting during her flip animation);
*Unlike most characters, Mileena herself is completely safe upon landing. You have to AA her for a punish.
Nightwolf
Move - Shoulder Tackle
Punish - 4,2 (hard); Upppercut; D4
*Shoulder Tackle cannot be punished on block; you must duck the move without blocking before you can punish.
Cyrax
Move - Net/EN Net
Punish - Roll (about sweep distance or closer)
Noob Saibot
Move - Shadow Tackle
Punish - Roll (about sweep distance or closer)
Move - Teleport/EN Teleport
Punish - U4 (will combo even if it hits during his flip animation); 2,3; 4,2; Roll (all work after he lands)
Smoke
Move - Teleport/EN Teleport
Punish - U4 (will combo even if it hits during his flip animation); 2,3; 4,2; Roll (all work after he lands)
Move - X-RAY
Punish - dash 4,2 (hard); Roll
Sektor
Move - Flame-thrower/EN Flame-thrower
Punish - Roll (about sweep distance or closer)
*At max distance, Flame-thrower is much safer.
Move - Teleport Uppercut
Punish - U4 (will combo even if it hits during his flip animation); 2,3; 4,2; Roll (all work after he lands)
*EN Teleport Uppercut cannot be punished on block.
Sonya
Move - 4,4
Punish - 4,2; Roll
Move - Dive Kick/EN Dive Kick
Punish - Roll (regardless of where it's aimed)
Move - Leg Grab/EN Leg Grab
Punish - U4; B1,4; Roll
Move - Arc Kick/EN Arc Kick
Punish - U4; Roll
Jax
Move - Dash Punch/EN Dash Punch
Punish - 4,2 (hard); Upppercut; D4
*Dash Punch cannot be punished on block; you must duck the move without blocking before you can punish.
Kano
Move - Cannonball/EN Cannonball
Punish - U4 (will combo even if it hits during his flip animation); 2,3; 4,2; Roll (all work after he lands)
*Also works if Cannonballs are done in the air.
Move - EN Upball
Punish - U4 (will combo even if it hits during his flip animation); 2,3; 4,2; Roll (all work after he lands)
*Regular Upball cannot be punished on block.
Stryker
Move -
Punish -
Shang Tsung
Move -
Punish -
Baraka
Move - B3,1,F1
Punish - 2,3; 4,2; Roll
Move - B3,1
Punish - Uppercut (strict)
Move - U4
Punish - U4; Roll
Move - F2,2
Punish - 2,3; 4,2; Roll
Move - Standing 4
Punish - Roll
Move - Spark
Punish - 2,3; 4,2 (point blank); Roll (about sweep distance or closer)
*Roll will go under projectile.
Move - Blade Charge
Punish - Roll (about sweep distance or closer)
Move - Chop Chop
Punish - 2,3; 4,2; Roll
Move - Spin/EN Spin
Punish - D4; Uppercut; B3~Roll; Roll
*Spin is cannot be punished on block. You must be ducking under it to punish.
Move - X-RAY
Punish - Roll
Kabal
Move - 2,1,2
Punish - 2,3; 4,2; Roll
Move - Gas Blast/EN Gas Blast
Punish - 2,3; 4,2 (point blank) Roll (about sweep distance or closer)
*Air Gas Blast cannot be punished on block.
Move - Ground Saw
Punish - Roll (point blank, strict)
Move - Nomad Dash/EN Nomad Dash
Punish - U4 (strict); 4,2; Roll
Raiden
Move - Electric Fly/EN Electric Fly
Punish - U4 (will combo even if it hits during his flip animation); F3~roll; dash 2,3; dash 4,2; Roll (all work after he lands)
Cyber Sub-Zero
Move - Dive Kick/EN Dive Kick
Punish - U4 (strict); Roll
*If dive kick is aimed below waist level, it becomes much safer.
Move - Ice Blast
Punish - Roll (about sweep distance or closer)
Move - Slide/EN Slide
Punish - U4 (strict); 4,2; Roll
Sheeva
Move -
Punish -
Quan-Chi
Move - Sky Drop/EN Sky Drop
Punish - U4 (will combo even if it hits during his flip animation); 2,3; 4,2; Roll (all work after he lands)
Skarlet
Move - Downslash/EN Downslash
Punish - dash 4,2; Roll
*also works against Blood Dash/EN Blood Dash into Downslash.
Kenshi
Move - Rising Karma
Punish - Roll (about sweep distance or closer)
Rain
Move - Lightning
Punish - Roll (about sweep distance or closer)
Move - Bubble
Punish - Roll (about sweep distance or closer)
Freddy Kreuger
Move -
Punish -
Kratos
Move - Hermes Dash/EN Hermes Dash
Punish - 2,3; 4,2; Roll
Scorpion
Move - B2
Punish - 2,3; 4,2; Roll
Move - 2,1,2
Punish - Roll
Move - 2,1+2
Punish - 2,3; Roll
Move - Spear/EN Spear
Punish - 2,3; 4,2; (point blank) Roll (about sweep distance or closer)
Move - Teleport
Punish - U4 (will combo even if it hits during his flip animation); 2,3; 4,2; Roll (all work after he lands)
*EN Teleport cannot be punished and is advantage on block for Scorpion.
Liu Kang
Move - Dragon Stance 3
Punish - U4; B1,4; Roll
Move - Flying Kick/EN Flying Kick
Punish - 4,2; Roll
Move - Bicycle Kick/EN Bicycle Kick
Punish - U4 (will combo even if it hits during his flip animation); Roll
Kung Lao
Move - D1
Punish - D4; Roll (strict)
Move - 2,1,2,1,2
Punish - Roll (strict)
Move - Dive Kick/EN Dive Kick
Punish - U4 (will combo even if it hits during his flip animation); 2,3; 4,2; Roll (all work after he lands)
Move - Low Hat
Punish - D3; (D4 or Roll interrupts his next move)
Move - Spin/EN Spin
Punish - 4,2; Roll
Sub-Zero
Move - 2,2,2
Punish - Roll
Move - f4,1+2
Punish - Roll
Move - Ice Blast
Punish - Roll (about sweep distance or closer)
Move - Slide/EN Slide
Punish - U4 (strict); 4,2; Roll
Sindel
Move -
Punish -
Ermac
Move - B2
Punish - Roll (strict)
Move - F4,B2
Punish - U4; Roll
Move - Force Lift/EN Force Lift
Punish - 2,3; 4,2; (point blank); Roll (about sweep distance or closer)
Move - Force Push/EN Force Push
Punish - 4,2 (point blank); Roll (closer than sweep distance)
Move - Force Ball/EN Force Ball
Punish - 4,2; (point blank); Roll (closer than sweep distance)
*Force ball, and Force Push are both safe outside of close range.
Move - Teleport/EN Teleport
Punish - U4 (will combo even if it hits during his flip animation); 2,3; 4,2; Roll (all work after he lands)
Reptile
Move - B4
Punish - Roll
Move - Elbow Dash
Punish - D4; Roll
*EN Elbow Dash cannot be punished on block. Can be interrupted on second hit with armor move(X-ray attack).
Move - Slide/EN Slide
Punish - Roll
Kitana
Move - D1
Punish - D4; Roll (strict)
Move - Fan Lift/EN Fan Lift
Punish - Roll
Move - Jumpkick~Air Fan
Punish - Roll (after air fan whifs)
*In order to punish this, you must block the jumpkick in crouch block so the fan whiffs over your head. Be warned, doing this can leave you vulnerable to jump punch.
Move - Fan Cutter/EN Fan Cutter
Punish - 4,2 (hard); Upppercut; D4
*Fan Cutter cannot be punished on block; you must duck the move without blocking before you can punish.
*EN Fan Cutter has two parts. You must duck the first before interrupting the second.
Johnny Cage
Move - D1
Punish - D4; Roll (strict)
Move - B3
Punish - Roll (strict)
Move - F2
Punish - 4,2; Roll
Move - Shadow Kick/EN Shadow Kick
Punish - dash 4,2 (hard); Roll
Move - Nut Punch/EN Nut Punch
Punish - dash 4,2; Roll
Move - Low/High Force Ball
Punish - 2,3; (point blank) Roll (about sweep distance or closer)
*EN Forceball cannot be punished and is advantage on block for Cage.
Move - EN Flip Kick
Punish - U4; B1,4
Move - X-RAY
Punish - Sai (anywhere except point blank); Roll (after counter ends)
*Cage's Xray is a parry. You must wait for the active frames to end before you punish
Jade
Move - Shadow Kick
Punish - Upppercut; D4
*Shadow Kick cannot be punished on block; you must duck the move without blocking before you can punish.
Move - X-RAY
Punish - U4; Roll
*Jade's Xray is high and loses to Mileena's low pokes by default. After damage is absorbed, you still get a full combo.
Mileena
Move - B2
Punish - Roll
Move - Telekick
Punish - njP; U4 (both will hit her in the air for combo if she delays air sai); Roll (will AA her on the way down for a combo; timing is varied)
*Mileena can delay the air sai as long as she's in the air. This is important to remember when fishing for AA Roll punishes.
Move - EN Telekick
Punish - D1~Roll (hard); D4~Roll (after air sai whiffs)
Move - Roll/EN Roll
Punish - U4 (will combo after hitting during her flip animation);
*Unlike most characters, Mileena herself is completely safe upon landing. You have to AA her for a punish.
Nightwolf
Move - Shoulder Tackle
Punish - 4,2 (hard); Upppercut; D4
*Shoulder Tackle cannot be punished on block; you must duck the move without blocking before you can punish.
Cyrax
Move - Net/EN Net
Punish - Roll (about sweep distance or closer)
Noob Saibot
Move - Shadow Tackle
Punish - Roll (about sweep distance or closer)
Move - Teleport/EN Teleport
Punish - U4 (will combo even if it hits during his flip animation); 2,3; 4,2; Roll (all work after he lands)
Smoke
Move - Teleport/EN Teleport
Punish - U4 (will combo even if it hits during his flip animation); 2,3; 4,2; Roll (all work after he lands)
Move - X-RAY
Punish - dash 4,2 (hard); Roll
Sektor
Move - Flame-thrower/EN Flame-thrower
Punish - Roll (about sweep distance or closer)
*At max distance, Flame-thrower is much safer.
Move - Teleport Uppercut
Punish - U4 (will combo even if it hits during his flip animation); 2,3; 4,2; Roll (all work after he lands)
*EN Teleport Uppercut cannot be punished on block.
Sonya
Move - 4,4
Punish - 4,2; Roll
Move - Dive Kick/EN Dive Kick
Punish - Roll (regardless of where it's aimed)
Move - Leg Grab/EN Leg Grab
Punish - U4; B1,4; Roll
Move - Arc Kick/EN Arc Kick
Punish - U4; Roll
Jax
Move - Dash Punch/EN Dash Punch
Punish - 4,2 (hard); Upppercut; D4
*Dash Punch cannot be punished on block; you must duck the move without blocking before you can punish.
Kano
Move - Cannonball/EN Cannonball
Punish - U4 (will combo even if it hits during his flip animation); 2,3; 4,2; Roll (all work after he lands)
*Also works if Cannonballs are done in the air.
Move - EN Upball
Punish - U4 (will combo even if it hits during his flip animation); 2,3; 4,2; Roll (all work after he lands)
*Regular Upball cannot be punished on block.
Stryker
Move -
Punish -
Shang Tsung
Move -
Punish -
Baraka
Move - B3,1,F1
Punish - 2,3; 4,2; Roll
Move - B3,1
Punish - Uppercut (strict)
Move - U4
Punish - U4; Roll
Move - F2,2
Punish - 2,3; 4,2; Roll
Move - Standing 4
Punish - Roll
Move - Spark
Punish - 2,3; 4,2 (point blank); Roll (about sweep distance or closer)
*Roll will go under projectile.
Move - Blade Charge
Punish - Roll (about sweep distance or closer)
Move - Chop Chop
Punish - 2,3; 4,2; Roll
Move - Spin/EN Spin
Punish - D4; Uppercut; B3~Roll; Roll
*Spin is cannot be punished on block. You must be ducking under it to punish.
Move - X-RAY
Punish - Roll
Kabal
Move - 2,1,2
Punish - 2,3; 4,2; Roll
Move - Gas Blast/EN Gas Blast
Punish - 2,3; 4,2 (point blank) Roll (about sweep distance or closer)
*Air Gas Blast cannot be punished on block.
Move - Ground Saw
Punish - Roll (point blank, strict)
Move - Nomad Dash/EN Nomad Dash
Punish - U4 (strict); 4,2; Roll
Raiden
Move - Electric Fly/EN Electric Fly
Punish - U4 (will combo even if it hits during his flip animation); F3~roll; dash 2,3; dash 4,2; Roll (all work after he lands)
Cyber Sub-Zero
Move - Dive Kick/EN Dive Kick
Punish - U4 (strict); Roll
*If dive kick is aimed below waist level, it becomes much safer.
Move - Ice Blast
Punish - Roll (about sweep distance or closer)
Move - Slide/EN Slide
Punish - U4 (strict); 4,2; Roll
Sheeva
Move -
Punish -
Quan-Chi
Move - Sky Drop/EN Sky Drop
Punish - U4 (will combo even if it hits during his flip animation); 2,3; 4,2; Roll (all work after he lands)
Skarlet
Move - Downslash/EN Downslash
Punish - dash 4,2; Roll
*also works against Blood Dash/EN Blood Dash into Downslash.
Kenshi
Move - Rising Karma
Punish - Roll (about sweep distance or closer)
Rain
Move - Lightning
Punish - Roll (about sweep distance or closer)
Move - Bubble
Punish - Roll (about sweep distance or closer)
Freddy Kreuger
Move -
Punish -
Kratos
Move - Hermes Dash/EN Hermes Dash
Punish - 2,3; 4,2; Roll