ZeroEffect
Warrior
Depends on what you have problems with.
That's not the issue I'm worried about, I'm worried about a rush down Kung Lao. Wake ups never work on him at all. Maybe it's the timing, Don't know but it seems like he wins all the time. I like the Zoning technique but the Teleport low kick seems like it works for him alot more often.Kung Lao doesn't seem to be all that bad for her actually, though it still seems to be in Lao's favor . The only problems I really run into are with his Low hat and dive kick.
Pros:
- Mileena can hurt him for Spin with relative ease using Roll punishes
- Mileena wins damage battle midscreen now that KL's was nerfed
- a delayed Air Sai will keep you from trading with Low hats at range.
- D+3/D+4 if you're in range of his rolling kick to interrupt (That move sucks if you're forced to block it)
- Punish blocked dive kicks with dash in combo, or U+4 if you can.
- If you keep away from Kung Lao long enough you force him to rolling Kick, Dive Kick, or teleport. Low kick to stop rolling kick and roll under him to get away from dive kick and teleport and reset spacing.
Cons:
- Spin punishes Telekick and Roll for free combos.
- Dive kicks will actually stuff her Roll so that's annoying.
- Low Hat beats all wakeup attacks except EX Neckbite (even that last one I'm not 100% sure of)
Raiden just... sucks. I have no idea how that matchup works aside from beating the player.
One trick I've started adopting, is buffering Forward and Down for Rolls. I do that when expecting a teleport, and once I see it, I let the 4 go. If timed right should stop everything he does. Might even punish him.
Oh and you can punish Superman with dash-in 2 (full combo). You don't really need to dash most of the time unless he's at the range where he bounces farther back. Sometimes, I've gotten D+4 to beat out Superman, but I don't know the timing for it.
Hopefully one of the more advanced players will correct me if I'm wrong, but I've found throwing sais and making him come to you seems to work ok. Let him try something, and counter. Her d+4 is a great poke, get them used it it and then roll instead when they're off guard.For Raiden, you'll want to be blocking high pretty much all the time,* since he can't do much low other than sweep. When I see his teleport starting up, I mash d4, which shuts down whatever he was about to do. Punish blocked supermans (supermen?) with roll combos, or u4 if you're certain he's in range.
*Edit to clarify: I don't mean turtle him. I mean when you block, block high. It's generally best to keep the pressure on if you can. He doesn't have much in the way of anti-air, so keep those JPin combos coming.
KL, on the other hand, I don't really have much of a general strategy for. He's got answers for everything, so you've really gotta read your opponent well and try to bait him.
I would like to know which character will be able to cover Mileena's bad matchups.Depends on what you have problems with.
Spin has priority but not one good mileena player would ever blindly do reg tele kick unless 100% guaranteed . Ex u can gamble sometimes but isn't recommended .Just a quick question, while I'm an Ermac player and have dealt with every Mileena there is it's not that easy.....how does Kung Lao match up against her? Does his spin have priority over her teleport kicks?
I've also noticed Cage's flip kick has priority over her kicks and totally stuffs them out but you need to time it well.