So I played a lot of games vs a friend of mine the other day. Here's some Full-Auto Jacqui stuff I found.
@EternityInBlack @nikkyMURDER
Machine Gun/Zoning
- The main problem I saw with Jacqui, is how goddamn long the machine gun stays active. It's near impossible to jump over. Low sai gets hit after the sai comes out. Roll will win vs machine gun within a certain range, but if you're too far, she'll get hit after the Roll ends.
- If you're outside of Low Rocket range, you can duck without blocking (or spam D3) to avoid Machine Gun chip and the flying punch thing. Walk forward and force her to try and keep you from coming in. Or, if you do end up blocking it from a distance, you can run at her while she recovers. This will immediately put you in the range you have to be in to fight this match effectively.
- If you have X-Ray, you can punish EN Machine Gun pretty hard by
armoring through the final rocket. If your opponent knows this, they will be very cautious about using it. (Which is what you want in the first place.) It might be possible to EN Roll through the rocket instead, but I can't do it, lol.
-B12 in Piercing along with F2 and D4 seem about as good as Jacqui's best ranged normals. I don't think Mileena has too many issues here.
I should mention I only use Piercing at the moment, so the match might be very different if you play Ethereal or Ravenous.