Haha I get it
@Felipe_Gewehr I’ve so far concentrated on aftershock which is the combo extension form. So I just try to be in crystalline to do the down Kameo aftershock ambushes. I’m only utilizing two or three Kameo moves by him all said and done. But like you said he keeps her safe.
do you play Sonya at all with her? Or Bo? I’m interested in learning either of those but I’m not sure if they can protect Millie from her 1 2 gap string getting punished
I dont have madam bo, but did saw some interesting things with her and Mileena: somethine like do a normal combo, end with air ball sai then call Madam Bo slide into "Madam Bo punchwalk". While she is doing the flurry of attacks, you do a d1 so they are restanded and blocking, and then mix with 1,2 or 1, low sai for a new combo reset. Not sure how legit that is but looked very dirty.
As for Sonya, while I love this kameo, I feel she is a little redudant for Mileena. You can combo with 1, ex low sai into sonya air punch, but then again, mavado does that as well and only comes out on hit so you never waste a kameo bar.
1,2 leg grab MIGHT get some people offguard some few times, but overall it is pretty easily blocked even online. You might also use it on someone who is delaying wakeup and get a free combo, but that depends.
There are no strings for Mileena to benefit from the air divekick, so its use is also limited.
And last but not least, you do get a fullscreen mid projectile that can be charged for plus frames, so you might occasionally try some pressure setups or zone a little, but IMO in her case she is better off with Kung Lao's low hat, which is also chargeable, also safe and also recharges fairly quickly, but gives her hard to blockables.
Overall, there is nothing terribly wrong with this pairing, but the added benefits are simply outclassed by Mavado, Tremor, Kung Lao and Khameleon. She is still a better pick than Sub-Zero, Cyrax, Shujinko and others, but that's about it, in my opinion.