What's new

Mileena Kombos

  • Thread starter Deleted member 5032
  • Start date

RWDY Nori

MK is kinda dope
to nail the 2,1 roll after the (in air) 1,2,2, do you need to dash block? I'm trying to do the hourglass of rain special (1,2 DF2(EX), 1,2,2, and then 2,1 roll. It's a bit inconsistent for me are you supposed to dash block 2,1 to get the pick up?

Thanks!
@Felipe_Gewehr answered this perfectly but to piggy back on this, you want to be inputting the dash the second you're done with 122, don't wait till you land. Promise you'll get the timing, it's tight but very doable
 
Any tips for doing the Jade Khameleon combo here at 1:05 mark (vs omniman):

It’s getting a restand from the return boomerang that I’m having trouble with.
The combo seems to be:
12 boomerang f1bd4 (boomerang return restand) 12 boomerang f1bd4 etc

The f1 roll has to be dialed in at the earliest moment after throwing the boomerang out but it’s inconsistent for me. And sometimes I’m too far after the side switch to connect the other 12. Any tips would be appreciated
 
Update: that jade cancel is a 1 frame link to get 12 boomerang f1 boomerang on the way back. It’s not practical, but it’s very coolcool

The other cancel I’ve been having trouble to do is just cancelling ball into dash 4 dash 4. I saw this great dexy dawg combo at 0:45 using the mileena disguise to do just that and I was having a hard time getting more than one dash 4 out.

 

Felipe_Gewehr

Twinktile
Update: that jade cancel is a 1 frame link to get 12 boomerang f1 boomerang on the way back. It’s not practical, but it’s very coolcool

The other cancel I’ve been having trouble to do is just cancelling ball into dash 4 dash 4. I saw this great dexy dawg combo at 0:45 using the mileena disguise to do just that and I was having a hard time getting more than one dash 4 out.

Doing 4 into dash, 21 fatal blow (or whatever else you want) is usually much more forgiving and will give you around 1% less damage, if the 4 into dash, 4 is not working for you. Personally I dont ever use 4, dash 4, as it more often than not drops.
 
Doing 4 into dash, 21 fatal blow (or whatever else you want) is usually much more forgiving and will give you around 1% less damage, if the 4 into dash, 4 is not working for you. Personally I dont ever use 4, dash 4, as it more often than not drops.
I wish I was as good as dexy dawg to land this stuff in tournament sets.
 
Hey prospective Mileena / Tremor pilots, have I got some combos from you. I was meaning to do this when I saw the player Nugi bust these out during his pools matches at Viennality
(Side note: he does a cool corner combo at 8 minutes exactly that I will transcribe tomorrow).
they don’t take any special meter, and pack a punch.



and here’s a block string he did, I set the dummy block to stance mode. It’s a cool cross up


They’re not hard to do in my opinion.

another cheeky thing is in aftershock form tremor can hold on to his rock before he throws it, which means he can hold his rock, mileena can down teleport in, and she can run some mind games before tremor hits the opponent with the rock from the other side of the screen. Nugi does that at 9 minutes into the Viennality video I linked.

Finally another trick is being in crystalline and doing D4 BF3 DK UK nice launcher from a low, you can follow up with ballroll and continue from there.
 
Last edited:

Felipe_Gewehr

Twinktile
Hey prospective Mileena / Tremor pilots, have I got some combos from you. I was meaning to do this when I saw the player Nugi bust these out during his pools matches at Viennality
(Side note: he does a cool corner combo at 8 minutes exactly that I will transcribe tomorrow).
they don’t take any special meter, and pack a punch.



and here’s a block string he did, I set the dummy block to stance mode. It’s a cool cross up


They’re not hard to do in my opinion.

another cheeky thing is in aftershock form tremor can hold on to his rock before he throws it, which means he can hold his rock, mileena can down teleport in, and she can run some mind games before tremor hits the opponent with the rock from the other side of the screen. Nugi does that at 9 minutes into the Viennality video I linked.

Finally another trick is being in crystalline and doing D4 BF3 DK UK nice launcher from a low, you can follow up with ballroll and continue from there.
Very cool, and it keeps her safe as well. I still prefer the more straightforward kameos like mavado or kung lao for her, tho. Tremor stances get my brain mixed up when trying to execute it
 
Haha I get it @Felipe_Gewehr I’ve so far concentrated on aftershock which is the combo extension form. So I just try to be in crystalline to do the down Kameo aftershock ambushes. I’m only utilizing two or three Kameo moves by him all said and done. But like you said he keeps her safe.

do you play Sonya at all with her? Or Bo? I’m interested in learning either of those but I’m not sure if they can protect Millie from her 1 2 gap string getting punished
 

Felipe_Gewehr

Twinktile
Haha I get it @Felipe_Gewehr I’ve so far concentrated on aftershock which is the combo extension form. So I just try to be in crystalline to do the down Kameo aftershock ambushes. I’m only utilizing two or three Kameo moves by him all said and done. But like you said he keeps her safe.

do you play Sonya at all with her? Or Bo? I’m interested in learning either of those but I’m not sure if they can protect Millie from her 1 2 gap string getting punished
I dont have madam bo, but did saw some interesting things with her and Mileena: somethine like do a normal combo, end with air ball sai then call Madam Bo slide into "Madam Bo punchwalk". While she is doing the flurry of attacks, you do a d1 so they are restanded and blocking, and then mix with 1,2 or 1, low sai for a new combo reset. Not sure how legit that is but looked very dirty.

As for Sonya, while I love this kameo, I feel she is a little redudant for Mileena. You can combo with 1, ex low sai into sonya air punch, but then again, mavado does that as well and only comes out on hit so you never waste a kameo bar.

1,2 leg grab MIGHT get some people offguard some few times, but overall it is pretty easily blocked even online. You might also use it on someone who is delaying wakeup and get a free combo, but that depends.

There are no strings for Mileena to benefit from the air divekick, so its use is also limited.

And last but not least, you do get a fullscreen mid projectile that can be charged for plus frames, so you might occasionally try some pressure setups or zone a little, but IMO in her case she is better off with Kung Lao's low hat, which is also chargeable, also safe and also recharges fairly quickly, but gives her hard to blockables.

Overall, there is nothing terribly wrong with this pairing, but the added benefits are simply outclassed by Mavado, Tremor, Kung Lao and Khameleon. She is still a better pick than Sub-Zero, Cyrax, Shujinko and others, but that's about it, in my opinion.
 
You are way more reliable to listen to than the people on Reddit, let me tell you. How about sektor? Or Ferra? I think those are the other two that come up. If Lao, Kham and Tremor are on the mileena Mount Rushmore who’s our fabulous fourth?

I haven’t mastered Mileena’s install but I think some Kameos in conjunction with the tarkat cancels can basically check mate the opponent (I think madam Bo has a bottle set up during tarkat that just deletes the opponent but I don’t know it)
 

Felipe_Gewehr

Twinktile
You are way more reliable to listen to than the people on Reddit, let me tell you. How about sektor? Or Ferra? I think those are the other two that come up. If Lao, Kham and Tremor are on the mileena Mount Rushmore who’s our fabulous fourth?

I haven’t mastered Mileena’s install but I think some Kameos in conjunction with the tarkat cancels can basically check mate the opponent (I think madam Bo has a bottle set up during tarkat that just deletes the opponent but I don’t know it)
Thank you, I appreciate hearing that.

Sektor is an excellent kameo for Mileena if your gameplay is more methodical. He can keep her safe on YOLO ballroll, yes, but that is the surface-level stuff.

You can throw random teleports and do the double homing missile for either safe pressure (if they block) or a full combo if it hits - works kinda like Mavado's mine in that regard. The teleport basically nullifies any zoning attempt at her and is converted into a full combo from anywhere on screen (since roll travels very far).

The golden stuff, however, are the forced guessing game he gives you with missiles: you can call sektor and start staggering with 1 / 1,2 / 1xxlow sai / 1,2 low sai / b4 / F4 and throws. If your low sai hits, the missile allows for a full combo 100% of the time. If it is blocked, you are safe. A properly timed b4, on hit, will launch for a combo — and if people are starting to respect that, do f4 and chip their health away — I'm also not sure but I think she gets throw combos from missile too.

My number 1 pick for Mileena is Lao, but that's simply because of my gameplay preference. Other top 4 picks would actually be these I've mentioned already:
  • Tremor
  • Mavado
  • Khameleon
  • Sektor
Ferra is probably right after Sektor in the "good kameo synergy" list. She enhances the mixups from Mileena — specially if you like teleport into ferra call. People will start to anticipate the overhead after the teleport, so you start mixing with (slight delay into) low or command grab. She gets throw combos as well. I think doing 1 into ferra call into overhead/low is also a true mixup — unlike doing 1,2 ferra call, as people will safely react to it at higher levels and interrupt your strings.

After Ferra I'd put Scorpion (for the enhanced damage potential) and Sonya (for the jack of all trades, master of none tools) tied up.

Below that I'd put Janet. And even below that is where I draw the line of "probably not worth pairing up with Mileena".