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Combo List - Mileena Mileena Combo Thread (updated feb 2016)

Sultani

Warrior
Regarding use of F343. It by no means ahould be your most used starter as pretty much anything hits you out of it. I use it only on knockdown when my opponent has no meter to wakeup, or from a standing reset if my opponent has a tendency to block in that situation.

I use F12B4, 123, 124, 21, and even the rare f4 WAY more.
 

Damonta

Online Warrior
Anyone notice the different timing required for Mileena in Ravenous when she's doing b1,2, 1+3? If I do it on its own the timing to do the u,u+2 is easy to get for extra bites. But, if I were for example to do 1,2,3, roll, nj+2, b1,2, 1+3, and now the timing for u,u+2 is ridiculous. I cannot nail that.

Anyone notice that or am I going crazy?
Input the last part real early, before Mileena even fully finishes mounting the opponent properly and biting
 

Sultani

Warrior
I found some decent uses to use the f3 starter in the corner or with ethereal. You can turn f12b4 into a fairly safe pressure string by cancelling either the 2 or the b4 into a forward teleport. Your probably still slightly disadvantaged but the knockback from the string makes you teleport in front of them, rather than behind.

You can hold the teleport amd wiff punish, or reappear right away and do a f3 or f4. Its by far the best mixup attempt setup ive found, as the guess as to when your going to appear usually makes my opponents hold block.

In the corner, ive been ending combos with ex throw into a restand, then f4. You can conditio. Your opponent to block low, then bam, f3. You can also make the f4 safe by cancelling into backwards teleport.

Ethereal IS the best vvariation imo.
 

Rapid99

Resident Mileena Researcher
those combos don't do more than 38% for me? Am I doing something wrong?
Hmm, I was either running on an earlier patch of the game during my initial test, or I have missed a move or two in my notations.

When I get back to my PS4 I'll do the tests again and let you know, I was definitely getting 45% and 44% respectively though on those two combos.
 

SaibotMk

Adrenaline
Here is @thegabstandard's combo with a jump in starter.

42% Piercing Combo, 1 meter (mid)


Ok, now here is the thing, the b12 with the extend does more damage then that ender ^. Yet this only did 38%. That seems strange to me.


29% Piercing Roll Starter No Meter (mid)


32% Piercing Jump Kick Starter No Meter (mid)

 
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TheGabStandard

The anticipation is killing me
I found some decent uses to use the f3 starter in the corner or with ethereal. You can turn f12b4 into a fairly safe pressure string by cancelling either the 2 or the b4 into a forward teleport. Your probably still slightly disadvantaged but the knockback from the string makes you teleport in front of them, rather than behind.

You can hold the teleport amd wiff punish, or reappear right away and do a f3 or f4. Its by far the best mixup attempt setup ive found, as the guess as to when your going to appear usually makes my opponents hold block.

In the corner, ive been ending combos with ex throw into a restand, then f4. You can conditio. Your opponent to block low, then bam, f3. You can also make the f4 safe by cancelling into backwards teleport.

Ethereal IS the best vvariation imo.
This is the kind of stuff I needed to hear. Been a little downhearted on Ethereal so glad to see you are coming up with some good stuff :D

So this took a while as wanted to combine my combos to one video instead of posting loads of individual ones. Turns out that went horribly wrong so instead posted them all up separately. If anyone knows any good video editing software please let me know :)

Anyway, these are some combos that I have come up with in the Ethereal variation. All of the combos posted are meterless with combos 2 and 6 playing with the concept of ambiguous teleports during a combo to setup more pressure.

Combo 1: F12B4 xx Roll, NJ2, F14 xx Sai: 29% damage

Combo 2: F12B4 xx Roll, NJ2, F14 xx Teleport: 26% damage, setup

Combo 3: F344 xx Roll, NJ2m F143: 35% damage, hard knockdown.

Combo 4: F344 xx Roll, NJ2m 21U4: 33% hard knockdown

Combo 5: F343 xx Tele Kick xx Air Sai, F2 xx Roll, F14 xx Sai: 37% damage

Combo 6: F343 xx Tele Kick xx Air Sai, F2 xx Roll, F14 xx Teleport: 34% damage, setup

EDIT: Done
 
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Johnny San

Shazzy's Biggest Fan
What's the best roll punish you guys have for Ravenous? I've got a 26%.

Roll, FJ2, Air Sai, Run-Cancel, B22, Grab Chain.
 

Mr. Mileena

Champion
Mileena has really nice damage. With a bar you can get in the high 30's to low 40's. The beauty about piercing is that the combos may be small, but you still get high 20's to low 30's in her combos.

I think her damage improved well compared to MK9

Haven't really tried ravenous, but Piercing , I feel, is he r best variation.

Anyways, not sure if posted or not, but I'll share the combos I use. All of these combos are in piercing, with no JP included

B12 roll, B3 ~teleport air sai, b12 1+3 (into dd2) = 34%
Ex teleport, air sai, walk forward, f23 roll, b21 2+4 = 34%
roll, b3~ teleport air sai, b12 1+3 (into dd2) = 29%
An easier hit cofnrim combo off of a roll = Roll, NJP, b21 2+4= 24%
123Exteleport, air sai, f23 roll, b21 2+4= 39% OR METERLESS 123roll, b3~teleport air sai, b12 low sai = 32%
F4 roll, b3~teleport air sai, b12 1+3 (into dd2)= 32% or if using f3 roll, same inputs for 34%
I don't like using her f3,4,4 to start combos. Not as practial
I'll post more later on when I sharpen remaining combo starters up
Air sais and air teleports , and aa rolls.

~~~~Updated (forgot this one lol)
MB U3, f23 roll, b21 2+4 = 32%
 
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JaeTea

Noob
I'm starting to discover that ANYTHING starting with F3 is pretty much useless against anyone but the computer.
 

Mr. Mileena

Champion
I'm starting to discover that ANYTHING starting with F3 is pretty much useless against anyone but the computer.
Try using that on their wake up game. F34 is neutral i believe. But you're right, f3 made me feel like i was playing injustice. 32 frames holy geezus
 

Premonitionist

Call Me Premo - Mileena, D'Vorah, Cassie, Kitana.
These are all no meter, midscreen, and in the Ravenous variation. If you're using a different variation see the bottom of this post for more.


42% - F+3,4,3,Tele-kick,Air Sai,Run Cancel,F+2,3,Ball Roll,F+2,3,Low Pounce chain grab.

31% Ball Roll Punish - Ball Roll,B+3,Tele-Kick,Air Sai,F+2,3,Low Pounce chain grab.

35% - F+2,3,Ball Roll,B+3,Tele-Kick,Air Sai,F+2,3,Low Pounce chain grab.

36% - 1,2,3,Ball Roll,B+3,Tele-Kick,Air Sai,F+2,3,Low Pounce chain grab.

38% off JiK - JiK,Tele-Kick,Air Sai,Run Cancel, F+2,3,Ball Roll,F+2,3,Low Pounce chain grab.

38% off JiP - JiP,F+1,2,B+4,Ball Roll,B+3,Tele-Kick,Air Sai,F+2,3,Low Pounce chain grab.

33% - 2,1,Ball Roll,B+3,Tele-Kick,Air Sai,F+2,3,Low Pounce chain grab.

34% Low Starter - F+4,Ball Roll,B+3,Tele-Kick,Air Sai,F+2,3,Low Pounce chain grab.

If you're using the Ethernal variation at the end of the combos instead of doing Low Pounce chain grab, do the Fade Towards for some mix up action. If you're are using the Peircing variation instead of doing the F+2,3,Low Pounce chain grab, do B+1,2,1+3,DD+2. That's the best I got right now, hope some of you use these to humiliate, dominate, and feast on your opponents :)
 
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Rapid99

Resident Mileena Researcher
I made up a 47% one meter wall combo for Mileena Ravenous

F343, TK, AS, U3 Meter, 123 , BR, B3, qcb 4 chain grab = 47%

Just a heads up. If you delay the U3 meter by changing the combo to F343, TK, AS, F13, BR ,U3 Meter, F2, High pounce chain grab you lose a tiny amount of damage but you leave them in the corner.
 
on ps 1234 is square,triangle,x,circle.
f means foward, b back
nj is jumping straight up in the air
the "xx" means cancel
Thanks. I'm on ps4. Could you private message me to answer a few more questions? Most related to these combos and frame data. I never knew fighting games were so in depth. After reading it made me want to hone my skill.
 
Just a heads up. If you delay the U3 meter by changing the combo to F343, TK, AS, F13, BR ,U3 Meter, F2, High pounce chain grab you lose a tiny amount of damage but you leave them in the corner.
what's tk, as, br, and u3? Does u3 mean just hit the meter button? (R2 on PlayStation)
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
Thanks. I'm on ps4. Could you private message me to answer a few more questions? Most related to these combos and frame data. I never knew fighting games were so in depth. After reading it made me want to hone my skill.
yea pm away

what's tk, as, br, and u3? Does u3 mean just hit the meter button? (R2 on PlayStation)
tk short for telekick, as for air sai, br is ball roll. there just shorthand so you dont have to write the whole special move name out
u3 means up+x
 

Cassandra Cage

Black Siren
Just a heads up. If you delay the U3 meter by changing the combo to F343, TK, AS, F13, BR ,U3 Meter, F2, High pounce chain grab you lose a tiny amount of damage but you leave them in the corner.
Well instead of doing her low pounce you can do her high one if your fast and still be away from the wall.
 
Hi guys, I was wondering if you can still extend the neck bite in her ravenous variation if you use the r1 button instead of the 1+3? I don't know if it has a different timing but I use r1 to insure I hit the combo.