What's new

Combo List - Mileena Mileena Combo Thread (updated feb 2016)

TheGabStandard

The anticipation is killing me
For those wanting near max damage from a NJP

NJP, walk, B34 xx Air Sai, Run, 4 xx Roll, B212+4 = 34%

The 2nd hit in B21 is pretty obnoxious as usual with longish Piercing combos. As a visual aid, input B21 as soon as you see the opponent's body become level with Mileena's face. Found it to hit a lot more consistently that say
 
Last edited:

EntropicByDesign

It's all so very confusing.
Soo.., Fiddling with Mileena.. Is there some trick to Starter x Roll x B34 x Air Sai x RC x B21 2+4?

Specifically connecting B21 after the B34 Air Sai x RC.. I have no trouble getting the run out in time, but it seems like no matter how fast I'm doing it B21 is just whiffing. Am I too slow on the run and it just seems like Im getting it out in time, or..? Any advice would be appreciated, =]
 

Nu-Skoool

Feel the nerf of despair
For those wanymring max damage from a NJP

NJP, walk, B34 xx Air Sai, Run, 4 xx Roll, small step forward B212+4 = 34%

The 2nd hit in B21 is pretty obnoxious as usual with longish Piercing combos. As a visual aid, input B21 as soon as you see the opponent's body become level with Mileena's face. Found it to hit a lot more consistently that say
Njp, fjkxx telekickxx sai, f2xx roll, b212+4. Easier and does 35%
Soo.., Fiddling with Mileena.. Is there some trick to Starter x Roll x B34 x Air Sai x RC x B21 2+4?

Specifically connecting B21 after the B34 Air Sai x RC.. I have no trouble getting the run out in time, but it seems like no matter how fast I'm doing it B21 is just whiffing. Am I too slow on the run and it just seems like Im getting it out in time, or..? Any advice would be appreciated, =]
Input b34 as the opponent is beginning to come out of the apex of their flip, this causes air sai to increase the juggle state. Additionally the run cancel is extremely short.
 

ZeroEffect

Warrior
Only in the corner. In the corner njp, jfkxx tkxx sai, s2, s4xx roll, rc, b212+4 for 37%.
after the JK~Telekick~Sai can't you do the usual corner combos with f2,3~Roll, into D2, U3? How much damage do you lose doing that instead of the combo you listed?
 
Hello guys, I'm new around here. Got a question. For some reason I find it really hard to connect an ender in [f343,walk forward, f23~roll, mb u3, b21 2+4] combo. No matter how quick I am trying to be, the second hit always whiffs.

I am a piercing mainly, but trying to get accustomed to ravenous as well. The same combo (with b22~pounce instead of sadistic ways) in this variation appears to be MUCH easier. Am i being to slow in piercing?

Went through the OP post for BnBs, too. Are you sure you didn't miss air sais after b34? Also, why not using a bit different pattern for a bit more damage — [starter~roll, b3~telekick~air sai, b22~pounce extended]. For 21 it nets you 33%, 35% for f23 and 36% for 123, f1b4 and 4 starters.
 
Last edited:

Juxtapose

Master
Hello guys, I'm new around here. Got a question. For some reason I find it really hard to connect an ender in [f343,walk forward, f23~roll, mb u3, b21 2+4] combo. No matter how quick I am trying to be, the second hit always whiffs.

I am a piercing mainly, but trying to get accustomed to ravenous as well. The same combo (with b22~pounce instead of sadistic ways) in this variation appears to be MUCH easier. Am i being to slow in piercing?

Went through the OP post for BnBs, too. Are you sure you didn't miss air sais after b34? Also, why not using a bit different pattern for a bit more damage — [starter~roll, b3~telekick~air sai, b22~pounce extended]. For 21 and f23 it nets you 34% and 36% for 123, f1b4 and 4 starters.
You likely need to wait for your opponent to fall just a bit more to get it to connect. I main Ravenous, and I can end with B1,2,1+3 and that's what I need to do.
 

Damaja325

Stylin' & Low Profilin'
Hello guys, I'm new around here. Got a question. For some reason I find it really hard to connect an ender in [f343,walk forward, f23~roll, mb u3, b21 2+4] combo. No matter how quick I am trying to be, the second hit always whiffs.

I am a piercing mainly, but trying to get accustomed to ravenous as well. The same combo (with b22~pounce instead of sadistic ways) in this variation appears to be MUCH easier. Am i being to slow in piercing?

Went through the OP post for BnBs, too. Are you sure you didn't miss air sais after b34? Also, why not using a bit different pattern for a bit more damage — [starter~roll, b3~telekick~air sai, b22~pounce extended]. For 21 it nets you 33%, 35% for f23 and 36% for 123, f1b4 and 4 starters.
ending with B21,2+4 after F343,F23,Roll,U3 MB can be wonky. it appears to be an issue with the hitbox on B21,2+4 and the gravity after x-amount of hits in the combo. in my experience, it seems to be more lenient when performing on other female characters. but, what you can do to connect the B21,2+4 ender is to run up a little bit before hitting it. it's tight, but does work.
 

TheGabStandard

The anticipation is killing me
Hello guys, I'm new around here. Got a question. For some reason I find it really hard to connect an ender in [f343,walk forward, f23~roll, mb u3, b21 2+4] combo. No matter how quick I am trying to be, the second hit always whiffs.

I am a piercing mainly, but trying to get accustomed to ravenous as well. The same combo (with b22~pounce instead of sadistic ways) in this variation appears to be MUCH easier. Am i being to slow in piercing?

Went through the OP post for BnBs, too. Are you sure you didn't miss air sais after b34? Also, why not using a bit different pattern for a bit more damage — [starter~roll, b3~telekick~air sai, b22~pounce extended]. For 21 it nets you 33%, 35% for f23 and 36% for 123, f1b4 and 4 starters.
Regarding the combo with the tricky B212+4 ender is what @Damaja325 said so best to refer to that post. In addition to help land Sadistic Ways is to let the opponent fall until the body is level with Mileena's head, at that point you input B21. Using that helpful but tricky visual aid makes Sadistic Ways a little more consistent for long combos.

As for B3 xx Telekick combos they used to be staple combos but some stealth changes to B3 in patches made them a little too inconsistent for people to land as it can easily be mistimed. If however you are comfortable with doing them then by all means continue using them :)
 
Last edited:
As for B3 xx Telekick combos they used to be staple combos but some stealth changes to B3 in patches made them a little too inconsistent for people to land as it can easily be mistimed. If however you are comfortable with doing them then by all means continue using them :)
Yeah, well, they are. But for me b3xtelekick is somehow less inconsistent then b34 in actual fight due to positioning after the roll. If it's too far, b34 won't lift the opponent high enough to follow-ups and you never know whether you'll need a run-in to continue. When I'm not confident I just go for simple, yet reliable njp into chomp chomp :)
 

podizzler3000

http://streamable.com/ti5z
hey guys having trouble getting a mb u3 to come out after run under d2. is it even possible? in fact i cant even get regular u3 to come out after d2. not enough time it seems

come to mention it i cant get 21 ex telekick air sai to land either. was this patched out or somethign?
 
Last edited:

1man3letters

Alpha Tarkatan - Moderator
Moderator
hey guys having trouble getting a mb u3 to come out after run under d2. is it even possible? in fact i cant even get regular u3 to come out after d2. not enough time it seems
yea def possible. your either not running under fast enough or doing u3 too late
 

YoloRoll1stHit

Publicly Educated
So I was finally able to land Roll~b3,4~Sai~run~Sadistics the other day with moderate success. Could not land it once on Shinok, Cassie, Mileena, or KJ.
I do roll, jump kick telekick air sai, B12 ground sai now. 31% from naked roll. Very easy to do. No oki game but keep everyone away for some zoning
 

Jolt

Uprise
I do roll, jump kick telekick air sai, B12 ground sai now. 31% from naked roll. Very easy to do. No oki game but keep everyone away for some zoning
That's also what I'm doing, more or less. Sometimes I end in b12 1+3 dd1. In my case, it's a carry-over from ethereal. I don't have a real BNB ender IMO, I try to mix them up as I have a few setups off of each one.
 

Jolt

Uprise
@1man3letters can we get a combo update with the 50% plus combos added in? I know you're hard at work, but people will eventually come to this thread looking for things and combos have been getting hidden/lost in other discussions
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
@1man3letters can we get a combo update with the 50% plus combos added in? I know you're hard at work, but people will eventually come to this thread looking for things and combos have been getting hidden/lost in other discussions

yea no worries, ill do it when at pc next. on my vita atm and its a pain in the hole trying to edit long posts on it :/