Grape
Noob
You can definitely get the 1 to land, it's just tricky. You have to walk up a little and wait.The 1 whiffs in that string.
You can definitely get the 1 to land, it's just tricky. You have to walk up a little and wait.The 1 whiffs in that string.
Oh I think I know what you mean, On Xbox One if you double tap the home button and push X it records and puts them in upload studio.The clips that i record in practice mode arent available. Is there a different way to record them?
That's some good stuff, liking the mix ups after teleport as well. I put up some combos a few pages back with a couple of teleports scenarios as a concept idea that I'm working on. Feel free to have a look and see if they are viableHere's some Ethernal love since that's not getting to much attention right now. Just some mix-ups and shenanigans I've been screwing around with. F+3...F+3,4...1,2...and 1,2,3, are all neutral / +1 on block so it can lead to some interesting block strings and mix ups.
I remember that post. It was something I was gonna look at today but forgot. The F4 thing us nice but can you get grabbed out of the teleport or is it quick enough to dodge.I posted somewhere too.. if you use f12 or f12b4 and cancel into forward teleport you can sort of pressure like that since it looks like you're gonna go bwhind the opponent but the knockback makes you come out in front.
Also f4 is -29, but not if you cancel with a back teleport, or dd2 for wiff punishing.
That's literally what I have written a few post back and it's the best I have as well, lol. I tried different things and none are practical, that's probably the best there is. Won't hurt to keep trying though.Hey so whats possible off a naked EX roll? The distance it moves you is quite a bit further out than regular roll so the normal b3, tpkick airsai stuff then followups doesn't seem to work as normal, regardless of spacing it(of my testing currently).
Best I got so far with piercing is ex roll, dash under, njp, b21 2+4 for 27% and surely it can be better than that.
To be honest I've choosen exactly the same combos to master. Great execution though, I'm whiffing 80% of my input right nowMy assessment of Mileena's Piercing variation combos.
b21 ender: Her b21 ender connects better with a NJ punch (example after a roll).
b12 ender: It connects better then a b21 after a b3 xx TK xx sai blast. The b12 stretches out further.
f34 df1 or df3 ender: This is your easiest to time and land ender, the ender you do if you absolutely haft to get that damage in.
So if you choose to NJ punch to a b21 your success rate is high, but you won't do as much damage (pending) as a b3 xx TK xx sai blast to b12 ender (again, pending).
A lot has been covered in 10 pages of this thread with all the variations. I know I have learned a lot, this thread is epic. I have been so busy lately that their is no way I would have covered what I have without this thread. I didn't play MKX until around 9 pm the day after it was released (and trust me, I wanted to play).
So really, thank you all for helping me speed my productivity with the Mileena. I know I have missed some people's combo inputs, but trust me when I say, I have been busy and mostly on my phone.
Here is a montage I through together of all her Piercing Starters that I personally will be using Online, and in Offline Tournaments or Casuals. They are all mid no meter Piercing combos.
Yea a ton of combos and tech in this thread already, I love it, and your video.My assessment of Mileena's Piercing variation combos.
b21 ender: Her b21 ender connects better with a NJ punch (example after a roll).
b12 ender: It connects better then a b21 after a b3 xx TK xx sai blast. The b12 stretches out further.
f34 df1 or df3 ender: This is your easiest to time and land ender, the ender you do if you absolutely haft to get that damage in.
So if you choose to NJ punch to a b21 your success rate is high, but you won't do as much damage (pending) as a b3 xx TK xx sai blast to b12 ender (again, pending).
A lot has been covered in 10 pages of this thread with all the variations. I know I have learned a lot, this thread is epic. I have been so busy lately that their is no way I would have covered what I have without this thread. I didn't play MKX until around 9 pm the day after it was released (and trust me, I wanted to play).
So really, thank you all for helping me speed my productivity with the Mileena. I know I have missed some people's combo inputs, but trust me when I say, I have been busy and mostly on my phone.
Here is a montage I through together of all her Piercing Starters that I personally will be using Online, and in Offline Tournaments or Casuals. They are all mid no meter Piercing combos.
I wish you all the bestFirst tournament tonight. We'll see how it goes.
Try a run cancel after the air sai into b12 1+3 or b21 2+4.Hey so whats possible off a naked EX roll? The distance it moves you is quite a bit further out than regular roll so the normal b3, tpkick airsai stuff then followups doesn't seem to work as normal, regardless of spacing it(of my testing currently).
Best I got so far with piercing is ex roll, dash under, njp, b21 2+4 for 27% and surely it can be better than that.
I go with f12b4 ex telekick xx air sai, njp, f23 roll, ex back throw into mixup, then f343 tk xx air sai, uppercut, roll, b21 2+4. First combo is like 37%ish, second one is 44%. So if you get the reset and land both, gg.What is her korner kombo bnb?
You can have the 30% by doing F23 in the combo but its pretty tricky. Gotta master the run cancel well. Other than that I haven't found any other.Ravenous: EX Roll, B34~Air Sai, F2~Low Pounce (29%)
Need to break the 30% boundry.