Xerclipse
"I saw you staring"
Here is a video that tells what Mike Zaimont (creator of Skullgirls) says on how to make fighting games better. I feel that what he says is actually what most fighting games should work on today. More developers should take note of what he says. Mortal Kombat X could use some of this info, even though that game has a block button.
If you want to create fighting games, you should look at this.
In cace if you don't want to view the whole thing, I have made notes on this right here. But I do recommend watching the video at least:
https://docs.google.com/document/d/1vBMNzqrg7PSJRQEZyG1YFvRv1U2UkycOSjFDeYtBcUw/edit
If you want to create fighting games, you should look at this.
In cace if you don't want to view the whole thing, I have made notes on this right here. But I do recommend watching the video at least:
https://docs.google.com/document/d/1vBMNzqrg7PSJRQEZyG1YFvRv1U2UkycOSjFDeYtBcUw/edit
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