Blewdew
PSN: MaxKayX3
so I don't know how many already know this, but when trying to flawless block reversal you can manipulate the outcome if your opponent decides to not press a press a button and it's dependant on the order your pressing the inputs for the u2 reversal. these are the different types of attacks you can do on with the input sequences:
here is an example:
my execution is actually pretty bad on this one and I can't really record it the way I want so I can't show all options but you get the point.
what I'm doing is after jokers 123 I do this sequence: down, instantly press (block,u,release block,214), block
this allows me to cover these options:
reversal throw: neutral duck into 214 punish
a button slower than 6f and in the fb window: u2 reversal punish, the rest of string input cancels out due to the hit animation
a button outside the reversal window: block
not pressing anything: 214 comes out
of course you can be interrupted between you blocking and inputing the string coming from 2 and also if your neutral ducking your opponents jab string where the second hit is a mid and comes out faster than your 2 string (like subs 21).
this is also highly dependant on your reversal attacks and which strings are attached to the buttons. some characters have slow u2 and have to use u3 without having a string attached to it. in this case you can only do shortup 3 as a neutral crouch punish for throws.
I'm pretty sure this can be helpful for some characters, you obviously can't do it all the time but it's a nice tech to know how to do in this specific situation imo.
- block, release block, u+2 => instant neutral jump punch (worst scenario)
- block,release block,slightly tap u,2 => shorthop 2
- block,u,release block, 2 (+the rest of the string) => the string coming from 2
- block,u+2,release block, instantly press block => you keep blocking
here is an example:
my execution is actually pretty bad on this one and I can't really record it the way I want so I can't show all options but you get the point.
what I'm doing is after jokers 123 I do this sequence: down, instantly press (block,u,release block,214), block
this allows me to cover these options:
reversal throw: neutral duck into 214 punish
a button slower than 6f and in the fb window: u2 reversal punish, the rest of string input cancels out due to the hit animation
a button outside the reversal window: block
not pressing anything: 214 comes out
of course you can be interrupted between you blocking and inputing the string coming from 2 and also if your neutral ducking your opponents jab string where the second hit is a mid and comes out faster than your 2 string (like subs 21).
this is also highly dependant on your reversal attacks and which strings are attached to the buttons. some characters have slow u2 and have to use u3 without having a string attached to it. in this case you can only do shortup 3 as a neutral crouch punish for throws.
I'm pretty sure this can be helpful for some characters, you obviously can't do it all the time but it's a nice tech to know how to do in this specific situation imo.
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