One of the best parts about it too is that there is no longer meter-building discrepancies between characters, particularly when one effectively zones out the other. I was playing a "Jaded" Jade in ranked as Cetrion and she would go purple and start spamming glaives. In past NRS games, it would have beee extremely frustrating to watch her build a ton of meter through projectiles while I have to approach. But since there is no meter build from specials(and it helped that she only has a high projectile in that variation), I would just turtle for the most part through purple and start zoning/pressure when it ran out. Before, it would have been insane to let Jade throw 5-8 projectiles, building meter with each one. You can actually be patient with it now.Use meter often. There’s no real reason to save it. It will replenish before you know it.
Probably one of my absolute favorite changes for this game. It encourages you to actually use your amplified moves instead of sitting on meter and wasting it. I love it.
Yep, this exactly.At this point, for me personally, Krushing Blow management is more important than meter management
soo what is your KB management? =DI've been maining Geras, my kombo if I land a body splash is
4xxBF1 MB, d2, d2, j2, f1 1+3 df1
assuming they don't breakaway, by the time the kombo is over I've regained like 60% of the meter I used at the start of the kombo.
as such, I don't even pay attention to offensive meter for the most part. It's almost always there when I need it.
Defensive meter should be used with a little bit more discretion, but at the moment it seems like a waste to not use meter at any time that it would be useful since it regens relatively quickly.
At this point, for me personally, Krushing Blow management is more important than meter management
soo what is your KB management then? =DYep, this exactly.
for me, Highest priority use for a KB that you can reliably pull off (Jax Quad Grab, Geras F2,2,1+3 kounter) is to win a round before an enemy even gets a chance to fatal blow (i.e. doing enough damage ~350-400 to take them from out of fatal blow liferange to death).soo what is your KB management? =D