Admin, thank you very much.Your a site mod, just change it lol
But I wouldn't change it without your permission. I have respect.
Admin, thank you very much.Your a site mod, just change it lol
I know, im saying you can if you want. I just put the first thing that came to mind lolAdmin, thank you very much.
But I wouldn't change it without your permission. I have respect.
I know, im saying you can if you want. I just put the first thing that came to mind lol
Edit: I meant admin, derp
Nothing aerial.Can you evade dive punches from supes and WW?
This, unless you are talking about some sort of air projectileNothing aerial.
Thanks for the infoNote: This(And any guide I personally make) are all community driven. I am not responsible for your losses if something is incorrect. I am human, I make mistakes. If something doesnt work or you have something to add let me know and I will fix it immediately.
Seeing as Catwoman's evade is said to be useless by some, I wanted to do some investigation myself. This will be a work in progress for a while so bare with me.
(H)=High evade, 3 frame startup and 10 frame recovery
(L)=Low evade, 1 frame startup and 10 frame recovery
How I am testing this: I am testing some of these but most I am finding most with frame data. Since evade has a 10 frame recovery and 1(fastest combo starter) is 6f, that means the special has to have about 17 or 18 frames of recovery to punish. Although it most likely won't be practical unless it is around 20f of recovery, due to different times of using evade and other variables.
The FlashSpecials
- Lightning kick(H)- Safe against evade
- Lightning Charge(H)- Full combo punishable
- Sonic Pound(H)- Full combo punishable but stricter timing
- Flying uppercut(H)- Full combo punishable (will switch your position as well)
- Running man stance: 1(H)- Full combo punishable, 2(H)- Full combo punishable, 3(H)- Full combo punishable
NormalsNightwingSpecials
- Ground spark(L)- Full combo punishable, can also just jump it(same for MB)
- Escrima fury(H)- Full combo punishable
- Flip kick- Cannot evade
- Staff spin- Cannot evade
- Flying Grayson- Cannot evade
- Ground Spark- Cannot evade
BatmanSpecials
- Straight grapple- Cannot Evade
- Batarangs(H)- Full combo punishable
- Slide(L)- Full combo punishable
- Bats- Safe against evade
- Scatter bombs- Cannot evade
The JokerSpecials
Crowbar- Full combo punishable Ground laughing gas- Full combo punishable Laughing Gas- Full combo punishable Bang!- Full combo punishable Chattering teeth- Cannot evade(just jump) Acid Blossom- Cannot evadeHarley QuinnSpecials
Pop pop- Full combo punishable(even dash distance away) Line of fire- Full combo punishable Cupcake bomb- No point in evading(too far away) Play doctor- Cannot evade- Oopsie daisy- Full combo punishable
- Tantrum stance: 1, cannot evade 2, full combo punishable 3, full combo punishable Note: you can only punish tantrum 2 and 3 if tantrum stance whiffs
Solomon GrundySpecials
Cleaver Spin(H)- Full combo punishable Walking Corpse- Cannot evade Grave rot- Cannot evade cloud damage Dead air- Cannot evade Swamp hands- Cannot evadeCyborgSpecials
Nova Blaster(H)- Full combo punishable Power Fist(H)- Full combo punishable Techno Tackle(L)- Full combo punishable Sonic Disruptor- Cannot Evade- Target acquired- Cannot evade
Green ArrowSpecials
- Savage Blast- Cannot evade
- Stinger(L)- Full combo punishable(Switches sides)
- Hurricane Bow- Cannot evade all hits
- Regular arrows- Safe against evade
- Dead on- Cannot evade
Superman
- Super Breath(H)- Safe against evade
- Heat vision(H)- Safe against evade
- Rising Grab(H)- Full combo punishable
- Flying punch(H)- Full combo punishable(Cannot evade MB)
- Heat Zap(H)- Full combo punishable
- Low Scoop(L)-Full combo punishable
- Flying ground smash- Cannot evade
- Air heat vision(H)- Full combo punishable
Lex LuthorSpecials
- Gravity Pull- Cannot evade
- Gravity Mine- Cannot evade
- Corp Charge- Cannot evade
- Orbital strike- Cannot evade
- Lex Probe- Safe against evade
- Lance Blast- Full combo punishable
CatwomanSpecials
- Cat claws(H)- Full combo punishable
- Cat dash- Cannot evade
- Whip(H)- Cannot evade up close, can evade at dash distance(No idea why)
- Cat stance: Cannot evade any followup
- Trait: 1 claw full combo punishable, more than 1 cannot evade
DeathstrokeSpecials
- Quickfire(H)- Full combo punishable(Can punish with cat dash, MB cannot evade)
- Machine Gun(H)- Full combo punishable(Cannot evade MB)
- Sword Spin(H)- Cannot evade
- Sword Flip(H)- Cannot evade
- Low shots(L)- Full combo punishable
RavenSpecials
- Soul crush- Cannot evade
- Singularity- Cannot evade
- Shadow Raven(H)- Full combo punishable
- Event Horizon- Cannot evade
- Negative Moss- Cannot evade
AquamanSpecials
- Trident rush- Cannot evade
- From the deep- Cannot evade
- Low scoop- Cannot evade
- Trident toss(H)- Full combo punishable
Wonder woman
- Straight tiara(H)- Full combo punishable
- Amazonian uppercut- Cannot evade
- Lasso grab(H)- Full combo punishable
- Lasso Spin- Cannot evade
- Amalthea bash(H)- Full combo punishable
- Shield toss(H)- Full combo punishable
- Sword Strike- Cannot evade
AresSpecials
- Godsmack- Cannot evade
- Dark Energy(H)- Full combo punishable
- Straight Sword- Cannot evade(duck it)
- Downward Sword- Cannot evade
- Rising sword- Cannot evade
- Straight Axe- Cannot evade
- Downward axe- Cannot evade
- Rising axe- Cannot evade
Killer FrostSpecials
- Frozen daggers(H)- Full combo punishable
- Iceberg(L)- Full combo punishable
- Flash Freeze(L)- Full combo punishable
- Black ice(L)- Safe against evade
DoomsdaySpecials
- Venom(H)- Full combo punishable
- Earth shake(L)- Full combo punishable
- Supernova- Cannot evade
HawkgirlSpecials
- Mace charge- cannot evade
- Mace toss(H)- Full combo punishable
- Downward mace- Safe against evade(could maybe MB cat dash)
- Heavenward stomp- Cannot evade
- Flight mode: 1 full combo punishable, 2 cannot evade, 3 cannot evade
ShazamSpecials
- Atlas torpedo- Cannot evade
- Bolt of zeus(H)- Full combo punishable
- Herculean might(L)- Full combo punishable
- Achilles clutch(H)- Full combo punishable(can also just...not be ducking)
Green Lantern
Specials
- Oa's rocket(H)- Full combo punishable
- Rocket power(H)- Full combo punishable
- Lantern's might- Cannot evade
- Minigun- Cannot evade all hits
- Turbine smash(H)- Full combo punishable(switches sides)
SinestroSpecials
- Fear blast(H)- Full combo punishable
- Impact event- Cannot evade
- Final shackles- Cannot evade
- Arachnid sting(H)- Full combo punishable
- Axe of terror(L)- Full combo punishable
- Trait- safe against evade
Black AdamSpecials
- Lightning strike- Cannot evade
- Black magic- Cannot evade
- Lightning cage- Cannot evade
- Lightning strike- Cannot evade
- Lightning bomb- Cannot evade
- Boot stomp- Cannot evade
- Orbs of seth- Cannot evade
BaneSpecials
- Body press(L)- Full combo punishable
- Raging charge(H)- Full combo punishable
- Double Punch(H)- Full combo punishable
- Venom uppercut(H)- Full combo punishable
The main reason it died off was because quite frankly, her evade is not good.Man, I started reading and saw all the normal data and was hyped for such a detailed guide. Then it kinda died off.
But then I realized I actually can benefit from GL/Supes zoning with this.
I'm gonna try, but I'll probably high evade, jump, and complain every step of the way. And what would the timing be on these evades? I know I can do I high evade on Bane's charge, and get humorous results at the same time. But I don't know how I would use it on a standard Grab or walking corpse, especially since the only Grundy I play on a regular basis is very smart about throwing those outIf you take nothing else from this thread let it be this: MASTER THE LOW EVADE. It evades all command grabs in the game, making characters like Grundy, Bane, and Shazam much more manageable.
Practice I guess, although tbh I find it hard to do in a real match as well. Your best bet is just to stay away from Grundy in that matchup.I'm gonna try, but I'll probably high evade, jump, and complain every step of the way. And what would the timing be on these evades? I know I can do I high evade on Bane's charge, and get humorous results at the same time. But I don't know how I would use it on a standard Grab or walking corpse, especially since the only Grundy I play on a regular basis is very smart about throwing those out
The main reason it died off was because quite frankly, her evade is not good.
It doesnt evade frame gaps in strings, and cannot evade mids. If you really want to know what can be evaded just find out if the move is high or low. A
If you take nothing else from this thread let it be this: MASTER THE LOW EVADE. It evades all command grabs in the game, making characters like Grundy, Bane, and Shazam much more manageable.
I think it depends on the move and its hitbox.High Evade can evade mids and overheads not just highs.
Evade is a broken move, and not in a good way. How you cannot evade batman grapple, scorpion spear or lobo chain is beyond me.How i wish we could evade black adam lightning. The pushback on block is ridiculous and jumping it is risking dive kick.
Evade is a broken move, and not in a good way. How you cannot evade batman grapple, scorpion spear or lobo chain is beyond me.
It has its uses but it is still a pretty bad move overall.
That is why I said it has its uses.I disagree... she can "evade" Superman lazers, giving it some chance in this matchup...
Against Batman, Scorpion and Lobo, She don't need it...
What do you think of a MB version that allows you to cancel the recover and dash in/pressure afterwards.
I agree, I would like it to work similar to how Joker's gun can be manipulated. You can hold it down for a few seconds or cancel into a dash. With the way it is, I don't see myself using it for more than just an anti-Superman move. It is really risky to just throw out to punish strings or specific special moves and you can't get much accomplished using it against zoning (aside from being a trait builder).Should be the normal version.
I agree, I would like it to work similar to how Joker's gun can be manipulated. You can hold it down for a few seconds or cancel into a dash. With the way it is, I don't see myself using it for more than just an anti-Superman move. It is really risky to just throw out to punish strings or specific special moves and you can't get much accomplished using it against zoning (aside from being a trait builder).