Zoidberg747
My blades will find your heart
Note: This(And any guide I personally make) are all community driven. I am not responsible for your losses if something is incorrect. I am human, I make mistakes. If something doesnt work or you have something to add let me know and I will fix it immediately.
Seeing as Catwoman's evade is said to be useless by some, I wanted to do some investigation myself. This will be a work in progress for a while so bare with me.
(H)=High evade, 3 frame startup and 10 frame recovery
(L)=Low evade, 1 frame startup and 10 frame recovery
How I am testing this: I am testing some of these but most I am finding with frame data. Since evade has a 10 frame recovery and 1(fastest combo starter) is 6f, that means the special has to have about 17 or 18 frames of recovery to punish. Although it most likely won't be practical unless it is around 20f of recovery, due to different times of using evade and other variables.
NOTE: Unless Noted you cannot evade entire strings
The Flash
Specials
- Lightning kick(H)- Safe against evade
- Lightning Charge(H)- Full combo punishable
- Sonic Pound(H)- Full combo punishable but stricter timing
- Flying uppercut(H)- Full combo punishable (will switch your position as well)
- Running man stance: 1(H)- Full combo punishable, 2(H)- Full combo punishable, 3(H)- Full combo punishable
Normals
- Cannot evade any jump in moves
- Pokes: Can low evade D3 for full combo punish
- 1- safe
- 2- safe
- 3- Full combo punishable
- B2- safe B22
- B3- Cannot evade 2nd hit
- F2(H)- full combo punishable
- F3(H)- Full combo punishable
Nightwing
Specials
- Ground spark(L)- Full combo punishable, can also just jump it(same for MB)
- Escrima fury(H)- Full combo punishable
- Flip kick- Cannot evade
- Staff spin- Cannot evade
- Flying Grayson- Cannot evade
- Ground Spark- Cannot evade
Normals
- Cannot evade jumping attacks
- 1-safe
- 2- Full combo
- 3- Full combo
- B1Esc.(H)- Full combo, B1staff- safe
- B3Esc.(H)- Full combo, B3Staff- Full combo
- F3Esc.(H)- Full combo, F3Staff- Full combo
- B2Esc.(H)- Full combo
- F2Esc.(H)- Safe
- U3Esc.(H)- Full combo, U3D3(H)- Full combo
- D1 Esc.- Safe, D1Staff- Safe
- D2Esc.- Full combo, D2Staff-Full combo
- D3Esc.- Full combo, D3staff- Full combo
Batman
Specials
- Straight grapple- Cannot Evade
- Batarangs(H)- Full combo punishable
- Slide(L)- Full combo punishable
- Bats- Safe against evade
- Scatter bombs- Cannot evade
The Joker
Specials
- Crowbar- Full combo punishable
- Ground laughing gas- Full combo punishable
- Laughing Gas- Full combo punishable
- Bang!- Full combo punishable
- Chattering teeth- Cannot evade(just jump)
- Acid Blossom- Cannot evade
Harley Quinn
Specials
- Pop pop- Full combo punishable(even dash distance away)
- Line of fire- Full combo punishable
- Cupcake bomb- No point in evading(too far away)
- Play doctor- Cannot evade
- Oopsie daisy- Full combo punishable
- Tantrum stance: 1, cannot evade 2, full combo punishable 3, full combo punishable Note: you can only punish tantrum 2 and 3 if tantrum stance whiffs
Solomon Grundy
Specials
- Cleaver Spin(H)- Full combo punishable
- Walking Corpse- Cannot evade
- Grave rot- Cannot evade cloud damage
- Dead air- Cannot evade
- Swamp hands- Cannot evade
Cyborg
Specials
- Nova Blaster(H)- Full combo punishable
- Power Fist(H)- Full combo punishable
- Techno Tackle(L)- Full combo punishable
- Sonic Disruptor- Cannot Evade
- Target acquired- Cannot evade
Green Arrow
Specials
- Savage Blast- Cannot evade
- Stinger(L)- Full combo punishable(Switches sides)
- Hurricane Bow- Cannot evade all hits
- Regular arrows- Safe against evade
- Dead on- Cannot evade
Superman
- Super Breath(H)- Safe against evade
- Heat vision(H)- Safe against evade
- Rising Grab(H)- Full combo punishable
- Flying punch(H)- Full combo punishable(Cannot evade MB)
- Heat Zap(H)- Full combo punishable
- Low Scoop(L)-Full combo punishable
- Flying ground smash- Cannot evade
- Air heat vision(H)- Full combo punishable
Lex Luthor
Specials
- Gravity Pull- Cannot evade
- Gravity Mine- Cannot evade
- Corp Charge- Cannot evade
- Orbital strike- Cannot evade
- Lex Probe- Safe against evade
- Lance Blast- Full combo punishable
Catwoman
Specials
- Cat claws(H)- Full combo punishable
- Cat dash- Cannot evade
- Whip(H)- Cannot evade up close, can evade at dash distance(No idea why)
- Cat stance: Cannot evade any followup
- Trait: 1 claw full combo punishable, more than 1 cannot evade
Deathstroke
Specials
- Quickfire(H)- Full combo punishable(Can punish with cat dash, MB cannot evade)
- Machine Gun(H)- Full combo punishable(Cannot evade MB)
- Sword Spin(H)- Cannot evade
- Sword Flip(H)- Cannot evade
- Low shots(L)- Full combo punishable
Raven
Specials
- Soul crush- Cannot evade
- Singularity- Cannot evade
- Shadow Raven(H)- Full combo punishable
- Event Horizon- Cannot evade
- Negative Moss- Cannot evade
Aquaman
Specials
- Trident rush- Cannot evade
- From the deep- Cannot evade
- Low scoop- Cannot evade
- Trident toss(H)- Full combo punishable
Wonder woman
- Straight tiara(H)- Full combo punishable
- Amazonian uppercut- Cannot evade
- Lasso grab(H)- Full combo punishable
- Lasso Spin- Cannot evade
- Amalthea bash(H)- Full combo punishable
- Shield toss(H)- Full combo punishable
- Sword Strike- Cannot evade
Ares
Specials
- Godsmack- Cannot evade
- Dark Energy(H)- Full combo punishable
- Straight Sword- Cannot evade(duck it)
- Downward Sword- Cannot evade
- Rising sword- Cannot evade
- Straight Axe- Cannot evade
- Downward axe- Cannot evade
- Rising axe- Cannot evade
Killer Frost
Specials
- Frozen daggers(H)- Full combo punishable
- Iceberg(L)- Full combo punishable
- Flash Freeze(L)- Full combo punishable
- Black ice(L)- Safe against evade
Doomsday
Specials
- Venom(H)- Full combo punishable
- Earth shake(L)- Full combo punishable
- Supernova- Cannot evade
Hawkgirl
Specials
- Mace charge- cannot evade
- Mace toss(H)- Full combo punishable
- Downward mace- Safe against evade(could maybe MB cat dash)
- Heavenward stomp- Cannot evade
- Flight mode: 1 full combo punishable, 2 cannot evade, 3 cannot evade
Shazam
Specials
- Atlas torpedo- Cannot evade
- Bolt of zeus(H)- Full combo punishable
- Herculean might(L)- Full combo punishable
- Achilles clutch(H)- Full combo punishable(can also just...not be ducking)
Green Lantern
Specials
- Oa's rocket(H)- Full combo punishable
- Rocket power(H)- Full combo punishable
- Lantern's might- Cannot evade
- Minigun- Cannot evade all hits
- Turbine smash(H)- Full combo punishable(switches sides)
Sinestro
Specials
- Fear blast(H)- Full combo punishable
- Impact event- Cannot evade
- Final shackles- Cannot evade
- Arachnid sting(H)- Full combo punishable
- Axe of terror(L)- Full combo punishable
- Trait- safe against evade
Black Adam
Specials
- Lightning strike- Cannot evade
- Black magic- Cannot evade
- Lightning cage- Cannot evade
- Lightning strike- Cannot evade
- Lightning bomb- Cannot evade
- Boot stomp- Cannot evade
- Orbs of seth- Cannot evade
Bane
Specials
- Body press(L)- Full combo punishable
- Raging charge(H)- Full combo punishable
- Double Punch(H)- Full combo punishable
- Venom uppercut(H)- Full combo punishable
Lobo
Specials
- Pump Shot- Cannot evade
- Czarnian Toss(L)- Full combo
- Space Hook- Cannot evade
- Low Space Hook(L)- Full combo
- Hook Charge- Cannot evade
Batgirl
- Teleport- Cannot evade
- Batarang(H)- MB Dash after
- Flying bat(H)- Full combo
- Redemption(H)- safe
- Bat evade- Cannot evade any followups
- Cartwheel- Cannot evade
- Babs Bola(H)- Full combo
Scorpion
Specials
- Bloody Spear- Cannot evade
- Hellfire(H)- Full combo
- Teleport(H)- Full combo
- Leg takedown- Cannot evade
- Flip kick- Full combo
Martian Manhunter
Specials
- Martian grab- Cannot evade
- Orbs(H)- Safe
- Telekinetic Strike- Safe
- Alien Pillar- Safe
- Psionic Push- Cannot evade
- Phase Charge- Cannot evade
- Phase assaults- Cannot evade