Under_The_Mayo
Master of Quanculations
Hey guys, I'm back with a new video. Here I talk about how to use Meter-Burn Grab during the Chip Spell.
From your main launchers like F212, B324, or EX Rune, the already known chip setups apply. But after "grounded trances" like B2 Trance, or 14 Trance, you can use B324 after summoning the Chip Spell, and then reset opponents with MB Grab. The higher combo damage before the Rune trap causes your total damage to increase by about 5% for the same amount of meter.
short video, combo only.
When using the quick MB Grab in the midscreen version, and going for the crossover, you can see that the uppercut takes massive damage (this was already known). But if you end with 141, you'll take less damage, but you'll have built back a full bar.
From your main launchers like F212, B324, or EX Rune, the already known chip setups apply. But after "grounded trances" like B2 Trance, or 14 Trance, you can use B324 after summoning the Chip Spell, and then reset opponents with MB Grab. The higher combo damage before the Rune trap causes your total damage to increase by about 5% for the same amount of meter.
short video, combo only.
When using the quick MB Grab in the midscreen version, and going for the crossover, you can see that the uppercut takes massive damage (this was already known). But if you end with 141, you'll take less damage, but you'll have built back a full bar.
Last edited: