Hellbringer
1 2 3 drink
I have no idea man.do you remember what version of the game it patched to?
I have no idea man.do you remember what version of the game it patched to?
Paragraphs my man. A few seconds spacing this out into chunks and it will make reading this more of a possibility. No joke my head hurts looking at it.Basically what it comes down too 4 me, and why i made this thread in the first place is my preference of tools i liked from NRS they brought to the table in mk9 which actually made the FIGHTING fun and competitive is lacking in injustice, this is not about me comparing MK to Injustice, this is about me comparing the tools NRS made available in each game, they didnt take everything that worked in MK and what made it fun and build upon it for this game...i feel like with MK's mechanics everyone in the game low tier or not was able to space their opponent out for proper punish and to create an opening, also it created unique combo opportunities, this is why i was disappointed the game had dedicated dashing, only a few characters in injustice have a good ability to whiff punish, superman particularly is arguably the best whiff punisher in the game and thats because he has an 8 frame advancing string, not every character in this game is able to properly space an opponent out in this game, much less a good range advancing string. Second of all NRS gave anti airs a strong priority over jump ins with d1s, uppercuts, and even if ur character had a sucky d1, or uppercut, i can guarantee u each character had atleast one string that stuffed jump ins, these are things that could have carried over to injustice and actually worked in mk and made it fun that would have only have strengthened injustice, also feel like rush down, and pressure took a back seat with the release of injustice, and jump ins, zoning reigns superior, or should i say jump ins are the pressure in injustice? Footsies in mk too me was the most fun ive had playing footsies in any game, and ive played SF4, and the tekkens, it was unique and fun its own way and what made mk work, carrying these things over to injustice imo wouldn't have made it an MK reskin, people might say mk was ass but i know that most were just unhappy with the controls and some bugs in my opinion, but its total bullshit to say the game was complete garbage, cause then that means that the game did not have anything it did right, and we all know thats complete bull.
-I'm sorry, but d1 beating out jump ins is kind of wonky. Some characters rely on aerial approaches to open people up. If a d1 beat out a jump in then that would kill some characters.Basically what it comes down too 4 me, and why i made this thread in the first place is my preference of tools i liked from NRS they brought to the table in mk9 which actually made the FIGHTING fun and competitive is lacking in injustice, this is not about me comparing MK to Injustice, this is about me comparing the tools NRS made available in each game, they didnt take everything that worked in MK and what made it fun and build upon it for this game...i feel like with MK's mechanics everyone in the game low tier or not was able to space their opponent out for proper punish and to create an opening, also it created unique combo opportunities, this is why i was disappointed the game had dedicated dashing, only a few characters in injustice have a good ability to whiff punish, superman particularly is arguably the best whiff punisher in the game and thats because he has an 8 frame advancing string, not every character in this game is able to properly space an opponent out in this game, much less a good range advancing string.
Second of all NRS gave anti airs a strong priority over jump ins with d1s, uppercuts, and even if ur character had a sucky d1, or uppercut, i can guarantee u each character had atleast one string that stuffed jump ins, these are things that could have carried over to injustice and actually worked in mk and made it fun that would have only have strengthened injustice, also feel like rush down, and pressure took a back seat with the release of injustice, and jump ins, zoning reigns superior, or should i say jump ins are the pressure in injustice? Footsies in mk too me was the most fun ive had playing footsies in any game, and ive played SF4, and the tekkens, it was unique and fun its own way and what made mk work, carrying these things over to injustice imo wouldn't have made it an MK reskin, people might say mk was ass but i know that most were just unhappy with the controls and some bugs in my opinion, but its total bullshit to say the game was complete garbage, cause then that means that the game did not have anything it did right, and we all know thats complete bull.
Who said anything about me wanting it to be mk 2.0, i said they should have took previous fighting mechanics that actually were more sf like with the dash properties and footsies and incorporated it into injustice, all these different dash speeds, jump arcs, and walkspeeds are dumb and didnt need to be incorporated, imo universal movement would have been better, even if some chars do have the ability to fly, it changes nothing, i love how u single out me mentioning d1s as a possible anti air, no one said anything about it needed to be incorporated i was just stating a fact, everyone in this game should atleast have one viable AA option which is not the case, your making it seem like im whining about this game because i cant play it on the level or even better then i was in MK, which is not the case because i can compete with the best of the best in this game, all im saying is when it comes to the balance in the build of this game, in certain areas its all fked up.-I'm sorry, but d1 beating out jump ins is kind of wonky. Some characters rely on aerial approaches to open people up. If a d1 beat out a jump in then that would kill some characters.
- You can whiff punish in this game. It's just not as easy as cancelling your dash into a normal. In fact it requires more thought to whiff punish in this game. So you're complaining that all the characters in injustice don't open your opponent up the same way?
Thought alone wont give u the ability to whiff punish u have characters in this game that even if u make a character whiff a move they dont have the proper tools to really capitalize on the opportunity because they dont have a proper reaching string, or the back dash dashes too far back to which it makes it virtually impossible, not to mention the various walkspeeds. The only way i really see every character being able to possibly whiff punish is this game is on whiffed jump ins, again "universal wise"
- Spacing doesn't just mean whiff punishing although many characters in injustice can still do that.
Ok so explain? What else does spacing mean?
-Footsies don't mean cancelling dashes into pokes.
Again your not making yourself clear, i know what footsies are my dude, and clearly there is barely any legitimate footsies in this game, what? Interactables?" d1,s?
You basically wanted Injustice to be Mk9 2.0 so I can see why you are disappointed. This game is different and you should accept that. Instead of being caught up on Mk9 stuff like "my d1 doesn't stuff jump ins" or "I can't dash cancel to open people up anymore," you should be trying to find what works in Injustice. For example, Deathstroke has like 3 anti airs but they aren't his d1 or d2. All in all, this game requires even more experimenting than Mk9 did because it isn't as easy as dash cancelling or using d1 to stuff anti airs anymore. If you don't want to put in the work and find it truly boring, Mk9 is still around. Go play it while it lasts.
I do agree with you... but the different walk/dash speeds was a nice gimmick in my opinion. It made the characters feel more diverse. Now that I am over the hype of the game I think universal movement would be better.Who said anything about me wanting it to be mk 2.0, i said they should have took previous fighting mechanics that actually were more sf like with the dash properties and footsies and incorporated it into injustice, all these different dash speeds, jump arcs, and walkspeeds are dumb and didnt need to be incorporated, imo universal movement would have been better, even if some chars do have the ability to fly, it changes nothing, i love how u single out me mentioning d1s as a possible anti air, no one said anything about it needed to be incorporated i was just stating a fact, everyone in this game should atleast have one viable AA option which is not the case, your making it seem like im whining about this game because i cant play it on the level or even better then i was in MK, which is not the case because i can compete with the best of the best in this game, all im saying is when it comes to the equality in the build of this game, in certain areas its all fked up.
- So diversity in movement is dumb? Movement diversity is in practically every other fighting game besides mk9. Some people even complained that Mk's lack of diverse movement made every character feel the same.Who said anything about me wanting it to be mk 2.0, i said they should have took previous fighting mechanics that actually were more sf like with the dash properties and footsies and incorporated it into injustice, all these different dash speeds, jump arcs, and walkspeeds are dumb and didnt need to be incorporated, imo universal movement would have been better, even if some chars do have the ability to fly, it changes nothing, i love how u single out me mentioning d1s as a possible anti air, no one said anything about it needed to be incorporated i was just stating a fact, everyone in this game should atleast have one viable AA option which is not the case, your making it seem like im whining about this game because i cant play it on the level or even better then i was in MK, which is not the case because i can compete with the best of the best in this game, all im saying is when it comes to the equality in the build of this game, in certain areas its all fked up.
SF and every other Fighting Game has different Dash Speeds, Jump Arcs, and Walkspeeds...Who said anything about me wanting it to be mk 2.0, i said they should have took previous fighting mechanics that actually were more sf like with the dash properties and footsies and incorporated it into injustice, all these different dash speeds, jump arcs, and walkspeeds are dumb and didnt need to be incorporated, imo universal movement would have been better, even if some chars do have the ability to fly, it changes nothing, i love how u single out me mentioning d1s as a possible anti air, no one said anything about it needed to be incorporated i was just stating a fact, everyone in this game should atleast have one viable AA option which is not the case, your making it seem like im whining about this game because i cant play it on the level or even better then i was in MK, which is not the case because i can compete with the best of the best in this game, all im saying is when it comes to the equality in the build of this game, in certain areas its all fked up.
I feel like they should have made Flash a little faster. Dude is pretty slow for being the fastest man alive.SF and every other Fighting Game has different Dash Speeds, Jump Arcs, and Walkspeeds...
Just for the sake of Injustice being a DC Comics game. Why would Green Arrow move at the same speed as the Flash?
Or rather, the other way around? Flash wouldn't be slow, he would move faster than most, for obvious reasons.
No difference in character movement makes all of them feel the same at their base level.
I'm like nuns fighting in the mud. Clean, AND dirty.
Real talk doe my homie G. what?What makes this so bad isnt even the fact that the game just came out, how about the fact that people constantly keep finding tech and invest time into the game to show you its worth, and yet here we are.
Some of the stuff people are saying makes no sense. How can a fighter lack footsies? This game has WAY better footsies than MK, Whiff punishing is also present it just requires dedicated knowledge on spacing.
I mean this game isnt perfect and I do think there are possible buffs that can make this game a little more fun but as of now, its fine.
Level up
Online community is the worst. You crush people all day then get bodied free and the guy leaves after 2 matches. Fuck off asshole.Real talk doe my homie G. what?
My only problems are with hitboxes, hazards, and online players sucking. If/When the online community in general stops being shit so I can actually level up beyond theories this game will start getting really fun.
I never get bodied free, but trying to play shitty players and then finding some badass who just mindfucks you left and right is the worst feeling ever lol.Online community is the worst. You crush people all day then get bodied free and the guy leaves after 2 matches. Fuck off asshole.
Sure, you've never been bodied free.I never get bodied free, but trying to play shitty players and then finding some badass who just mindfucks you left and right is the worst feeling ever lol.
I really hate how casual people are, especially when I stopped being casual lol
I haven't. I've lost sets by a huge margin but in individual matches? nahSure, you've never been bodied free.
lol
Better register for EVO then.I haven't. I've lost sets by a huge margin but in individual matches? nah
if i had money and no school problems and a means of transportation, sureBetter register for EVO then.
mannnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn, alright haha, i'll do that next time.Okay.... there's an enter key for a reason people. Paragraphs! Please!