NKZero
Warrior
Ok so not too long ago I was under the illusion that iaTU had 8 start-up frames (thanks to the whole "8 frames papi!" joke). Anyways iaTU has a 16 frame start-up, which I still think is quick enough to be used in situations which you might not think are possible.
We all know that the main purpose of iaTU is to act as an effective anti-zoning tool, which can be used to punish projectiles and the like on reaction from about 3/4 to full screen. Well, that's just one purpose. The other, which I've been looking into more closely, is to punish specials/projectiles on block.
I believe if we worked on using iaTU as punishes on block at ranges where we cannot get full combo punishes off normal starters, Sektor would have a different MU chart outlook. Once opponents know that they're severely crippled by throwing anything remotely unsafe out, Sektor can really press the advantage up close.
So what I've done is I've created two separate lists:
1) what can be iaTU'd on reaction
2) what can be iaTU punished on block/whiff (in special circumstances)
If I am missing some moves or you believe a certain move is wrongly placed there please let me know. TECHNICALLY, any move that is -16 on block or more can be punished by iaTU providing you do it flawlessly. This is why I think we really need to spend time perfecting this move because it really is a game changer imo.
Anyways here are the lists.....
What can you iaTU on reaction (3/4 screen to full screen)?
-Baraka blade spark
-Cyber Sub Zero ice ball
-Cyrax net
-Jade low boomerang, high boomerang and anti-air boomerang
-Jax ground pound (even when it's cancelled)
-Johnny Cage low force ball and high force ball
-Kung Lao hat toss and ground hat
-Nightwolf arrow
-Noob Saibot shadow tackle, shadow slide and ghost ball
-Rain water bubble
-Raiden lightning bolt
-Reptile slow force ball and fast force ball
-Scorpion spear
-Sheeva fire ball, jump stomp and ground pound
-Skarlet blood ball
-Stryker low grenade, high grenade and gun shot
-Sub Zero ice ball
What can you iaTU punish on block (especially at closer ranges since some projectiles become safer at full screen)?
-Baraka blade spark and *blade charge* (punish blade charge if done at maximum range as you may not be able to punish with B2)
-Cyber Sub Zero ice ball
-Cyrax net
-Ermac telekinetic slam and **telekinetic push** (punishing TKP is very tough and you can only be a frame or two off. Not recommended unless you master it)
-Jade low boomerang
-Johnny Cage low force ball and high force ball
-Kabal standing gas blast
-Kenshi **rising karma** (like Ermac's TKP, very tight punish and not recommended unless you master it)
-Kitana X-RAY
-Nightwolf arrow
-Noob Saibot shadow tackle, shadow slide and ghost ball
-Quan Chi trance
-Raiden *electric fly* (if you feel uncomfortable for any reason punishing this move when it gives the far push back with a normal)
-Rain water bubble and lightning
-Scorpion spear
-Shang Tsung X-RAY
-Sektor flame burner and X-RAY
-Sub Zero ice ball
We all know that the main purpose of iaTU is to act as an effective anti-zoning tool, which can be used to punish projectiles and the like on reaction from about 3/4 to full screen. Well, that's just one purpose. The other, which I've been looking into more closely, is to punish specials/projectiles on block.
I believe if we worked on using iaTU as punishes on block at ranges where we cannot get full combo punishes off normal starters, Sektor would have a different MU chart outlook. Once opponents know that they're severely crippled by throwing anything remotely unsafe out, Sektor can really press the advantage up close.
So what I've done is I've created two separate lists:
1) what can be iaTU'd on reaction
2) what can be iaTU punished on block/whiff (in special circumstances)
If I am missing some moves or you believe a certain move is wrongly placed there please let me know. TECHNICALLY, any move that is -16 on block or more can be punished by iaTU providing you do it flawlessly. This is why I think we really need to spend time perfecting this move because it really is a game changer imo.
Anyways here are the lists.....
What can you iaTU on reaction (3/4 screen to full screen)?
-Baraka blade spark
-Cyber Sub Zero ice ball
-Cyrax net
-Jade low boomerang, high boomerang and anti-air boomerang
-Jax ground pound (even when it's cancelled)
-Johnny Cage low force ball and high force ball
-Kung Lao hat toss and ground hat
-Nightwolf arrow
-Noob Saibot shadow tackle, shadow slide and ghost ball
-Rain water bubble
-Raiden lightning bolt
-Reptile slow force ball and fast force ball
-Scorpion spear
-Sheeva fire ball, jump stomp and ground pound
-Skarlet blood ball
-Stryker low grenade, high grenade and gun shot
-Sub Zero ice ball
What can you iaTU punish on block (especially at closer ranges since some projectiles become safer at full screen)?
-Baraka blade spark and *blade charge* (punish blade charge if done at maximum range as you may not be able to punish with B2)
-Cyber Sub Zero ice ball
-Cyrax net
-Ermac telekinetic slam and **telekinetic push** (punishing TKP is very tough and you can only be a frame or two off. Not recommended unless you master it)
-Jade low boomerang
-Johnny Cage low force ball and high force ball
-Kabal standing gas blast
-Kenshi **rising karma** (like Ermac's TKP, very tight punish and not recommended unless you master it)
-Kitana X-RAY
-Nightwolf arrow
-Noob Saibot shadow tackle, shadow slide and ghost ball
-Quan Chi trance
-Raiden *electric fly* (if you feel uncomfortable for any reason punishing this move when it gives the far push back with a normal)
-Rain water bubble and lightning
-Scorpion spear
-Shang Tsung X-RAY
-Sektor flame burner and X-RAY
-Sub Zero ice ball