Pan1cMode
AUS FGC represent!
I’m sure this has probably been posted somewhere else, but Mavado has a pseudo combo breaker available for just 1 kameo bar.
Any time Mavado’s opponent is in hit stun and aerial, he can be activated. This includes when Mavado’s opponent uses a kameo move to sequence break, and the player that has Mavado as a kameo is in hit stun.
For example, using Janet to get a throw combo with Li Mei, the opponent can use Mavado to interrupt as soon as Janet knocks Li Mei down, allowing her to no longer get a combo.
Mavado’s f+k is able to be buffered slightly, so you can just mash f+k if you ever get launched by a sequence break.
This can be used any time there is a sequence break that launches.
Some examples:
I don’t know if this is intended, but it’s stupid and breaks the fundamentals of the game.
EDIT:
The glitch would be the fact that Mavado can be used when the user is in active hit stun (something no other kameo can do).
Any time Mavado’s opponent is in hit stun and aerial, he can be activated. This includes when Mavado’s opponent uses a kameo move to sequence break, and the player that has Mavado as a kameo is in hit stun.
For example, using Janet to get a throw combo with Li Mei, the opponent can use Mavado to interrupt as soon as Janet knocks Li Mei down, allowing her to no longer get a combo.
Mavado’s f+k is able to be buffered slightly, so you can just mash f+k if you ever get launched by a sequence break.
This can be used any time there is a sequence break that launches.
Some examples:
- most throw combos with Janet
- Most throw combo with Mavado mine
- most interrupts with Darrius
- most interrupts with tremor ground pound
- any throw into frost tracking freeze
- reiko command grab combos
I don’t know if this is intended, but it’s stupid and breaks the fundamentals of the game.
EDIT:
The glitch would be the fact that Mavado can be used when the user is in active hit stun (something no other kameo can do).
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